Protectorate dial

By Hrathen, in X-Wing

Granted I don't have my protectorate yet, but based on today's article it seems to have a pretty lack luster dial. Sure he has all turns but two of them are red. None of them are green. They really don't want you to be able to PtL.

Wasn't that the tie SF dial? The fang fighter has white turns?

Editv It has white 1 turns, green 2s and white threes

Edited by Spaceman91

Granted I don't have my protectorate yet, but based on today's article it seems to have a pretty lack luster dial. Sure he has all turns but two of them are red. None of them are green. They really don't want you to be able to PtL.

Granted I don't have my protectorate yet, but based on today's article it seems to have a pretty lack luster dial. Sure he has all turns but two of them are red. None of them are green. They really don't want you to be able to PtL.

all the twos are green. what are you talking about/?

Protectorate Dial

28762071395_6d785a8092_z.jpg

I guess this is what we've all been hoping for.

...? I would like to assume you are mixing your ships up, but no wave 9 ships have the dial you ate describing.oh yea, maybe the sf.

Edited by benskywalker

Seriously? It has six greens, and one is a 3 straight. Short-range greens keep you close so it's perfect for PtL extra moves to keep in arc. And you only stress on three turns, two of them aggressive attack turns.

Edited by Ob3ron

...? I would like to assume you are mixing your ships up, but no wave 9 ships have the dial you ate describing.

The tie SF has 4 red turns and 2 white so I see what he/she meant but yer. Looking at the wrong dial

haha it was a misunderstanding

I'd flip a lid if the Tie/FO dial (w/trolls instead of sloops) was considered "lack luster"

I don't think it's a dial that SCREAMS for PTL, but it's still got enough green there that it'd be viable.

Which I kinda like. Always a nice change of pace when the EPT slot isn't a no-brainer.

Yup, you're mixing up the crappy Tie/SF dial with the pretty good/at least fair Protectorate dial.

Yup, you're mixing up the crappy Tie/SF dial with the pretty good/at least fair Protectorate dial.

... Spoiled Imperial Players.

I mean, not in a paragoomba way. But seriously, the Tie/SF's dial isn't bad. They Y-wing's dial is bad. The Hwk's dial is bad. The Tie/SF's dial is average.

Why does it have two speed 2 Koiogran Turns?

Why does it have two speed 2 Koiogran Turns?

Those are tallon rolls (The one that uses a turn template), not k-turns.

Edited by Squark

Yup, you're mixing up the crappy Tie/SF dial with the pretty good/at least fair Protectorate dial.

... Spoiled Imperial Players.

I mean, not in a paragoomba way. But seriously, the Tie/SF's dial isn't bad. They Y-wing's dial is bad. The Hwk's dial is bad. The Tie/SF's dial is average.

Fair enough. But the one time we see a Tie/SF in action it is being flown by the best pilot in the entire series(arguably) who is used to flying a T70, and what does he say? "Woah, this thing can really move!" An ace pilot is surprised at how good it maneuvers and how fast it is. Yet is has a green 1 straight and banks, but it's 1 turn is red? Also it only has a 2 and 3 straight for greens and it's 3 turn is red? Also it's fastest move is a white 4 straight? That dial, while not horrible, is not indicative of the ship we saw. Poe Dameron would not have been impressed. Also I feel like the Tie/SF should have had a better dial than the Tie/FO since it's for the First Order's special forces.

And I understand that it fills a roll that the Empire didn't yet have, a small based ship that can go 1 forward that's not a bomber, but in that case it should have had a cannon slot. Also while I'm saying my opinion on its design flaws, it should have had a crew slot like the arc170(you know, since it actually had one in the movie), but whatever. I have 1, but I don't think I'll be getting any more.

Yup, you're mixing up the crappy Tie/SF dial with the pretty good/at least fair Protectorate dial.

... Spoiled Imperial Players.

I mean, not in a paragoomba way. But seriously, the Tie/SF's dial isn't bad. They Y-wing's dial is bad. The Hwk's dial is bad. The Tie/SF's dial is average.

Fair enough. But the one time we see a Tie/SF in action it is being flown by the best pilot in the entire series(arguably) who is used to flying a T70, and what does he say? "Woah, this thing can really move!" An ace pilot is surprised at how good it maneuvers and how fast it is. Yet is has a green 1 straight and banks, but it's 1 turn is red? Also it only has a 2 and 3 straight for greens and it's 3 turn is red? Also it's fastest move is a white 4 straight? That dial, while not horrible, is not indicative of the ship we saw. Poe Dameron would not have been impressed. Also I feel like the Tie/SF should have had a better dial than the Tie/FO since it's for the First Order's special forces.

And I understand that it fills a roll that the Empire didn't yet have, a small based ship that can go 1 forward that's not a bomber, but in that case it should have had a cannon slot. Also while I'm saying my opinion on its design flaws, it should have had a crew slot like the arc170(you know, since it actually had one in the movie), but whatever. I have 1, but I don't think I'll be getting any more.

well, someone did claim that Poe said that because the controls were jankily responsive, not cause it was super fast

which is alright by me, imo. INot like that line really means much in the long run

as for crew, nope. It has some guy working the auxilary arc. The ARC has 3 people (pilot, rear gunner and some bloke doing bloke things)

add a tailgunner? great! notice how it has two butt guns

14324460_10157391784435142_6494807624420

but fear not! for if the rebels ever get Poe in the stolen Tie/SF, they will be able to give it crew with "Sabine's masterpiece" :D

honestly, yeah I didn't like the reveal of the SF dial either. I also wasn't impressed by the ARC even though we all basically guessed it was a Y with extra greens. On the table, though, that aux arc compensates for everything

Edited by ficklegreendice

https://www.fantasyflightgames.com/en/news/2016/9/12/whats-in-a-dial/

This is the article FFG posted today and it shows a different dial. I am assuming they got it wrong.

Yeah in the article it says left, center, right, but it should read top, center, bottom. Take if from a guy who has all 4 wave 9 ships, they go arc170 top, Protectorate center, and Tie/SF bottom.

I figured out what happened. Depending on you screen size it arranges the dials differently. So labeling them as right, left and center doesn't really work. Latter on in the article it shows the TIE sf doing a s-loop, a maneuver the dial in question does not have.

Yup, you're mixing up the crappy Tie/SF dial with the pretty good/at least fair Protectorate dial.

... Spoiled Imperial Players.

I mean, not in a paragoomba way. But seriously, the Tie/SF's dial isn't bad. They Y-wing's dial is bad. The Hwk's dial is bad. The Tie/SF's dial is average.

Fair enough. But the one time we see a Tie/SF in action it is being flown by the best pilot in the entire series(arguably) who is used to flying a T70, and what does he say? "Woah, this thing can really move!" An ace pilot is surprised at how good it maneuvers and how fast it is. Yet is has a green 1 straight and banks, but it's 1 turn is red? Also it only has a 2 and 3 straight for greens and it's 3 turn is red? Also it's fastest move is a white 4 straight? That dial, while not horrible, is not indicative of the ship we saw. Poe Dameron would not have been impressed. Also I feel like the Tie/SF should have had a better dial than the Tie/FO since it's for the First Order's special forces.

And I understand that it fills a roll that the Empire didn't yet have, a small based ship that can go 1 forward that's not a bomber, but in that case it should have had a cannon slot. Also while I'm saying my opinion on its design flaws, it should have had a crew slot like the arc170(you know, since it actually had one in the movie), but whatever. I have 1, but I don't think I'll be getting any more.

well, someone did claim that Poe said that because the controls were jankily responsive, not cause it was super fast

which is alright by me, imo. INot like that line really means much in the long run

as for crew, nope. It has some guy working the auxilary arc. The ARC has 3 people (pilot, rear gunner and some bloke doing bloke things)

add a tailgunner? great! notice how it has two butt guns

14324460_10157391784435142_6494807624420

but fear not! for if the rebels ever get Poe in the stolen Tie/SF, they will be able to give it crew with "Sabine's masterpiece" :D

honestly, yeah I didn't like the reveal of the SF dial either. I also wasn't impressed by the ARC even though we all basically guessed it was a Y with extra greens. On the table, though, that aux arc compensates for everything

Let's not even talk about the how/why the Rebels are suddenly getting a Tie Fighter just because some bunch of hooligans steals one, in that one episode of a kids show(which I love actually) In that logic the Rebels should get a Lambda too and the Imperials should get a CR90. Scum should get a yt1300(Han Solo is Scum for the vast majority of his life. RIP)

And while I agree that technically the arc has more physical seats, we all know in Xwing seats do not equal the number of crew slots.(see any large ship, or the Tie Phantom, or the Bwing title) so that's kinda moot. We saw it in an actual movie(that the game is based on)

And the Arc170 is much better equipped to use its rear arc. Using tail gunner, it's title is better for tail gunning, has more health, etc it is much better suited to getting in the middle of the fight a shooting out of its butt. Not to mention the thing that makes it way more survivable, Biggs! I totally agree with tickle's opinion of arcs, they rock. Tie/SF, not so much.

but in the actual movie, Finn was the aux arc gunner (not the crew) and Poe was the pilot. That's all the SF can accommodate

and while I LOVE the ARC, the SF really isn't that bad. Even if it doesn't use its aux arc as well (apart from backdraft), it's also a hell of a lot cheaper and its got a far better dial for jousting (sexy segnors!) that really isn't bad

really, even the PS 3 generic is solid (makes poor integrated X-wings weep with envy). The only reason no one is super excited about them is that x7 defenders exist and are absolutely nuts (and come in sexy paint schemes!)

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And while I LOVE the ARC, the SF really isn't that bad. Even if it doesn't use its aux arc as well (apart from backdraft), it's also a hell of a lot cheaper and its got a far better dial for jousting (sexy segnors!) that really isn't bad

really, even the PS 3 generic is solid (makes poor integrated X-wings weep with envy). The only reason no one is super excited about them is that x7 defenders exist and are absolutely nuts (and come in sexy paint schemes!)

I don't know, I feel like the FO is outclassed by the Accuracy Corrector Tempest. S-loops are nice, but accuracy corrector is a huge boost to action economy, and the extra green die will usually win out over one more shield (For your opponents at least, Fickle- I know all Green dice loathe you personally).

green dice are why I don't play AC advance any more

and I mean my opponent's

never ever did **** with a measly two hits

even my opponent's Y-wing took 4 damage from my entire 4 AC squad on naked dice...at range 2 <_<

green dice are why I don't play AC advance any more

and I mean my opponent's

never ever did **** with a measly two hits

even my opponent's Y-wing took 4 damage from my entire 4 AC squad on naked dice...at range 2 <_<

Seriously.

Storm Squadron required an EPT slot for their price.

I mean, seriously - 4x PS4 Advanced TIEs with AC and Juke?

Yes, please!

As it is...meh. I'd done okay, on release, with 4x Tempests with AC and Cluster Missiles, but only ever 'okay'...and that was on release. In the current meta? Ah...no. That's a 'no', there. Not happening.

And while I agree that technically the arc has more physical seats, we all know in Xwing seats do not equal the number of crew slots.(see any large ship, or the Tie Phantom, or the Bwing title) so that's kinda moot. We saw it in an actual movie(that the game is based on)

It's not at all moot. It's not a one to one relationship, but number of in-lore crew is indicative of crew slots in X-Wing.

Phantoms were

And while I agree that technically the arc has more physical seats, we all know in Xwing seats do not equal the number of crew slots.(see any large ship, or the Tie Phantom, or the Bwing title) so that's kinda moot. We saw it in an actual movie(that the game is based on)

It's not at all moot. It's not a one to one relationship, but number of in-lore crew is indicative of crew slots in X-Wing.

Phantoms were two-seater, with the second crew member not specifically dedicated to anything, though I always kinda thought of them as akin to a systems engineer, but I guess our fearless designers didn't see it that way.

B-wing/E2 modification was explicitly an extra seat in the craft.

I will grant you that large ships don't get as many as is relevant, but that's far more to do with game balance than anything, and I'm willing to allow a certain amount of fudging in that particular direction...