Right. Predictable outcomes.. A ps4 xwing should beat a ps4 tie fighter for exampleJust metaphysically speaking, wouldn't the perfectly balanced game be boring? When everything is perfectly in alignment, outcomes become predictable. This is why chess is more enjoyable than checkers. And before everyone says that each chess piece is different but the game is perfectly balanced, let's remember than chess's Wave X came out in 1,000 A.D.That said, X-wing may be the best balanced miniatures game in the industry, but that doesn't necessarily say much. I have personally seen player burnout because game balance is lacking. The industry as a whole really does not understand how to get game balance right. If another game system with an equally compelling IP came out (Star Wars sets a really high bar), was equally as "fun", but was balanced much better so you could fly things like X-wings and TIE Fighters and not get murdered in tournaments, then that game could have a significant competitive business advantage.
What makes you think a hypothetical balanced x-wing would be more predictable? If anything,imbalance makes games more predictable, not viceversa. Take the ps4 x-wing vs. ps4 TIE fighter example. If the game was balanced, 100 points of x-wings would be evenly matched vs. 100 points of TIE fighters, making the outcome unpredictable. Currently however, 100 points of Crack Blacks will beat 100 points of ps4 x-wings most of the time (predictable outcome) because one ship is plainly better than the other.