YES the new article is here!..."What's in a dial?"...&#*@!!!!

By Cpt Barbarossa, in X-Wing

I did watch the movie where he successfully flew through an asteroid field...

I watched the film where it flew into and then out of a Death Star.

It shows Han and Lando are good/lucky/better than Academy Pilots.

But how does that invalidate the ANH scene with TIE Fighters flying in circles around the Falcon?

Weren't they trying to kill the ties before they went to light speed?

Weren't they trying to kill the ties before they went to light speed?

Why would they do that if they could simply outrun them? Bloodlust?

And surely if it was possible to outmanuever them they'd have done that, Falcon took some dangerous hits there.

Edited by eMeM

ok what about a ps5 chewie outrunning a number of ties and a star destroyer at end of episode 5?

i was kinda expecting them to explain why the hell large ships have such insane dials.

All i saw was "we noticed the unhinged astromech and 3sloops on jm5ks so we made it a 2sloop to dodge that" - i'll admit, THANK YOU FOR NOTICING THAT but still wtf is with the dial as it is...so insane... a large ship should not be out maneuvering an xwing

In space it takes the same force to maneuver the falcon as it does to maneuver a tie fighter.

no.

Inertia still applies, more mass = more inertia.

Hmm yes that would be correct for turning.

 

Going straight however should be equal.

I would say a larger ship likely a larger engine and turning thrusters that are larger to make up the difference so it would balance out.

The problem is you have still mass/inertia. You even might have some weight depending on proximity to large objects.

Yes a freighter has bigger engines, but it also has a bigger mass to move. A fighter still should have a largely better ratio of enginepower to mass. Nothing unneccessary, just pilot, electronics, engine, weapons; sone do not even have life-support. Freighters have a lot more dead-weight, like larger hull, live-support, crew-quarters etc. in addition to all above.

When accelerating in a straight line for some time a freighter with un-economically(!) overlarge engines will reach a higger speed, but thrn it has a BIG problem, if it ever wants to break (1-forward) or turn.

I might accept that 1 certain individual like the Millenium Falcon has a good dial, and can outrun even Awings. No winder Han is broke, fuel costs braking his neck :P

But that every freighter in this game, apart from the poor HWK and Lambda, is better than dedicated military fighter craft is just stupid.

I watched the film where it flew into and then out of a Death Star.

Don't you dare attempt to take that from wonderful, glorious, cool-ass-Lando!!!

60SA.gif REB%252520LANDO.png REB%2BYT-1300.png REB%252520NUNB.png _heart__rvmp_by_bad_blood.gif

Hel-Nah!!!

:angry: -_- :D

I watched the film where it flew into and then out of a Death Star.

Don't you dare attempt to take that from wonderful, glorious, cool-ass-Lando!!!

60SA.gif REB%2520LANDO.png REB%2BYT-1300.png REB%2520NUNB.png _heart__rvmp_by_bad_blood.gif

Hel-Nah!!!

:angry: -_- :D

Han wouldn't have broken the dish

It shows Han and Lando are good/lucky/better than Academy Pilots.

But how does that invalidate the ANH scene with TIE Fighters flying in circles around the Falcon?

Let's not forget tarkin wanted them to escape.

Good to hear a little bit from the design team.

So Thematic is suppose to be important. Really? So....Large ships fly faster than small fighter ships? Really. They turn better too? I get the Falcon but as for speed....in Hyperspace. Otherwise those TIEs were strafing the hell out it.

Best dials for large ships...wow.

Yes...I love this game but really having a huge problem with the dials of large ships.

Did you watch the new movie? where ray took a broken down millennium falcon and almost no pilot training and schooled 2 tie fighters? Out manoeuvred the crap out of them, one of them failed to make a bank and crashed that she made in the falcon.

Did you watch A New Hope? Where Han wants to escape the Death Star, but TIE Fighters catch up to him and then fly in circles aroynd the Falcon attacking it from various directions?

I tend to thnk they were the ones already out on patrol.

Also, they diverted power from the engines, obviously. Thats how you do it the fargin game!

ok what about a ps5 chewie outrunning a number of ties and a star destroyer at end of episode 5?

He escapes into hyperspace.

First we see him being at a certain distance from chasing TIEs:

https://youtu.be/IaWUsIOLDoE?t=9m18s

And just before the jump the fighters and the Executor are right on his tail:

https://youtu.be/IaWUsIOLDoE?t=10m17s

It shows Han and Lando are good/lucky/better than Academy Pilots.

But how does that invalidate the ANH scene with TIE Fighters flying in circles around the Falcon?

Both fighter combat scenes in ANH are homages to old war films and in places follow them almost shot for shot.

I think people are overstating the Falcon's sublight speed in the other films though. In open space the Falcon struggles to outrun TIEs. In the asteroid field and the Death Star II it's a case of how fast you can go without crashing, not how fast you in go. On Jakku the Falcon goes into the ruined Super Star Destroyer specifically because it can't escape the TIEs just by running and neither of the TIEs struggle to keep pace with it: both are shot down rather than hitting anything. Also of note is both TIEs were shot when they didn't expect it: one was killed by the opening salvos by a much more powerful weapon than you'd expect on a derelict freighter and the other was shot by a gun it thought was disabled.

Edited by Blue Five

I am persuaded by the argument that they should use a statistician, but I am unconvinced it is worth their time or money.

That's what I believe too. X-wing is a pretty well balanced game. I can't really think of any popular game that's significantly more balanced.

I doubt making it better would result in a sales increase proportional to the effort.

There is definitely an element of "you don't need to outrun the bear, you just need to outrun the other guy."

That said, X-wing may be the best balanced miniatures game in the industry, but that doesn't necessarily say much. I have personally seen player burnout because game balance is lacking. The industry as a whole really does not understand how to get game balance right. If another game system with an equally compelling IP came out (Star Wars sets a really high bar), was equally as "fun", but was balanced much better so you could fly things like X-wings and TIE Fighters and not get murdered in tournaments, then that game could have a significant competitive business advantage.

Edited by MajorJuggler

That said, X-wing may be the best balanced miniatures game in the industry, but that doesn't necessarily say much. I have personally seen player burnout because game balance is lacking. The industry as a whole really does not understand how to get game balance right. If another game system with an equally compelling IP came out (Star Wars sets a really high bar), was equally as "fun", but was balanced much better so you could fly things like X-wings and TIE Fighters and not get murdered in tournaments, then that game could have a significant competitive business advantage.

Just metaphysically speaking, wouldn't the perfectly balanced game be boring? When everything is perfectly in alignment, outcomes become predictable. This is why chess is more enjoyable than checkers. And before everyone says that each chess piece is different but the game is perfectly balanced, let's remember than chess's Wave X came out in 1,000 A.D.

Edited by Darth Meanie

mirrored ⇒ balanced, but the implication only works one way.

It shows Han and Lando are good/lucky/better than Academy Pilots.

But how does that invalidate the ANH scene with TIE Fighters flying in circles around the Falcon?

Both fighter combat scenes in ANH are homages to old war films and in places follow them almost shot for shot.

I think people are overstating the Falcon's sublight speed in the other films though. In open space the Falcon struggles to outrun TIEs. In the asteroid field and the Death Star II it's a case of how fast you can go without crashing, not how fast you in go. On Jakku the Falcon goes into the ruined Super Star Destroyer specifically because it can't escape the TIEs just by running and neither of the TIEs struggle to keep pace with it: both are shot down rather than hitting anything. Also of note is both TIEs were shot when they didn't expect it: one was killed by the opening salvos by a much more powerful weapon than you'd expect on a derelict freighter and the other was shot by a gun it thought was disabled.

Which could explain how the Falcon could be less out manoeuvred in that situation.

Edited by Giledhil

That said, X-wing may be the best balanced miniatures game in the industry, but that doesn't necessarily say much. I have personally seen player burnout because game balance is lacking. The industry as a whole really does not understand how to get game balance right. If another game system with an equally compelling IP came out (Star Wars sets a really high bar), was equally as "fun", but was balanced much better so you could fly things like X-wings and TIE Fighters and not get murdered in tournaments, then that game could have a significant competitive business advantage.

Just metaphysically speaking, wouldn't the perfectly balanced game be boring? When everything is perfectly in alignment, outcomes become predictable. This is why chess is more enjoyable than checkers. And before everyone says that each chess piece is different but the game is perfectly balanced, let's remember than chess's Wave X came out in 1,000 A.D.

Having everything balanced doesn't mean they're identical or eve n balanced 1v1. A ps4 xwing should beat a ps4 tie fighter for example (unless the tie outmaneuver so the x). They should be balanced based on similar point values.

That said, X-wing may be the best balanced miniatures game in the industry, but that doesn't necessarily say much. I have personally seen player burnout because game balance is lacking. The industry as a whole really does not understand how to get game balance right. If another game system with an equally compelling IP came out (Star Wars sets a really high bar), was equally as "fun", but was balanced much better so you could fly things like X-wings and TIE Fighters and not get murdered in tournaments, then that game could have a significant competitive business advantage.

Just metaphysically speaking, wouldn't the perfectly balanced game be boring? When everything is perfectly in alignment, outcomes become predictable. This is why chess is more enjoyable than checkers. And before everyone says that each chess piece is different but the game is perfectly balanced, let's remember than chess's Wave X came out in 1,000 A.D.
. A ps4 xwing should beat a ps4 tie fighter for example

Right. Predictable outcomes.

I was hoping for the T-70 part of the heroes article.

PS9 Poe in his B&O X-Wing is what everyone is waiting for. So it was always going to be the last article before the release.

Well considering ps9 Poe is already fully spoiled as is the Black One Title, no we arent waiting on that at all.

What we are all waiting on is all the Tech, the new droid, and T70 pilots, and whaetver P-thrusters are. And hopefully none of them are as blowful as R3astro is.

Willing to bet Proton Thrustors and they either augment Boost actions in some fashion or offer a second "maneuver"

Or focus to evade while in arc and at range 2 or closer

lol this article makes me giggle a bit.

[lots of sarcasm]

I bet you're a lot of fun at parties...

I sense a double break of the wheaton rule. ;-)

lol this article makes me giggle a bit.

[lots of sarcasm]

I bet you're a lot of fun at parties...

I sense a double break of the wheaton rule. ;-)

No longer applies since he broke it himself when he started shilling for sarkesian.

Just metaphysically speaking, wouldn't the perfectly balanced game be boring? When everything is perfectly in alignment, outcomes become predictable. This is why chess is more enjoyable than checkers. And before everyone says that each chess piece is different but the game is perfectly balanced, let's remember than chess's Wave X came out in 1,000 A.D.

Note - I never said anything about achieving perfect balance. As others have said, a game can be very well balanced while also being asymmetrical, random, and above all else, fun.

Attaining 100.00% "perfect balance" is technically impossible in any asymmetrical game, or a game which has a first mover advantage. Chess is not a balanced game: white wins more. I don't know any game designer, either professional or hobbyist (myself included), that has "perfect balance" as a design goal. The goal in game design is not to make a "perfectly balanced" game, the goal is to make a "well balanced" game, or even a "better balanced" game. In the case of any miniatures game where you can construct an army from a variety of units, the goal is to make each unit/pilot viable in some context.

There are lots of good design practices that go along with this. Most of them are obvious in hindsight.

  • Not every permutation of pilot + upgrades needs to be viable.
  • Units should inherently have soft or hard counters, either through dice mechanics or gameplay mechanics.
  • Every unit should be somehow different than every other units.
  • Not every unit necessarily has to have a completely unique "role"; there can be some overlap.

There are many more guidelines that you can add to the list. They aren't really important in the context of this discussion.

What a designer absolutely wants to avoid is some pilots always being inferior choices. That is poor game balance. If "the math" is done correctly, then it is invisible to the end-user... the game is simply more fun. Players have more options both tactically and strategically, have more freedom in list building, and the meta game diversity is maximized.