YES the new article is here!..."What's in a dial?"...&#*@!!!!

By Cpt Barbarossa, in X-Wing

In this case,

We know because theyre doing a midnight release and a tournament leading up to it at their event center

Oh, boo hoo, the tie/SF has a more jousty dial for being a joustier ship. They didn't literally just get a superior T-70 at all.

Oh, boo hoo, the tie/SF has a more jousty dial for being a joustier ship. They didn't literally just get a superior T-70 at all.

superior t-65, though

by quite a lot :P

(except Biggs, ofc)

In this case,

We know because theyre doing a midnight release and a tournament leading up to it at their event center

You know what as much of a plug as it might sound they really should have that at the end of the article.

I just want more clarity of the release date in the articles if they do have it downpat once they have everything in. When they have a prerelease planned they should just tell us with these.

Bah, they didn't explain the thought process behind the stupid TIE SF dial.

BECAUSE IT DID NOT NEED TO BE EXPLAINED!!!

GOT IT YET?!?!?!

Joe, I get that in your world a bag of dirt with a Star Wars logo on it is awesomesauce. Some of us are a little more demanding than that. I, for instance, will only buy a Star Wars shirt if it has a TIE Fighter on it.

The TIE SF was THE TIE Fighter in the film. Practically all the merchandising for TIE Fighters went to that ship. Poe flew it!

I got the shirt (actually 2), some micromachines, a Hot Wheels one, the Bandai kit, a Revell kit and the Lego one. So I was looking forward to using it in X-wing.

And here it comes with a crappy, very un-TIE-Fighter dial. So when they post an article talking about dials and they say they try to stay true to the source films, I would like to know what made them think the SF needed red turns. GOT IT YET??

child-labor-laws-penalties2.jpg

Good to hear a little bit from the design team.

So Thematic is suppose to be important. Really? So....Large ships fly faster than small fighter ships? Really. They turn better too? I get the Falcon but as for speed....in Hyperspace. Otherwise those TIEs were strafing the hell out it.

Best dials for large ships...wow.

Yes...I love this game but really having a huge problem with the dials of large ships.

Did you watch the new movie? where ray took a broken down millennium falcon and almost no pilot training and schooled 2 tie fighters? Out manoeuvred the crap out of them, one of them failed to make a bank and crashed that she made in the falcon.

Good to hear a little bit from the design team.

So Thematic is suppose to be important. Really? So....Large ships fly faster than small fighter ships? Really. They turn better too? I get the Falcon but as for speed....in Hyperspace. Otherwise those TIEs were strafing the hell out it.

Best dials for large ships...wow.

Yes...I love this game but really having a huge problem with the dials of large ships.

Did you watch the new movie? where ray took a broken down millennium falcon and almost no pilot training and schooled 2 tie fighters? Out manoeuvred the crap out of them, one of them failed to make a bank and crashed that she made in the falcon.

Someone mad the 55-65 point ships can move.

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Good to hear a little bit from the design team.

So Thematic is suppose to be important. Really? So....Large ships fly faster than small fighter ships? Really. They turn better too? I get the Falcon but as for speed....in Hyperspace. Otherwise those TIEs were strafing the hell out it.

Best dials for large ships...wow.

Yes...I love this game but really having a huge problem with the dials of large ships.

Did you watch the new movie? where ray took a broken down millennium falcon and almost no pilot training and schooled 2 tie fighters? Out manoeuvred the crap out of them, one of them failed to make a bank and crashed that she made in the falcon.

Someone mad the 55-65 point ships can move.

Yup, all of the LARGE Ships come with BADASS ENGINES... so go figure... They Can Move!!!

:D

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In this case,

We know because theyre doing a midnight release and a tournament leading up to it at their event center

You know what as much of a plug as it might sound they really should have that at the end of the article.

I just want more clarity of the release date in the articles if they do have it downpat once they have everything in. When they have a prerelease planned they should just tell us with these.

Well I found out from a post by Organized Play on ffg's facebook page a few days ago. They announced a midnight release tournament event on the 21st / 22nd. That's it, and I work at a game store, so you find out about the release days the same time as we do.

Honestly it's not just FFG, most game companies are like this. According to my boss (the store's owner) only company that sets a street date well in advance, and actually has the product in store on that day is Wizards of the Coast. Everyone else is either vague like FFG or have a date but the almost never succeed. I suspect it might be because WotC is part of Hasbro, making it a far larger company the FFG and the like.

The complaint I have more of the the article is what I have with how waves and products are released:

'By the way the wave comes out next week'

Why can't we have a more solid release date for these beforehand? We know these have been ready since Gencon couldn't there at least have a date set set by then? At least the Month?

I am sure the Gen Con ships were either flown or put on a ship before the print run was complete. The bulk of the shipment was coming through a different method and, having worked with customs, there was no way to be certain exactly which week it would be cleared. They let us know an exact date very shortly after knowing an exact date, which is needed for the new policy of simultaneous release.

The stock available at Gencon could very easily have been shipped to the states by air, expressly for the event. The actual wave arrive in a gigantic cargo freighter, which is affected by weather, curents, ports, labor unions, etc. and that's just getting everything to california. From there everything has to make it's way to FFG's warehouses, then to the distributers, then to the stores. There's a ton a factors that make setting a street date much earlier impractical.

Also, don't we already know they hit the stores on the 22nd.

So can I kindly ask both of you where do they post the release dates for them because I've looked at all four ship's product pages along with skimming all the last few articles and found nothing. Is there some place consumers can look up dates at all?

You people would have died before the internet, when you found out about a game's release only by happenstance in the July issue of Dragon Magazine even though you had already discovered (after MONTHS OF WAITING WITH NO NEWS ABOUT ANYTHING AT ALL) it in your FLGS in late June.

If a statistician created all the costs, there'd still be errors. There are too many variables for it to be practical.

As an example, a statistician would likely price Finn lower than he currently is, based on the value that he gives most ships. Designers and playtesters see that he's a demon with Rey, who they want him to be partnered with anyway - given the theme driven abilities of the set, so he is priced to be effective with her without being under or overcosted (to their minds).

I'd take a developer's instincts over a statistician any day. And stats was once my profession as a teacher...

A mathematical model offers a staring point though. Take MajorJuggler's MathWing. It tells you how much a ship is worth in raw dice alone. This gives you the baseline. If a ship is overcosted by that model,it tells you it needs some awesome soecial abilities to compete (aux arc/turret, dial, pilot abilities etc.). If a ship is undercosted, it tells you it needs some serous dial limitation to compensate.

Finn is actually a good example to price with a mathematical model. You know how much Rey is worth in dice. Finn adds dice manipulation so the same model gives you how much Rey+Finn is worth in dice, allowing you to price Finn accordingly.

If a statistician created all the costs, there'd still be errors. There are too many variables for it to be practical.

As an example, a statistician would likely price Finn lower than he currently is, based on the value that he gives most ships. Designers and playtesters see that he's a demon with Rey, who they want him to be partnered with anyway - given the theme driven abilities of the set, so he is priced to be effective with her without being under or overcosted (to their minds).

I'd take a developer's instincts over a statistician any day. And stats was once my profession as a teacher...

A mathematical model offers a staring point though. Take MajorJuggler's MathWing. It tells you how much a ship is worth in raw dice alone. This gives you the baseline. If a ship is overcosted by that model,it tells you it needs some awesome soecial abilities to compete (aux arc/turret, dial, pilot abilities etc.). If a ship is undercosted, it tells you it needs some serous dial limitation to compensate.

Finn is actually a good example to price with a mathematical model. You know how much Rey is worth in dice. Finn adds dice manipulation so the same model gives you how much Rey+Finn is worth in dice, allowing you to price Finn accordingly.

All Mathwing and no randomness makes Anakin a dull boy.

Good to hear a little bit from the design team.

So Thematic is suppose to be important. Really? So....Large ships fly faster than small fighter ships? Really. They turn better too? I get the Falcon but as for speed....in Hyperspace. Otherwise those TIEs were strafing the hell out it.

Best dials for large ships...wow.

Yes...I love this game but really having a huge problem with the dials of large ships.

That was a wave 2 design decision. Think about it, large ships are harder to maneuver through asteroids and in a furball, it's easier to hit with it larger base and typically low agility, and it takes up about 50% of you entire list. In return you get a fantastic dial, and a ton of upgrade options.

It use to bug me back in wave 2, but mostly because the Falcon's dial is so much better than the Firespray's, mostly due to the 1 turn, imho.

If a statistician created all the costs, there'd still be errors. There are too many variables for it to be practical.

As an example, a statistician would likely price Finn lower than he currently is, based on the value that he gives most ships. Designers and playtesters see that he's a demon with Rey, who they want him to be partnered with anyway - given the theme driven abilities of the set, so he is priced to be effective with her without being under or overcosted (to their minds).

I'd take a developer's instincts over a statistician any day. And stats was once my profession as a teacher...

A mathematical model offers a staring point though. Take MajorJuggler's MathWing. It tells you how much a ship is worth in raw dice alone. This gives you the baseline. If a ship is overcosted by that model,it tells you it needs some awesome soecial abilities to compete (aux arc/turret, dial, pilot abilities etc.). If a ship is undercosted, it tells you it needs some serous dial limitation to compensate.

Finn is actually a good example to price with a mathematical model. You know how much Rey is worth in dice. Finn adds dice manipulation so the same model gives you how much Rey+Finn is worth in dice, allowing you to price Finn accordingly.

That is definitely true, but the turret/dial/ability to compensate for inefficiency is where that math breaks down. I think MajorJuggler has an idea about dials, and some abilities can be modeled, but there is no way to figure out what Resistance Han's ability is worth without trial and error and extensive play testing. I think familiarity with the game would get you in the ball park enough that there shouldn't be excessive outliers. To make it more complicated, you can only model the card combinations that you see. You might need a statistician who is also a programmer to automate and brute force all legal card combinations, and flag things above and below a certain efficiency threshold.

The other problem is granularity of points. A ship like the falcon can only be adjusted by 2-3% of cost at a time. A TIE is being swung by nearly 10% increments. There is no way to make things perfect.

I am persuaded by the argument that they should use a statistician, but I am unconvinced it is worth their time or money.

And then you have interview with Alex Davy were he mentions having to stare at spreadsheets of numbers when designing x-wing ships. I wonder what those numbers relate to?

My guess is the number of hotdogs from street venders per capita, that have been found to contain toenail clippings from brazilian lizards.

I was hoping for the T-70 part of the heroes article.

I was hoping for the T-70 part of the heroes article.

Edited by knavelead

I was hoping for the T-70 part of the heroes article.

I think almost all of us were hoping for that same thing.

FRIDAY... I bet Brahs.

;)

I do too , Joe Boss, I actually guessed last week it would be the Friday article, but the release of this one makes me wonder if it will be next Monday istead :(

I was hoping for the T-70 part of the heroes article.

PS9 Poe in his B&O X-Wing is what everyone is waiting for. So it was always going to be the last article before the release.

The first article last week was on tuesday. Not sure why everyone expected a new one on monday this week.

Good to hear a little bit from the design team.

So Thematic is suppose to be important. Really? So....Large ships fly faster than small fighter ships? Really. They turn better too? I get the Falcon but as for speed....in Hyperspace. Otherwise those TIEs were strafing the hell out it.

Best dials for large ships...wow.

Yes...I love this game but really having a huge problem with the dials of large ships.

Did you watch the new movie? where ray took a broken down millennium falcon and almost no pilot training and schooled 2 tie fighters? Out manoeuvred the crap out of them, one of them failed to make a bank and crashed that she made in the falcon.

Did you watch the original movie? Where the Falcon fleeing the death star is chased by two TIEs that go boom and zoom on it pass after pass, since they are way more agile and fast? ;)

I am persuaded by the argument that they should use a statistician, but I am unconvinced it is worth their time or money.

That's what I believe too. X-wing is a pretty well balanced game. I can't really think of any popular game that's significantly more balanced.

I doubt making it better would result in a sales increase proportional to the effort.

Good to hear a little bit from the design team.

So Thematic is suppose to be important. Really? So....Large ships fly faster than small fighter ships? Really. They turn better too? I get the Falcon but as for speed....in Hyperspace. Otherwise those TIEs were strafing the hell out it.

Best dials for large ships...wow.

Yes...I love this game but really having a huge problem with the dials of large ships.

Did you watch the new movie? where ray took a broken down millennium falcon and almost no pilot training and schooled 2 tie fighters? Out manoeuvred the crap out of them, one of them failed to make a bank and crashed that she made in the falcon.