Silencer for blaster

By merwyn, in Star Wars: Edge of the Empire RPG

Hello everyone, I'm looking for a modification or attachement that reduce the sound of a blaster pistol. If this doesn't exist, is there another (effective) weapon that use ranged(light) and that doesn't make sound when fired ?

Also, how loud is a blaster shoot ? I mean in the movie it's not that loud, less than a gun (han can shoot greedo near a crowed room without anyone noticing, but there was loud music). But in other scenes you can see people being alerted by nearby blaster shot. So how far can you hear a blaster shot in a quiet environnement ?

The stun setting seems to be really quiet (see the scene at the beginning of ANH).

The Blaster suppressor is in Lords of nal Hutta, pag 106 and Strongholds of Resistance pag 110. It adds 2 setbacks to perception or vigilance to identify the shooter's location

(han can shoot greedo near a crowed room without anyone noticing, but there was loud music)

What makes you think nobody noticed that?

(han can shoot greedo near a crowed room without anyone noticing, but there was loud music)

What makes you think nobody noticed that?

I think the cantina patrons just wanted to not get involved in other people's fights. They stayed out of it when Obi Wan cut off Ponda Baba's arm with a lightsaber, they're probably not going to do more than glance at a couple of blaster shots.

That just shows you what kind of place it was.

(han can shoot greedo near a crowed room without anyone noticing, but there was loud music)

What makes you think nobody noticed that?

I think the cantina patrons just wanted to not get involved in other people's fights. They stayed out of it when Obi Wan cut off Ponda Baba's arm with a lightsaber, they're probably not going to do more than glance at a couple of blaster shots.

That just shows you what kind of place it was.

Yes, all of that. But they emphatically heard the blaster shot.

(han can shoot greedo near a crowed room without anyone noticing, but there was loud music).

Greedo's death is followed by shots of patrons at three different tables turning to see what happened.

But to answer your question...

I've always ruled blasters being quieter than slugthrowers, but certainly not silent. The general rule of thumb I use is that you can hear a blaster in the next room and a projectile weapon in the next building (though that can change depending on specific conditions).

My big issue with silencers on blasters is: yes, it may make the shot quiet but it does absolutely nothing for the big stream of light coming out of the gun.

Kind of like sniping with tracers. Yeah, you may not HEAR where the shot came from... but you can follow the streak right back to the point of origin.

Unless you're on a dune in the middle of the day on a desert planet with 2 suns beating down on you....

(han can shoot greedo near a crowed room without anyone noticing, but there was loud music).

Greedo's death is followed by shots of patrons at three different tables turning to see what happened.

But to answer your question...

I've always ruled blasters being quieter than slugthrowers, but certainly not silent. The general rule of thumb I use is that you can hear a blaster in the next room and a projectile weapon in the next building (though that can change depending on specific conditions).

Some of the railguns (still slugthrowers) are described as practically silent. "Shatter guns are nearly silent in their operation, though there is an audible crack as their metal alloy projectile breaks the speed of sound. […] along with their lethality and relative untraceability, results in exorbitant prices."

So it really depends on the practical model, mods, etc how loud they are, but heavy blaster fire seem to get noticed from several buildings away or hundreds of meters in the open at least.

In Saga, the book Galaxy of Intrigue had a rifle, the Xerrol Nightstinger, which utilized special canisters of gas for its ammunition. These produced no visible light, thus making it much harder to identify a sniper's position. According to the same book, Imperial snipers would use Nightstingers in conjunction with redirection crystals - one-use items with a blast tube, Tibanna gas, and a crystal. When struck by a blaster, the crystal shatters and focuses the energy through the blast tube, mimicking a blaster's action. This allowed for shots to come from seemingly impossible angles, provided the sniper or assassin was able to prepare the battlefield ahead of time.

It's worth mentioning, I suppose, that that book had suppressors but they could only be fitted to slugthrowers. It makes sense to me that the higher-output weapons (ones with greater base damage) would be louder than a less-lethal blaster.

Or you can just create stats for a Verpine Slugthrower. They are slugthrowers, but they are virtually silent.

Edited by Vestij Jai Galaar

Or you can just create stats for a Verpine Slugthrower. They are slugthrowers, but they are virtually silent.

You mean the one at < http://swrpg.viluppo.net/equipment/weapons/2243/ >?

Or you can just create stats for a Verpine Slugthrower. They are slugthrowers, but they are virtually silent.

You mean the one at < http://swrpg.viluppo.net/equipment/weapons/2243/ >?

:P Yup!

Or you can just create stats for a Verpine Slugthrower. They are slugthrowers, but they are virtually silent.

You mean the one at < http://swrpg.viluppo.net/equipment/weapons/2243/ >?

I find your lack of faith in firepower disturbing :P

http://swrpg.viluppo.net/equipment/weapons/2244/

The heavy version seems to be as well the sniper rifle version of the gun: extra damage, better crit rating, extra accuracy, extra hard points, extra pierce and the inability to even shoot while engaged. ^_^

The Blaster suppressor is in Lords of nal Hutta, pag 106 and Strongholds of Resistance pag 110. It adds 2 setbacks to perception or vigilance to identify the shooter's location

Really nice, exactly what I was looking for !

My big issue with silencers on blasters is: yes, it may make the shot quiet but it does absolutely nothing for the big stream of light coming out of the gun.

Kind of like sniping with tracers. Yeah, you may not HEAR where the shot came from... but you can follow the streak right back to the point of origin.

I've found the "Blaster energy dampener" in Force and destiny that reduce the visibility of the bolt. It state that "While dampened blaster fire is still noticeable in totally dark or very dim environment, an assassin can make a shot in a well lit room and not worry about attracting too much attention. " Mecanicaly it increase difficulty to detect the weapon's fire by one and add 1 setback dice but reduce damage by 1.

This doesn't say anything about the sound though. So the combination of the 2 will probably work really well for my assassin, but the -1 damage hurt on a blaster pistol (I wanted to put this on the light blaster pistol in the cybernetic weapon arms, but then it only do 4 damages and there is no hard point left)

Edited by merwyn

I'm away from the books at the moment but in the Thrawn duology - where Luke proposes to Mara, the Empire of the Hand is revealed and the New Republic and Empire make peace - isn't there sniper rifles used by the Moff trying to instigate a civil uprising in the New Republic that are silent AND invisible, and can use re-directors to make it appear as if a shot came from somewhere else?

I'm away from the books at the moment but in the Thrawn duology - where Luke proposes to Mara, the Empire of the Hand is revealed and the New Republic and Empire make peace - isn't there sniper rifles used by the Moff trying to instigate a civil uprising in the New Republic that are silent AND invisible, and can use re-directors to make it appear as if a shot came from somewhere else?

See the above post about Xerrol Nightstingers.

Or you can just create stats for a Verpine Slugthrower. They are slugthrowers, but they are virtually silent.

The gun may be silent but a projectile traveling faster than the speed of sound isn't, so yes you will have a harder time finding the source but you'll still hear the "crack" of the bullet breaking the sound barrier. Except maybe they guy who gets killed by it...

Or you can just create stats for a Verpine Slugthrower. They are slugthrowers, but they are virtually silent.

The gun may be silent but a projectile traveling faster than the speed of sound isn't, so yes you will have a harder time finding the source but you'll still hear the "crack" of the bullet breaking the sound barrier. Except maybe they guy who gets killed by it...

Even that is not especially loud as stated in the quote above.

I don't recall the projectiles moving faster than the speed of sound. From what I remember, it was almost impossible to trace a sniper who was shooting one.