I wanted to give my players squad mates using the Squad Rules so that they could last longer in some fights and not drop dead on the first hit from the big bad guy. But after thinking about it, I also wanted to give those squad mates some real personnalities and not be generic meat shields... so I tried having my NPC squad mates give the players some bonus.
Here are a few I had...
Imana Whitesky : Diplomat
- If Nemesis is eliminated, spend Destiny to have all remaining Rivals and Minions surrender.
- Spend a Destiny Point and gain 4 strain.
Mellia Nell : Medic
- Gain 2 ranks of Surgeon
- Spend a Destiny point and succeed a free "It's not that bad"
Scubb : Explosive expert
- Spend a Destiny point and blow up a locked door.
- Add Blast 6 to ranged attacks.
Tulana Darkhunter : Assassin
- Add Boost die to melee attacks
- Melee attacks gain Vicious +2
Now with "minions" like these, you have to think twice before sacrificing one to soak a hit. Choosing the right minions for your group is also a nice puzzle to solve... I gave my 4 players a list of 12 minions, they had to choose 2 each.
After talking with my players and fellow GMs, we even thought the idea was so good we could apply it to space battles.... each player being the captain of a freighter or small ship with crewmen being minions giving a bonus also.
What do you guys think ?