Rebel tournament list

By EE51, in X-Wing Squad Lists

I just wanted to post this up for any rebel player in need of a list as i have not seen anything like this before on the net. I flew this list just yesterday in the Malaysian National x wing tournament. It was my first tournament so i took a long time to think about it and i got into the top 8.

Wes Janson (29)

  • Veteran Instincts(1)
  • BB8(2)
  • Integrated Astromech(0)

Biggs Darklighter(25)

  • R4D6(1)
  • Integrated Astromech(0)

Gold Squadron Pilot(18)

  • Twin laser Turret(6)
  • R3 A2(2)

Prototype Pilot(17)

  • Chardaan Refit(-2)

99/100 points

Wes is here to strip tokens from any aces, jumpmaster's and Poe dameron's using his high pilot skill to potentially shoot before his enemies, Biggs sole purpose is to keep wes alive to do his job as well as potentially taking the brunt alpha damage dealt by u boat torpedoes. You may notice there is no title on the y wing, this is because in my experience before the y wing is very limited in options after receiving the double stress during the initial engagement, therefore rendering it useless as it is hard to acquire new targets. The A wing is here to block which proved essential in 2 games against 2 scum lists with jumpmaster's, however this only works if you plan your maneuvers correctly.

Fly the list in an offset formation deploying on the left hand corner by deploying your a wing in the front row right side, your y wing behind the a wing's left nub and biggs beside the y wing and finally wes in front of biggs.( link below for a diagram) try keep biggs as far back as possible. however when flying against a u boat list keep biggs in the middle of the formation if you can. Once engaged break formation by using the a wings fast speeds to block a targeted ship while keeping your x wings and Y in formation bearing down on the blocked target. You can use BB8's ability to change wes's position to strip tokens from any other threatening target (such as a u boat flanking form the side).

As long as you keep your head cool and pick your targets correctly you should do fine.

the website in the link is not mine, all credit for the diagrams and explanations on that site should go to the host of said site. Everything else here is my opinions and thoughts ( or at least i think it is, the internet is pretty big)

Any way you'd upgrade the Y-Wing to Miranda and drop the Prototype Pilot?

Miranda

- TLT

- Homing Missiles

- Guidance Chips

- Tactician

Gives you some stress control, maintains the TLT and adds a 6-dice attack - plus Miranda's late game survivability. Couple that with the fact that she won't take a hit until Biggs dies.

Better yet, throw Jan Ors crew on Miranda instead. Feed Biggs evades.

I like it.

Edited by Rinzler in a Tie

I like your version quite a bit actually, but i always prefer to bring 4 ships minimum to give me flexibility. Plus the blocks the a wing could do helped win me a game against a triple jumpmaster list.