Arc + Ghost + Biggs Tips

By Lawyer, in X-Wing Squad Lists

Hi all, just looking for advice for this list, and talking about it, Braylen is the new offensive stress carrier then, the Ghost can easily survite to the JM alpha strike ( thx to biggs coverage ) and hit very hard the opponent with primary weapon, or turret being able in adding to give extra damage thx to APS

More extra considerations:

-Tail Gunner: Give to the Arc more offensive opportunity since the only two dice from auxiliary arc

- R4-D6: Biggs is usually played with R2-D6 but R4 give to him more resistance from JM torp if it is required ( just a more usefull droid ability )

Possibile upgrade variants:

-Tactician: More stress, buti limited to range two ( and the Arc is less effective from aux. arc )

-Gunner: Two possibile shots from Arc with two stress token

-Tactical Jammer: On Gost for more coverage for Biggs ( 3 green dice ) and Arc ( 2 green dice )

- Chopper pilot: More focus on the Stress strategy, thanks to Zeb he can touch the opponent ships, give more stress, and shot, but the list requires a fix to the squad ponts

Basic List idea:

100 points

PILOTS

Braylen Stramm (31)
ARC-170 (25), R3-A2 (2), Tail Gunner (2), Alliance Overhaul (0), Vectored Thrusters (2)

Lothal Rebel (43)
VCX-100 (35), Fire-Control System (2), Autoblaster Turret (2), "Zeb" Orrelios (1), Hera Syndulla (1), Anti-Pursuit Lasers (2)

Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)

100 points

PILOTS

Braylen Stramm (31)
ARC-170 (25), R3-A2 (2), Tail Gunner (2), Alliance Overhaul (0), Vectored Thrusters (2)

Biggs Darklighter (25)
X-Wing (25)

“Chopper” (44)
VCX-100 (37), Fire-Control System (2), Autoblaster Turret (2), "Zeb" Orrelios (1), Hera Syndulla (1), Tactical Jammer (1)

Edited by Lawyer

tailgunner just plinks off of literally anything with an evade token. Unless you're Norra rolling max damage + 1, you're just **** out of luck against everything from palp aces to x7s to freaking tie fighters (also shadowcasters and yes, even Ghosts which don't care about tailgunner)

tactician for the double stress is more useful

and if you have a point for thane, even better! (you can then VT or get fully modified attacks while r3-a2 only shuts down your ability v lower PS if you use it)

Edited by ficklegreendice

Basic List idea:

100 points

PILOTS

Braylen Stramm (31)

ARC-170 (25), R3-A2 (2), Tail Gunnerctician (2), Alliance Overhaul (0), Vectored Thrusters (2) Flechette Torpedo (2), Munitions Failsafe (1)

Lothal Rebel (43)

VCX-100 (35), Fire-Control System (2), Autoblaster Turret (2), "Zeb" Orrelios (1), Hera Syndulla (1), Anti-Pursuit Lasers (2)

Biggs Darklighter (26)

X-Wing (25), R4-D6 (1), Integrated Astromech (0)

Saw someone playing the above Stramm build on Vassal and though it was hilarious to be able to repeatedly drop 3 stress on an ace at once. Not really a big fan of "Zeb", so he got ditched to afford the change.

That's genius. You never hit, anyway.

Indeed. I've seem Munitions Failsafe used to turn Nera Dantels into a Flechette Torpedo turret before, for similar reasons.

r3-a2 only shuts down your ability v lower PS if you use it

PS 3 or less ships, you'll generally be happy with only 1 stress token handed out anyway.

I'f you've got Biggs and want to include an ARC-170, I'd definitely agree on taking Thane. The other thought; can you afford Kanan Jarrus to pilot the VCX - his ability makes Biggs even harder to hit!

  • Kanan Jarrus - Fire Control System, Recon Specialist, Tactical Jammers
  • Thane Kyrell - Alliance Overhaul, Tactician, R3-A2
  • Biggs Darklighter - R4-D6, Integrated Astromech

OK guys, i've a field test.

At the end, Zeb Crew on chopper is a double side weapon. Helps to place hits from autoblaster turret, or 5 dice from primary but the ghost takes a lot of damage anyway, wen biggs is down and sometimes a bump can save your life, having time to trigger APL on your opponent.

The Tactician, is too situational, yes is a cool thing the double stress at range two but not always the Tact. work, then R3-A2 is enough for me

The suggestion about Thane, is good, but since you need do not have to be stressed out to use his pilot ability, and i want R3-A2, i have added Kyle Katarn on Braylen that give me a free focus, after a green maneouvre ( giving the opportunity to another one focus action, or TL ), or white/red using his ability then, a similar result to the Thane Ability.

I will try this setting, but i'm considering also Kanan

100 points

PILOTS

Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)

Braylen Stramm (30)
ARC-170 (25), R3-A2 (2), Kyle Katarn (3), Alliance Overhaul (0)

“Chopper” (44)
VCX-100 (37), Fire-Control System (2), Autoblaster Turret (2), Hera Syndulla (1), Anti-Pursuit Lasers (2)

Edited by Lawyer

you're going to be disappointed by free focus on a 1 agi ship that can already focus mod its offensive from the aux arc

you're going to be disappointed by free focus on a 1 agi ship that can already focus mod its offensive from the aux arc

Yes, it is an example......obviously i'm going for TL as main action

You're going to use it once per game basically

Self stress with r3a2, no kturns; aux arc the rest of the game makes the focus completely redundant

Tail gunner would be more useful

Or c3po

Or even Jan ors

Edited by ficklegreendice

Hi! What do You think about this?

Tanky Biggs, duble stressARC and just OK VCX :)

• Biggs Darklighter
X-Wing
astromech.png
R4-D6
modification.png
Integrated Astromech
32 points
• Braylen Stramm
ARC-170
astromech.png
R3-A2
crew.png
Gunner
title.png
Alliance Overhaul
41 points
Lothal Rebel
VCX-100
system.png
Fire-Control System
turret.png
Autoblaster Turret
crew.png
"Chopper"
crew.png
Hera Syndulla
modification.png
Tactical Jammer

You're going to use it once per game basically

Self stress with r3a2, no kturns; aux arc the rest of the game makes the focus completely redundant

Tail gunner would be more useful

Or c3po

Or even Jan ors

You forgot the pilot ability. 50% chance to remove a stress token after you move, then you can gain a focus with all white and green maneouvre of the ship dial. And in any case, with a simple green maneouvre, you take off the stress, gain a focus and then you are free to TL what you want and have a full modificable attack, no matter if the aux arc have the title benefit. I think that this action economy can work more than "once per game" LOL.

C3PO is good, when biggs is down

I didn't forget about Failin' Braylen'/Successful Stramm's (depending on the die result) ability

I'm just saying, again, that you're going to find that focus to be far less than impressive on a 1 agi ship that already modifies focus results from the arc it will be using for (the vast) majority of the game

after the initial joust, I've never fired from my primary arc again unless it was to chase a fleeing large ship (though, even then, I find myself using the aux arc because it's easier than trying to chase with one of the slowest ships in the game)

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and even in the event where you do get full mods from your auxilary arc, they often just don't do anything. First list I played involved tailgunner thane, I.e full mods all the time + -1agi. The **** guy just kept plinking off of anything with an evade token.

Edited by ficklegreendice

I have been using this. I am undefeated as of right now. But I haven't played against imp aces.

Thane: Expose, R2-D6, Title

Biggs: IA, R2-F2

Lothal Rebel: Zeb, Auto Blaster, Tactical Jammer, FCS

Biggs just doesn't die. You are rolling 4 -5 agility dice. Zeb and Thane put the hurt on a ship in their arcs. Both try to target and kill a ship a turn. Which most of the time they do. Thane takes out a target lock for his regular action. Then expose when someone fires at Biggs. For a 4-5 attack roll which is Target locked. Along with the Ghost 4-5 attack as well. Usually Target locked as well if not focused.

You got an autoblaster, who cares about imp aces :P?

100 points

PILOTS

Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)

Braylen Stramm (30)
ARC-170 (25), R3-A2 (2), C3PO (3), Alliance Overhaul (0)

“Chopper” (44)
VCX-100 (37), Fire-Control System (2), Autoblaster Turret (2), Hera Syndulla (1), Anti-Pursuit Lasers (2)

Just played this list yesterday for a summer kit tournament, very, very good against Empire and Scum i just lose a game because of a tons of wite dice during the Alpha strike, and very lucky shots from my opponent that not need focus or TL to it me :lol: :ph34r:

Anyway.... Biggs with R4-D6 is awesome, is a good response against Plasma Torp and the JM need to spend 3 of them for kill him. Braylen is perfect C3PO gives more coverage when biggs is down.
The real issue is Chopper: Never used him as a blocker ( even if i try ) and then it's ability + Anti-Pursuit works probably two times. Then, it will be replaced by Tactical Jammer. For the pilot, the 4 Pilot Skill is good to shot before JM.

With Kanan probably Biggs will be more durable but i don't know, the Ghost loose a lot of stuff like Hera, and/or FCS/Autoblaster

The real issue is Chopper: Never used him as a blocker ( even if i try ) and then it's ability + Anti-Pursuit works probably two times. Then, it will be replaced by Tactical Jammer. For the pilot, the 4 Pilot Skill is good to shot before JM.

With Kanan probably Biggs will be more durable but i don't know, the Ghost loose a lot of stuff like Hera, and/or FCS/Autoblaster

If Kanan is too expensive (and he really does need a bit of tooling up to work well), maybe go the other way and drop down Lothal Rebel which will give you a few extra points to invest elsewhere. I realise that PS4 is a big jump while U-boats remain part of the meta but Biggs will take that out of the equation to some extent for a turn or 2.

The real issue is Chopper: Never used him as a blocker ( even if i try ) and then it's ability + Anti-Pursuit works probably two times. Then, it will be replaced by Tactical Jammer. For the pilot, the 4 Pilot Skill is good to shot before JM.

With Kanan probably Biggs will be more durable but i don't know, the Ghost loose a lot of stuff like Hera, and/or FCS/Autoblaster

If Kanan is too expensive (and he really does need a bit of tooling up to work well), maybe go the other way and drop down Lothal Rebel which will give you a few extra points to invest elsewhere. I realise that PS4 is a big jump while U-boats remain part of the meta but Biggs will take that out of the equation to some extent for a turn or 2.

Yes, this is my thought. I can play Gunner instead o C3-PO on Brylen for a double stress, but he is less durable after biggs is down. Chopper still remains the better choice for points and PS. Not using APL i have 2 points anyway for Gunner or maybe a 1/2 points crew but i really don't know who :wacko: