Hi all, just looking for advice for this list, and talking about it, Braylen is the new offensive stress carrier then, the Ghost can easily survite to the JM alpha strike ( thx to biggs coverage ) and hit very hard the opponent with primary weapon, or turret being able in adding to give extra damage thx to APS
More extra considerations:
-Tail Gunner: Give to the Arc more offensive opportunity since the only two dice from auxiliary arc
- R4-D6: Biggs is usually played with R2-D6 but R4 give to him more resistance from JM torp if it is required ( just a more usefull droid ability )
Possibile upgrade variants:
-Tactician: More stress, buti limited to range two ( and the Arc is less effective from aux. arc )
-Gunner: Two possibile shots from Arc with two stress token
-Tactical Jammer: On Gost for more coverage for Biggs ( 3 green dice ) and Arc ( 2 green dice )
- Chopper pilot: More focus on the Stress strategy, thanks to Zeb he can touch the opponent ships, give more stress, and shot, but the list requires a fix to the squad ponts
Basic List idea:
100 points
PILOTS
Braylen Stramm (31)
ARC-170 (25), R3-A2 (2), Tail Gunner (2), Alliance Overhaul (0), Vectored Thrusters (2)
Lothal Rebel (43)
VCX-100 (35), Fire-Control System (2), Autoblaster Turret (2), "Zeb" Orrelios (1), Hera Syndulla (1), Anti-Pursuit Lasers (2)
Biggs Darklighter (26)
X-Wing (25), R4-D6 (1), Integrated Astromech (0)
100 points
PILOTS
Braylen Stramm (31)
ARC-170 (25), R3-A2 (2), Tail Gunner (2), Alliance Overhaul (0), Vectored Thrusters (2)
Biggs Darklighter (25)
X-Wing (25)
“Chopper” (44)
VCX-100 (37), Fire-Control System (2), Autoblaster Turret (2), "Zeb" Orrelios (1), Hera Syndulla (1), Tactical Jammer (1)
