This is not an idea I see being easily implemented, but I think I would spark an interesting conversation, so:
One of the strengths of this system is how simple it is. But that simplicity also causes a bit of limitation. For instance: by combining hit chance with damage done, we end up in a situation where attacks that can hit certain ships _at all_ will be able to obliterate other ships with that same attack- despite the intended tankiness of the second ship.
So what I'm thinking- and this is definitely a shower thought- how would it change the game if:
When attacking, if a ship generates 2 hit and/or crit results, the defender will suffer at least 1 damage.
This is a huge buff to basically all attacks, and makes offensive damage modification more valuable.
However! It also means that Guidance Chimps would never have needed to exist- I think had that rule in place when Proton Torpedoes were created they would have been just fine.
However. Agility based defense would suffer a lot. Token stack Soontir Fel with AT + Stealth Device behind a rock would still have a high chance at taking at least 1 damage from a 3 die attack with any attack modifier.
So. I'll throw it open to you folks. Let's go back to Wave 1 and redesign a few things with this rule in mind.