Generally speaking, I'd really like FFG to take a kind of timeless approach to the setting. The Empire really does exist forever, functionally. A particular storyline (contained within a cycle, deluxe+cycles, a single chapter pack in an "anthology" cycle, whatever) can take place before, after, or during other storylines, and the passage of time tends to drift the setting back to a default setup of X great clans vying for honor, glory, and power.
If desired, FFG can do a mix of original storylines and "greatest hits" from the AEG days under this model, and continuity isn't really an issue. Or they can do all originals. Or they can do greatest hits (revised as they wish, and in any order they wish) until they run out of material they care to revisit, then take off in new directions.
This also gives FFG a lot of freedom when it comes to non-LCG games, particularly things like the RPG. Setting elements can be introduced as actual legends -- maybe they're true, maybe they're not. Maybe they happened at the same time, maybe not. It's up to the needs of your campaign. Board games can be set during particularly popular cycles/storylines, or tell stories unique to the board game. Same with novels.
I think there is a chance they'll take this approach, but I rather doubt they'll go as far as I would like in an ideal world.
