Forget it. Only 'old' players, maybe, will follow this way. Every other, just like in other card games, will choose playable stuff, at least in competetive environment. Unless FFG will introduce some non mechanical motivation factors which i doubt personally.
You know, it's Living and that's philosophy behind it.
Isn't that mostly a result of the lack of story interaction in most games? There often is very little reason to stay faction loyal because tourney results have no influence on future events.
I do not believe Netrunner, GoT or Conquest allow for any player faction based storyline influence.
That's i believe new L5R will be only pale shade of old game becasue i can't imagine FFG will introduce same level of interaction like in CCG era. (as a game i mean all environment: mechanic, story, interaction, rpg, loyalty). And as so called clan loyalty will be nearly non existent, it will be another card game, with same problems like other LCGs but this time with magical samurais. One year hype and... "Wait for GenCon 2018 for brand new Dune/MutantChronicles/Whatever LCG. We're so excited It will be best game we ever produced!".
Edited by kempy