Had a kinda unique idea, looking for feedback - is this even viable? Here's the idea:
Interdictor tanks in front, while demolisher "escorts", staying slightly back to threaten whatever threatens the interdictor. Gozantis provide support, activations and squad commands for the mini fireball which is held back, again, to threaten what threatens the interdictor. Against strong squad builds the 'dictor and demo have extra anti-squadron dice, if they go for demolisher kallus is there to put extra hurt on aces. Fireball + ship anti squad dice should whittle squadrons down as long as everything doesn't hit all at once, in which case, 'dictor tanks while I pick off biggest threats.
Faction: Galactic Empire
Points: 393/400
Commander: Admiral Motti
Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Minefields
Interdictor-class Combat Refit (93 points)
- Interdictor ( 3 points)
- Wulff Yularen ( 7 points)
- Engineering Team ( 5 points)
- Targeting Scrambler ( 5 points)
= 113 total ship cost
Gozanti-class Cruisers (23 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 36 total ship cost
[ flagship ] Gozanti-class Cruisers (23 points)
- Admiral Motti ( 24 points)
- Repair Crews ( 4 points)
= 51 total ship cost
Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Expanded Launchers ( 13 points)
= 100 total ship cost
1 Major Rhymer ( 16 points)
2 Firespray-31s ( 36 points)
1 Dengar ( 20 points)
1 TIE Advanced Squadron ( 12 points)
1 TIE Bomber Squadron ( 9 points)