Thought I'd see how viable a list without any upgrade cards would fare. In my meta we tend to play 600 point games on a 3 foot by 6 foot table. We all have sizable collections and it is fun to see a large collection of ships and squadrons duke it out.
This is an idea I have been toying with for sometime now, as I find all the unique abilities hard to keep track of during a game, this goes for ones that I have and those of my opponent. Also my design philosophy for any wargaming list build is KISS (Keep It Simple Silly). Armada is a game of many moving parts, adding more moving parts is I feel a recipe for a precarious position.
A good way to test this idea would be to duel against a force that is entrenched in the rival philosophy of list building, which is to heap on upgrades and be very much about the gimmicks and synergy.
I was in luck, managed to get a game in against a Rebel fleet that while I can't recall what was what, it did have a lot of tricks and synergy. Here is the list I used.
Imperial II Class Star Destroyer.
Admiral Motti.
Imperial II Class Star Destroyer.
Victory II Class Star Destroyer.
Gladiator II Class Star Destroyer.