So, now that I am done testing for and playing at GenCon I am looking to get back to playing my favorite faction, Imperials. I've been staring at my new Defenders and Tie/SF since I got them, but haven't had the chance to put them on the table yet. so this is my attempt at a list with them.
(98)
"Quickdraw" (29)
Crack Shot(1), Fire Control System (3), Special Ops Training (0)
Countess Ryad (34)
Push The Limit (3) TIE/X7 (-2) Twin Ion Engine Mk. 2 (1)
Scimitar Squadron Pilot (16)
TIE Shuttle (0) Tactician (2)
Academy Pilot (12)
I feel like the list does a little bit of everything really well. I'm not sold on the bomber and the tie fighter. I just wasn't sure what else to do with those 32 points. The bomber is there to threaten PTL aces, Countess Ryad is the survivable "ace" style endgame ship of the list. Quickdraw gives solid consistent offense and will spike when she gets shot at whether that is in the early or late game. I know most people try to trigger her ability with Rage/PTL and electronic baffle, but I'd rather get her ability through natural shots, kind of like a weaker Dengar pilot ability.
Just my initial thoughts on the list. Anyone else?