And what I mean with bad business model is not a consumer friendly one, but one that expands your business. Asmodee had 40% growth in revenue 2016 alone so far, their games are build around the very idea that beginners have a good experience. Which is kind of one of their major improvements in imperial assault over decent too.
That is the part of business model which I mean, a model which actively combats stagnation, because stagnation is the equivalent of death.
Asmodee's product line is a handful of years old, and yet we can already see them combatting stagnation as they throw everything and the kitchen sink into X-Wing to keep churning new sales. Give it a few more years, and they'll struggle with the second hand market just like GW does. Close to half my collection is from EBay lots as it is.
This is the part people aren't understanding. X-Wing is a relatively new game, early in its product life cycle. Games Workshop couldn't duplicate Asmodee's business strategy if they wanted to. But Asmodee's strategy isn't any more consumer friendly than GW's, lol. It's just deceptively structured. Look at what the "Actual Cost" is of a tournament winning list is vs the "Model Cost" of a tournament winning list. The way FFG packages upgrades tied to specific ships and has forced rarity on desirable cards. Twin Laser Turret? Better buy K-Wings! Glitterstim? Crack Shot? TIE Mk II? There's a reason why E-Bay is stacked full of "No Upgrades" Imperial Raiders, Khirax Fighters, Punishers, K-Wings and Star Vipers on the cheap.
We dump of Games Workshop, but the cost to competitively play X-Wing is not much less than small 40K armies, and you're using a fraction of the models you're buying. It's good for casual players who just want to buy a few ships and fly around with their friends, and it has a low cost of entry, but, then again, with GW introducing Kill Team as an officially supported product again...
Catan is from 95, they bought the english rights just in january.
Twilight imperium is from 98, etc
Asmodee is not only expanding one product line, they aim at the whole market, taking a loan of 80 millions just to acquire 2Zgames is for sure an aggressive move,but got again tons of old and/or established product lines as well, such a Carcassonne or Pandemic.
And sure, their X-Wing model builds onto complexity creep for tournament players, but at the same time they keep it simple for beginners. I can snap a lambda shuttle, a TIE-Interceptor and an Inquisitor hand have fun with my printed list from the internet. With pictures of the cards and all. That is a model which is inviting for new players, while still generating extra revenue from invested players. It's basically brilliant to keep the new players coming while stimulating the established player base to invest more into the game.
(btw, a good business model does not require to be consumer friendly)
But as I said, X-Wing is that Asmodees growth is based on, and they grow like mad, a 40% raise in revenue in H1 2016 compared to H1 2015. Their RPG Series is giving all the old established series a run for their money and is literally expanding the market significantly, their pokemon cards seem to sell like mad, especially in france, etc