Interdictor is a supertank!

By Hamanu1, in Star Wars: Armada

In yesterday's game, our first with new toys, my opponent rammed the Interdictor with his Liberty hoping to kill it quickly, but boy is can that bad boy take a punch with Wullf and engineering commands.

It too him three turns of firing and mutual ramming to bring the interdictor down and I was recovering full frontal shields every turn.

Very impressed with the interdictor I am :)

Let me ask you a question, when it comes to the 'dictor: Do you feel like a properly flown 'dictor is less, more, or just as tanky as a properly flown ISD?

After listening to the IFF last night, their comments on the 'dictor got me thinking. They feel that the role of the 'dictor isn't quite as fleshed out as other ships, and I agree. Partly because there probably are more expansions / objectives as they pointed out and I agree with, however, your observation makes me wonder... could the 'dictor be a more effective tank than the ISD and the upgrades it gets be more of a "sprinkles on top"?

I think it is equally tanky as an ISD2 with EC. The repair abilities are sick, and it can pass shields with projection experts, but it's offense is still very weak for the points.

It's a good ship, but it's mileage will vary greatly based on the objective and oppent fleet composition. I could see a good dictor list dominate a major tourney if it gets the right matchups, or get smoked with the wrong ones. The new objectives coming out will be a bigger deal for this ship than any other.

Let me ask you a question, when it comes to the 'dictor: Do you feel like a properly flown 'dictor is less, more, or just as tanky as a properly flown ISD?

It is less tanky than ISD1. It can heal a lot, however it will fall apart from several rounds of concentrated fire. It is a very good support for the tank though and can increase the tankiness of a nearby ISD significantly.

Let me ask you a question, when it comes to the 'dictor: Do you feel like a properly flown 'dictor is less, more, or just as tanky as a properly flown ISD?

It is less tanky than ISD1. It can heal a lot, however it will fall apart from several rounds of concentrated fire. It is a very good support for the tank though and can increase the tankiness of a nearby ISD significantly.

People say this all the time and I've got to really wonder what this means.

Show me ONE SHIP in this game that will NOT die if it takes SEVERAL ROUNDS of concentrated fire?

Let me ask you a question, when it comes to the 'dictor: Do you feel like a properly flown 'dictor is less, more, or just as tanky as a properly flown ISD?

It is less tanky than ISD1. It can heal a lot, however it will fall apart from several rounds of concentrated fire. It is a very good support for the tank though and can increase the tankiness of a nearby ISD significantly.

People say this all the time and I've got to really wonder what this means.

Show me ONE SHIP in this game that will NOT die if it takes SEVERAL ROUNDS of concentrated fire?

ISD.

I ran both ISD and Interdictor as a tank and Interdictor takes less to kill. It has weaker shields and only one redirect, which means that it can't redirect two attacks in a round without losing a token (so may die with side shields intact), and sometimes it won't be able to redirect at all.

Let me ask you a question, when it comes to the 'dictor: Do you feel like a properly flown 'dictor is less, more, or just as tanky as a properly flown ISD?

It is less tanky than ISD1. It can heal a lot, however it will fall apart from several rounds of concentrated fire. It is a very good support for the tank though and can increase the tankiness of a nearby ISD significantly.

People say this all the time and I've got to really wonder what this means.

Show me ONE SHIP in this game that will NOT die if it takes SEVERAL ROUNDS of concentrated fire?

ISD.

I ran both ISD and Interdictor as a tank and Interdictor takes less to kill. It has weaker shields and only one redirect, which means that it can't redirect two attacks in a round without losing a token (so may die with side shields intact), and sometimes it won't be able to redirect at all.

Edited by MandalorianMoose

I've got to agree with pt106 an ISD is the most all round tankie ship in the game. Some other ships are tanks but have specific weaknesses to types/patterns of damage, the ISD is just plain harder to kill than anything else, as apposed to "damage resistant" an MM led MC30 title is more damage resistant, but the ISD will simply live longer than any other ship in all scenarios due to all round shielding, multi redirects, hull value, engineering and ability to kill different threats. Although I would say I think the ISD2 is the more tankie Than the ISD1, ECM matters, and two blue fighter dice also matter to longevity.

The mc80 with both ecm and advanced projectors just might be more tanky than and isd. You will not be able to kill the thing before all of its shields are gone and if they add raymus as well it can fix three shields a turn. Which might as well be hull considering both ecm and advanced projectors.

Two words : Targeting Scramblers.

They were really good in my game. Yes, a fully equipped ISD is likely a better tank but the ISD wants to fulfill other roles and wants the freedom to use navigate or squadron whereas the interdictor can happily sit tight spamming engineering and frustrating the opponent.

The mc80 with both ecm and advanced projectors just might be more tanky than and isd. You will not be able to kill the thing before all of its shields are gone and if they add raymus as well it can fix three shields a turn. Which might as well be hull considering both ecm and advanced projectors.

Yes and No.

The problem with trying to work out the "best" is no one states any goddamn variables...

because, I mean, XI7s renders Shields basically moot, and its all about how much hull you have...

Multiple small attacks renders defense tokens moot, its all about how much shields and hull you have...

etc, etc, etc.

Defined Variables are required, people!

Plus, you can park the ISD next to it :)

The mc80 with both ecm and advanced projectors just might be more tanky than and isd. You will not be able to kill the thing before all of its shields are gone and if they add raymus as well it can fix three shields a turn. Which might as well be hull considering both ecm and advanced projectors.

Yes and No.

The problem with trying to work out the "best" is no one states any goddamn variables...

because, I mean, XI7s renders Shields basically moot, and its all about how much hull you have...

Multiple small attacks renders defense tokens moot, its all about how much shields and hull you have...

etc, etc, etc.

Defined Variables are required, people!

Always these people with facts and numbers out to ruin a good faith based argument for everyone! :D

Let me ask you a question, when it comes to the 'dictor: Do you feel like a properly flown 'dictor is less, more, or just as tanky as a properly flown ISD?

It is less tanky than ISD1. It can heal a lot, however it will fall apart from several rounds of concentrated fire. It is a very good support for the tank though and can increase the tankiness of a nearby ISD significantly.

People say this all the time and I've got to really wonder what this means.

Show me ONE SHIP in this game that will NOT die if it takes SEVERAL ROUNDS of concentrated fire?

That was my thought. It seems to me that it is a good honeypot (or tarpit). Give it some decent support and it can hang up a Liberty or ISD-2 pretty badly (an ISD-1 will chew it's face off pretty rapidly if it gets it dead to right), possibly long enough for support ships and/or bombers to roll in and sink the aggressor (a good Raider-1 or Glad or the right squadron support). They can take pretty horrific abuse, especially if they can spread it out over a couple turns and heal up. Especially if you have some decent lightweight support elements around that can be a nuissance to some poor ship that just got hung up on the 'dictor and can start plinking shields and landing hull shots on side/rear facings over time. And the Interdictor can still dish out 4 dice on an arc, so it's not exactly that weak; that's enough to strip shields off in a hurry and land some decent hull damage at some point. Especially dangerous if supported by a Raider-1 w/ACM or APT, or a Rhymer ball, or even just a bunch of firesprays or aggressors.

I think it's fairly tanky yes... it's strengths are pinning something in place so you can whack it with something that actually deals damage, and then extending defense buffs via scrambler so that the crack back isn't as harsh... also via g8/kon, it can stiff arm pretty well keeping other ships out of the fight while it and an isd/vsd/demo take care of business weaknesses are squadrons, poor fire output for points... it's a fair balance and interesting to build around, and flavour wise, FFG NAILED IT!!!

I'll find out tomorrow, taking ISD I, VSD I, Gonzi and a decked out interdictor to the Dutch national.

In the first and only test game i had a maxed out VSD II instead of the ISD and stopping rebel ships in thier tracks makes the black die on the VSD I more viable. also i sped his mc30 up to speed 4 when he didnt need it meaning he had to veer away from my fleet and out of the combat.

My bigest problem will be remembering to use all the tricks plus konstantine!

Edit, also taking 2 ties and IG88 as fighter fodder. Montifrat on the ISD means its immune to fighters (pretty much) while cruising at speed 3. I found sending a speed 3 ISD down the enemy's throat a good idea anyway. And with the interdictor repairing its shields it should live long enough to hurt somebody :)

Edited by Corver

Similar to what Dras is saying.. tanky vs what...

I stand by saying the interdictor is as overall tanky as an ISD, but at less cost. Depending on what is being thrown at you, and how you build them ect. There is a much more noticable gap between pickle-80, ISD, and Interdictor vs anything else. Interdictor is by far the most tanky medium ship.

It's a very cool ship.

I'll find out tomorrow, taking ISD I, VSD I, Gonzi and a decked out interdictor to the Dutch national.

In the first and only test game i had a maxed out VSD II instead of the ISD and stopping rebel ships in thier tracks makes the black die on the VSD I more viable. also i sped his mc30 up to speed 4 when he didnt need it meaning he had to veer away from my fleet and out of the combat.

My bigest problem will be remembering to use all the tricks plus konstantine!

Edit, also taking 2 ties and IG88 as fighter fodder. Montifrat on the ISD means its immune to fighters (pretty much) while cruising at speed 3. I found sending a speed 3 ISD down the enemy's throat a good idea anyway. And with the interdictor repairing its shields it should live long enough to hurt somebody :)

Monferat is vs ships only, he won't help against fighters.

With Targeting Scramblers (that get consistent use) I rate it tankier than an ISD in situations where it's not being ganged up on by numerous ships. Engineering token+dial is an absurd amount of shield regen on top of the reroll from Scramblers.

The ISD-II with ECMs is tankier in situations where it's being ganged up on. Being able to free up the Brace for the crucial attack and having two Redirects helps.

There are other variables as well, of course. Rebels can likely make the tankiest ship in the game (MC80 Assault with Raymus, Engineering Team, ECMs, and your choice of Redundant Shields or Advanced Projectors to cap it off).

Let me ask you a question, when it comes to the 'dictor: Do you feel like a properly flown 'dictor is less, more, or just as tanky as a properly flown ISD?

It is less tanky than ISD1. It can heal a lot, however it will fall apart from several rounds of concentrated fire. It is a very good support for the tank though and can increase the tankiness of a nearby ISD significantly.

People say this all the time and I've got to really wonder what this means.

Show me ONE SHIP in this game that will NOT die if it takes SEVERAL ROUNDS of concentrated fire?

ISD.

I ran both ISD and Interdictor as a tank and Interdictor takes less to kill. It has weaker shields and only one redirect, which means that it can't redirect two attacks in a round without losing a token (so may die with side shields intact), and sometimes it won't be able to redirect at all.

MAYBE if you are talking about a game full of purely naked ships (Sounds kinky!)

In my local meta, people put upgrades on their ships, and XI7's are common, rendering that extra redirect somewhat useless. Dodonna is also extremely common, lending a ton of use to the two contains.

Considering You can give an Interdictor targeting scrambler (and the title if it's only 1), and people like Wulf Yularen, you've got far more tanky potential.

I'll find out tomorrow, taking ISD I, VSD I, Gonzi and a decked out interdictor to the Dutch national.

In the first and only test game i had a maxed out VSD II instead of the ISD and stopping rebel ships in thier tracks makes the black die on the VSD I more viable. also i sped his mc30 up to speed 4 when he didnt need it meaning he had to veer away from my fleet and out of the combat.

My bigest problem will be remembering to use all the tricks plus konstantine!

Edit, also taking 2 ties and IG88 as fighter fodder. Montifrat on the ISD means its immune to fighters (pretty much) while cruising at speed 3. I found sending a speed 3 ISD down the enemy's throat a good idea anyway. And with the interdictor repairing its shields it should live long enough to hurt somebody :)

Monferat is vs ships only, he won't help against fighters.

Oh yeah, not sure what i was thinking. anyway ive found him useful as people have to use conc fire just not to loose a die.

One brace, one redirect.... Massed APTs will destroy anything. A Power Failure will bring engineering down to 2, meaning you'll need a token to discard power failure and recover that engineering value.

Although I would say I think the ISD2 is the more tankie Than the ISD1, ECM matters, and two blue fighter dice also matter to longevity.

Agreed. I didn't try to rank ships by tankiness, I was only comparing them with Interdictor and either variant of ISD wins (from my experience).

With Targeting Scramblers (that get consistent use) I rate it tankier than an ISD in situations where it's not being ganged up on by numerous ships.

Yes, exactly. Against a single ship it may be as good as ISD, however in a real life scenario its usually multiple ships concentrating on a same target.

MAYBE if you are talking about a game full of purely naked ships (Sounds kinky!)

In my local meta, people put upgrades on their ships, and XI7's are common, rendering that extra redirect somewhat useless. Dodonna is also extremely common, lending a ton of use to the two contains.

Considering You can give an Interdictor targeting scrambler (and the title if it's only 1), and people like Wulf Yularen, you've got far more tanky potential.

I'm talking real world tournamnets, real world fleets, real world experience. And even with XI7 and Dodonna ISD will survive longer than Interdictor with Scramblers.

I'll find out tomorrow, taking ISD I, VSD I, Gonzi and a decked out interdictor to the Dutch national.

In the first and only test game i had a maxed out VSD II instead of the ISD and stopping rebel ships in thier tracks makes the black die on the VSD I more viable. also i sped his mc30 up to speed 4 when he didnt need it meaning he had to veer away from my fleet and out of the combat.

My bigest problem will be remembering to use all the tricks plus konstantine!

Edit, also taking 2 ties and IG88 as fighter fodder. Montifrat on the ISD means its immune to fighters (pretty much) while cruising at speed 3. I found sending a speed 3 ISD down the enemy's throat a good idea anyway. And with the interdictor repairing its shields it should live long enough to hurt somebody :)

Monferat is vs ships only, he won't help against fighters.

Oh yeah, not sure what i was thinking. anyway ive found him useful as people have to use conc fire just not to loose a die.

Yeah he's good, I'd hate to see you lose a nationals over flying your ISD into a rhymerball.. worst time to get a rules clarification. :)

Let me ask you a question, when it comes to the 'dictor: Do you feel like a properly flown 'dictor is less, more, or just as tanky as a properly flown ISD?

It is less tanky than ISD1. It can heal a lot, however it will fall apart from several rounds of concentrated fire. It is a very good support for the tank though and can increase the tankiness of a nearby ISD significantly.

People say this all the time and I've got to really wonder what this means.

Show me ONE SHIP in this game that will NOT die if it takes SEVERAL ROUNDS of concentrated fire?

I think many people are thinking of the token tanks in X-wing which can survive numerous attacks if the green dice let it. But token defense in armada is weaker than die defense so damage gets through more even with full token sets.

I do think the double contains does make the dictor rather tanky against rhymer balls stopping all the crits from the bomber attacks getting through, You will need at least 3 crits before the dictor may have to make the tough decision of discarding the last contain or letting one pass.

Edited by Marinealver