A couple things I missed...

By Zsig, in Runewars Miniatures Game

So, upon reading the spotlight page, I noticed a couple things that I didn't see on the demos. I'd like to ask for the people who got the chance to play if they have any information on this stuff.

First, this dial:

tZexGD4.jpg

Any idea what's the deal about it? Maybe just a fancy VP tracker?

And this:

FXbdhMP.jpg

I assume this is a scenario/objective card. For some reason I was under the impression this would be just a battle, much like X-Wing dogfighting style. I'm really glad we'll get different objectives (one of the main reasons I stopped playing x-wing, I got sick of dogfighting). I wonder how many of those we'll get, and for those familiar with Armada (since I heard Armada makes use of stuff like that, and presume, RuneWars will probably have something similar to that) how diverse and interesting these objectives can be.

Also notice the number 20 on the upper corner... and upon reading the text, it seems each player get to choose a scenario card. interesting. Would that be a reward (VP) or a cost? What's the deal here, any ideas?

Edited by Zsig

The card is one of the objectives. Game has objectives similar to how Armada games are setup. Armada has 3 different types and you pick one of each of the 3 types for your list and then the player that goes second chooses from the first players 3 objective cards. It is great and something I wish to see moved to X-Wing as well.

Edited by Toqtamish

Thanks!

Looks quite promissing.

I guess, after all, the dial is just a "round tracker+first player token".

I guess, after all, the dial is just a "round tracker+first player token".

Indeed. The game length is limited to 8 turns, so having a round tracker makes sense.

if I also think it is to track shifts and missions truth is that stimulate the game, we must not forget that there are the tokens of runes and a deck of morale

In armada objectives, the number in the corner of the card (different corner in armada) is the number of victory points each objective token us worth at the end of the game. The specific scenario details how many tokens can be gained (possibly unlimited) and where they can be placed if they are placed on the board at all.

Some of the ways armada objectives can be scored include

Every time you shoot an enemy ship in the rear arc

Being the first to run over each obstacle (the second play does not risk damage when doing so)

Controlling a piece of terrain in the center of the map (difficult when all ships have to move every round)

And so on.

As Toq mentions, each player brings 3 objectives and the second player chooses one of his opponent's cards to be the lone scenario for that game. Most missions provide a bonus (sometimes a significant one) to the player who goes second.

I assume this game will be very similar.

Edited by Forgottenlore