Do you ​HAVE to use your evade results to avoid damage....

By Archangelspiv, in X-Wing

Hey Everyone,

I was thinking for the likes of Quickdraw, I am guessing the pilot is a she, but if she gets hit by 2 hits and rolls 2 evades, does she have to spend those evades to reduce damage? Can she evade one hit, take the other hit to use her pilot ability? I was thinking there may be a case where this could be advantageous.

Edited by Archangelspiv

The end dice results will be compared and you will suffer the results. You cannot choose to ignore certain rolled dice results. You can however choose not to spend the focus token to convert eyes to evades or not to spend an evade token to add an additional evade result.

While I've never considered it, I'm almost certain that you have to take the evades. Being able to choose would ruin IG-B, Luke and Gunner's second shot chances.

Cheers,

I don't have a rule book handy but this is what I thought would be the case. I knew you didn't have to spend tokens but dice I was unsure of. Cheers for clearing it up for me.

Compare results step seems a familiar term to me lol.

Edited by Archangelspiv

You have to take what you get on the dice, and if you use a modification you have to do it fully (i.e. you can't choose to only change one of two eyeballs when spending focus) but you can always choose not to activate mods.

While I've never considered it, I'm almost certain that you have to take the evades. Being able to choose would ruin IG-B, Luke and Gunner's second shot chances.

Nothing better than when an aggressor with HLC rolls badly and you don't spend an evade and the gunner effect don't kick in leaving you with only one damage. You can't ignore dice results, but you are free not to spend tokens even if that means you take damage.

Edited by Dwing

While I've never considered it, I'm almost certain that you have to take the evades. Being able to choose would ruin IG-B, Luke and Gunner's second shot chances.

Nothing better than when an aggressor with HLC rools badly and you don't spend an evade and the gunner effect don't kick in leaving you with only one damage. You can't ignore dice results, but you are free not to spend tokens even if that means you take damage.

I had this very thing happen to me, my Iggy would either roll poorly or they would defend just enough for 1 damage to pass through. Was troll worthy annoying.

Hey Everyone,

I was thinking for the likes of Quickdraw, I am guessing the pilot is a she, but if she gets hit by 2 hits and rolls 2 evades, does she have to spend those evades to reduce damage? Can she evade one hit, take the other hit to use her pilot ability? I was thinking there may be a case where this could be advantageous.

your best bet at using her is not to trade damage when enemy has modifications, as instead use PTL+Baffle for lulzworthy 4-in-da-face

focus+TL shots.

that's her attack, the one you have in your Combat phase is an addition xD

Hey Everyone,

I was thinking for the likes of Quickdraw, I am guessing the pilot is a she, but if she gets hit by 2 hits and rolls 2 evades, does she have to spend those evades to reduce damage? Can she evade one hit, take the other hit to use her pilot ability? I was thinking there may be a case where this could be advantageous.

your best bet at using her is not to trade damage when enemy has modifications, as instead use PTL+Baffle for lulzworthy 4-in-da-face

focus+TL shots.

that's her attack, the one you have in your Combat phase is an addition xD

Rage/Baffle is cheaper and better.

Hey Everyone,

I was thinking for the likes of Quickdraw, I am guessing the pilot is a she, but if she gets hit by 2 hits and rolls 2 evades, does she have to spend those evades to reduce damage? Can she evade one hit, take the other hit to use her pilot ability? I was thinking there may be a case where this could be advantageous.

your best bet at using her is not to trade damage when enemy has modifications, as instead use PTL+Baffle for lulzworthy 4-in-da-face

focus+TL shots.

that's her attack, the one you have in your Combat phase is an addition xD

Rage/Baffle is cheaper and better.

and you get double stressed. oh, I mean one-stressed, but still you're much more limited next turn, the dial isn't remotely stellar

Hey Everyone,

I was thinking for the likes of Quickdraw, I am guessing the pilot is a she, but if she gets hit by 2 hits and rolls 2 evades, does she have to spend those evades to reduce damage? Can she evade one hit, take the other hit to use her pilot ability? I was thinking there may be a case where this could be advantageous.

your best bet at using her is not to trade damage when enemy has modifications, as instead use PTL+Baffle for lulzworthy 4-in-da-face

focus+TL shots.

that's her attack, the one you have in your Combat phase is an addition xD

Rage/Baffle is cheaper and better.

and you get double stressed. oh, I mean one-stressed, but still you're much more limited next turn, the dial isn't remotely stellar

One stress is more than manageable with green 1-banks, up to 3 straight and a butt-arc, plus you can add TIE mk2 and still leave it a point cheaper than PTL, and you get rerolls on all your attacks, not just the one. And all your attacks could be four under ideal circumstances, and will almost certainly be two. It's pretty potent.

Hey Everyone,

I was thinking for the likes of Quickdraw, I am guessing the pilot is a she, but if she gets hit by 2 hits and rolls 2 evades, does she have to spend those evades to reduce damage? Can she evade one hit, take the other hit to use her pilot ability? I was thinking there may be a case where this could be advantageous.

your best bet at using her is not to trade damage when enemy has modifications, as instead use PTL+Baffle for lulzworthy 4-in-da-face

focus+TL shots.

that's her attack, the one you have in your Combat phase is an addition xD

Rage/Baffle is cheaper and better.

and you get double stressed. oh, I mean one-stressed, but still you're much more limited next turn, the dial isn't remotely stellar

One stress is more than manageable with green 1-banks, up to 3 straight and a butt-arc, plus you can add TIE mk2 and still leave it a point cheaper than PTL, and you get rerolls on all your attacks, not just the one. And all your attacks could be four under ideal circumstances, and will almost certainly be two. It's pretty potent.

In most cases you make your quickdraw-shot before the enemy moves (yeah, she's an ace-killer) and as such the enemy already bumps/flies over you.

as such, you need the turns. butt arc isn't as potent.

Hey Everyone,

I was thinking for the likes of Quickdraw, I am guessing the pilot is a she, but if she gets hit by 2 hits and rolls 2 evades, does she have to spend those evades to reduce damage? Can she evade one hit, take the other hit to use her pilot ability? I was thinking there may be a case where this could be advantageous.

your best bet at using her is not to trade damage when enemy has modifications, as instead use PTL+Baffle for lulzworthy 4-in-da-face

focus+TL shots.

that's her attack, the one you have in your Combat phase is an addition xD

Rage/Baffle is cheaper and better.

and you get double stressed. oh, I mean one-stressed, but still you're much more limited next turn, the dial isn't remotely stellar

One stress is more than manageable with green 1-banks, up to 3 straight and a butt-arc, plus you can add TIE mk2 and still leave it a point cheaper than PTL, and you get rerolls on all your attacks, not just the one. And all your attacks could be four under ideal circumstances, and will almost certainly be two. It's pretty potent.

In most cases you make your quickdraw-shot before the enemy moves (yeah, she's an ace-killer) and as such the enemy already bumps/flies over you.

as such, you need the turns. butt arc isn't as potent.

I tend to fly it aiming for a double tap at range 2 and then a double tap at range 1.

But I also fly it with a wingman bombershuttle, so I sloop him.

Or just move on to another target.

In practice, I've found him reasonably easy to fly with this setup.

Paul Heaver used this technique in one of his World's wins. His opponent had gunner on his 1300 and Paul has R2-D2 (crew) on his. He'd take a damage to avoid gunner kicking in. With no face down damage, R2 would kick in and Paul would regain a shield. It was as close to a mirror match as possible. The only difference, if I remember right, was the gunner vs R2.

Paul Heaver used this technique in one of his World's wins. His opponent had gunner on his 1300 and Paul has R2-D2 (crew) on his. He'd take a damage to avoid gunner kicking in. With no face down damage, R2 would kick in and Paul would regain a shield. It was as close to a mirror match as possible. The only difference, if I remember right, was the gunner vs R2.

Which is exactly why he built his Han with R2-D2 instead of Gunner. The Gunner variant was popular at the time and he meta-game'd the mirror match perfectly.

You have to take what you get on the dice, and if you use a modification you have to do it fully (i.e. you can't choose to only change one of two eyeballs when spending focus) but you can always choose not to activate mods.

Not always true. There are some mods that you MUST use but most have "may" in the description allowing you to ignore them. Not all modifications are optional and skipping them could be considered cheating.

Paul Heaver used this technique in one of his World's wins. His opponent had gunner on his 1300 and Paul has R2-D2 (crew) on his. He'd take a damage to avoid gunner kicking in. With no face down damage, R2 would kick in and Paul would regain a shield. It was as close to a mirror match as possible. The only difference, if I remember right, was the gunner vs R2.

Which is exactly why he built his Han with R2-D2 instead of Gunner. The Gunner variant was popular at the time and he meta-game'd the mirror match perfectly.

He got the idea from Jeff Burling when they played each other at Nationals right?

Important note, you don't have to spend an evade (or focus) token if you don't want too. But dice results must be spent to cancel hits.

You have to go with the dice in front of you.

When you spend an evade token, you are putting another die in front of you with the evade side up, but you can choose to not spend the token to put the die in front of you.

Paul Heaver used this technique in one of his World's wins. His opponent had gunner on his 1300 and Paul has R2-D2 (crew) on his. He'd take a damage to avoid gunner kicking in. With no face down damage, R2 would kick in and Paul would regain a shield. It was as close to a mirror match as possible. The only difference, if I remember right, was the gunner vs R2.

Which is exactly why he built his Han with R2-D2 instead of Gunner. The Gunner variant was popular at the time and he meta-game'd the mirror match perfectly.

He got the idea from Jeff Burling when they played each other at Nationals right?

That I don't know. That simple change, moving from aggressive to defensive, was pretty slick. I think the OP made a tactical error by not being more aggressive in the end game. But that's the advantage of hindsight.