I've been trying to think of things just for the Rebels that might help them keep up a bit. Lately I feel they've been left in the dust by Empire and Scum, but it seems as though just a few cards could get them back on track. I mean, all the Defender needed was a couple of titles and they're absolute beasts now.
Here's one of mine to start the thread off. My thinking with this one was that some bold Rebel pilot might have figured out a way to jerry rig their ship to get extra power to the shields by overexerting their engine somehow, so there's the 'fluff' element. In terms of gameplay I wanted a card that was classic Rebel regen but wasn't too easy to get and had a mild disincentive (although it does take a little bit of sting out of a desperation k-turn or talon roll), and tying it specifically to manoeuvres meant that it couldn't come from ptl or some other stress invoking card from either friend or foe. Seems balanced in my head. People often complain about Rebel regen, but aside from R2-D2, R5-P9 and Miranda, is there that much really?