More Card Ideas

By GreeneScale, in X-Wing

Glitched Astromech 1pt :

Once per turn when attacking, during the modify attack dice step you can remove one shield or flip one of your facedown damage cards to add one hit result.

Distributed Astromech 0pts :

Once per turn when defending, during the modify defense dice step, you may cancel up to 2 of your evade results to assign a equivalent amount of evade tokens to this ship.

Pilot:

"The Terrorizer"

TIE/fo Fighter

When attacking, your opponent rolls green dice before you roll attack dice.

7 PS

21 pts

Glitched Astromech 1pt :

Once per turn when attacking, during the modify attack dice step you can remove one shield or flip one of your facedown damage cards to add one hit result.

Distributed Astromech 0pts :

Once per turn when defending, during the modify defense dice step, you may cancel up to 2 of your evade results to assign a equivalent amount of evade tokens to this ship.

Pilot:

"The Terrorizer"

TIE/fo Fighter

When attacking, your opponent rolls green dice before you roll attack dice.

7 PS

21 pts

My that Glitched Astromech sounds a lot like a pilot specific ability only better. While it only works one way it compared to Miranda excepts she's spending a Shield token just to roll another die instead of getting a guarenteed hit. Turning up face-down damage cards may be painful but they may not be either.

Distributed Astromech is a great way to make sure no one wants to attack you unless they are pretty sure they can best your defense. Definitely best on a high agility ship but really helps you make sure you never overkill the defense. It is especially great when you wouldn't even need to roll Defense because the attack falls flat as any Evades you roll could just be converted to Tokens.

Glitched Astromech sounds fabulous if you make it just the hull, and leave it a salvaged astromech.

It's very, very scummy... and would lead to some interesting desperate measures from, eg, Autoturreted Kavil. :D Bonus points if you get a damage card that turns out to be Console Fire or something.

Glitched Astromech 1pt :

Once per turn when attacking, during the modify attack dice step you can remove one shield or flip one of your facedown damage cards to add one hit result.

Distributed Astromech 0pts :

Once per turn when defending, during the modify defense dice step, you may cancel up to 2 of your evade results to assign a equivalent amount of evade tokens to this ship.

Pilot:

"The Terrorizer"

TIE/fo Fighter

When attacking, your opponent rolls green dice before you roll attack dice.

7 PS

21 pts

Still to be balanced, but I love the idea of the Distributed Astromechs