Rebel List for Casual Tournament

By CalebML, in Imperial Assault Skirmish

Hey guys, I'm about to play my first tournament in several months, and want to bring a Rebel list. Since Rebels aren't considered that great right now, I was wondering if my list will hold up against some meta staples, or if I should change anything. Additionally, are there any command cards in addition to Son of Skywalker you guys would recommend? I feel that part is my biggest weakness. Thanks!

-Luke Skywalker
-Elite Echo Base Trooper
-Elite Rebel Saboteur
-Elite Rebel Saboteur
-Gideon Argus
-C-3PO
-R2-D2

Am I right in thinking that Saboteurs are spies? If so, some of the Agent Blaise/ISB Infiltrators spy cards are good.

if ya go spy command cards you might considering going mak instead of r2.

its a pretty solid list but not easy to play. you have to be careful of positioning. Protecting luke is key and not losing all your sabs to troopers.

The new spy cards are good and you should consider playing them, but I don't think Mak is a good idea. Other than his trait - that you don't really need him for since you already have four Spy figures in two separate groups - he brings nothing to the table in terms of actual combat effectiveness.

OTOH, I'm not a fan of R2 either. I'd switch him out for an Alliance Smuggler who's a nice little dude to run interference and pad out activations and occasionally stun stuff, and Rebel High Command, which gives you similar utility to R2 but is not counterable by your opponent in any way.

As for the other Command Cards, remember to put in Grenadier and the 0-cost staples (Take Initiative, Planning and the movement cards) and you should be good, the rest is up for personal preference really. Though you should probably consider the Heavy Weapon cards, Lock On and Maximum Firepower specifically.

I played this list and it was a lot of fun and interesting.

Biv

Gaarkhan

Verena

Loku

Gideon

Mak

c3po

Balance of the force

Rebel hig command

Heroic effort

I think its fun but *full disclosure* I didn't own all expansions when I made it.

Yeah, should have mentioned movement! Fleet-footed, Urgency, Hit and Run are all fantastic.

I would swap out the echo base troopers for Leia. She's great, helps to keep Luke alive, let's you get an extra attack in for him (kind of necessary if you're spending 10 points on him), and that gives you another spy.

-ryanjamal

Also, those spy cards are great (they come in the ISB Infiltrators and the Blaise packs). They would work well with your list.

Edited by ryanjamal

What do you us besides comm disruption? Strategic shift is okay, but intellegience leak is bleh and data theft is okay only if they actually play something you can use

well u need mak for the 3 spy groups if you want to comm 3 point cmd cards.

as for the cards

well for spies comm disruption for sure

intel leak is great, 3 strain to discard a grenadier is nothing compared to what it can do and you can see what he has in his hand

strategic shift- its has its uses but its def not a must card

data theft - very meh, most often i find it very useless. I mean sometimes u can get an extra grenade but way to inconsistent.

stall for time- is a 0 point filler but that is only if you have plenty of room

for your build i would do something like

intel Leak
Deadeye
Element of Surprise
Fleet Footed
Grenadier
Lock On
Planning
Take Initiative
Urgency
Force Lightning
Son of Skywalker
Devotion
Negation
Comm Disruption
Max Firepower
My bad was super late. made some changes
the last 2 spots are kinda open so maybe, but really whatever you like
Wild Attack

Fleet Footed

Edited by nojjon

Intelligence Leak I'd have up there as one of the best cards in the game :)

I normally use Intelligence leak (hunting reinforcements or grenadier normally) and comm disruption (again likely holding it for one of those)

The others are generally "ok" but not as important as those, data theft I originally thought was great but I think I've only ever used it once!

Hey guys, I'm about to play my first tournament in several months, and want to bring a Rebel list. Since Rebels aren't considered that great right now, I was wondering if my list will hold up against some meta staples, or if I should change anything. Additionally, are there any command cards in addition to Son of Skywalker you guys would recommend? I feel that part is my biggest weakness. Thanks!

-Luke Skywalker
-Elite Echo Base Trooper
-Elite Rebel Saboteur
-Elite Rebel Saboteur
-Gideon Argus
-C-3PO
-R2-D2

Why are you so down on Rebels? I think they have easily some of the most complimentary pieces to play as well as some of the most efficient deployment cards and heroes.

Lock On

Fleet Footed/Urgency

Element of Suprise

You could do Comm Disruption

well u need mak for the 3 spy groups if you want to comm 3 point cmd cards.

[...]

Collect Intel
Deadeye
Element of Surprise
Fleet Footed
Grenadier
Lock On
Planning
Take Initiative
Urgency
Force Lightning
Son of Skywalker
Devotion
Negation
Comm Disruption

The only big 3-pointer you really need to worry about is Grenadier. Maybe Son of Skywalker or Force Lightning on an Inquisitor, but those aren't nearly as common. The third Spy trait just for Comm Disruption is a very situational corner case that's not worth taking Mak, who is otherwise sub-par to virtually anything else you could put on the battlefield. Besides, there's other ways you can counter 3-pointers with the Spy cards. A word of caution, you shouldn't get hung up on saving Comm Disruption for the big point cards. I have won multiple games by Disrupting a Take Initiative (when Negation wasn't available or already gone) or even a key Fleet Footed.

Also, Rebels can't use Force Lightning.

Why are you so down on Rebels? I think they have easily some of the most complimentary pieces to play as well as some of the most efficient deployment cards and heroes.

Rebels are good in the sense that they have quite nice and well balanced pieces without any overt weaknesses. They are very flexible and virtually every one of their non-unique deployments are playable. They are the only faction with very easy access to most of the 'best' command card traits. However, they lack the overt synergies that the Imp pieces have with Troopers or the raw damage potential of some of the Merc pieces.

Hey guys, I'm about to play my first tournament in several months, and want to bring a Rebel list. Since Rebels aren't considered that great right now, I was wondering if my list will hold up against some meta staples, or if I should change anything. Additionally, are there any command cards in addition to Son of Skywalker you guys would recommend? I feel that part is my biggest weakness. Thanks!

-Luke Skywalker
-Elite Echo Base Trooper
-Elite Rebel Saboteur
-Elite Rebel Saboteur
-Gideon Argus
-C-3PO
-R2-D2

Why are you so down on Rebels? I think they have easily some of the most complimentary pieces to play as well as some of the most efficient deployment cards and heroes.

Lock On

Fleet Footed/Urgency

Element of Suprise

You could do Comm Disruption

I'm not down on Rebels at all, that's why I'm playing them. I just meant they're not highly regarded from what I've heard, especially compared to Imperial Troopers. Since I haven't played in a while I just wanted to make sure I wasn't going to get easily stomped.

Thanks for all the input guys. I don't really want to buy some new packs just for a few command cards for a free casual tourney, especially since I don't play that much, but I might pick up Leia and swap her in. Thanks for all the feedback!

ye force lightning should be max firepower. my bad was super late and thrown together

and collect intel should be intel leak.

BTW nothing wrong with the Rebels. They can do well 2. Have faith!

I saw someone play something similar to your list at gencon. I think it had mak instead of r2 thou. The elite echo base troopers are super awesome.

Edited by nojjon

Data theft is occasionally amazing (3 damage stolen Grenadier), but often just sits in your hand, unused.

well u need mak for the 3 spy groups if you want to comm 3 point cmd cards.

[...]

Collect Intel
Deadeye
Element of Surprise
Fleet Footed
Grenadier
Lock On
Planning
Take Initiative
Urgency
Force Lightning
Son of Skywalker
Devotion
Negation
Comm Disruption

The only big 3-pointer you really need to worry about is Grenadier. Maybe Son of Skywalker or Force Lightning on an Inquisitor, but those aren't nearly as common. The third Spy trait just for Comm Disruption is a very situational corner case that's not worth taking Mak, who is otherwise sub-par to virtually anything else you could put on the battlefield. Besides, there's other ways you can counter 3-pointers with the Spy cards. A word of caution, you shouldn't get hung up on saving Comm Disruption for the big point cards. I have won multiple games by Disrupting a Take Initiative (when Negation wasn't available or already gone) or even a key Fleet Footed.

Also, Rebels can't use Force Lightning.

Why are you so down on Rebels? I think they have easily some of the most complimentary pieces to play as well as some of the most efficient deployment cards and heroes.

Rebels are good in the sense that they have quite nice and well balanced pieces without any overt weaknesses. They are very flexible and virtually every one of their non-unique deployments are playable. They are the only faction with very easy access to most of the 'best' command card traits. However, they lack the overt synergies that the Imp pieces have with Troopers or the raw damage potential of some of the Merc pieces.

A rebel force user can use force lighting

A rebel force user can use force lighting

pic2336382.jpg

Note the imperial symbol in the trait restriction box.

A rebel force user can use force lighting

pic2336382.jpg

Note the imperial symbol in the trait restriction box.

hahaha Wow I did not notice thats a imperial logo HAHA. Whats the rebel recovery card? That has a very OBVIOUS rebel mark.

Sorry

I thought it was like a force symbol even now it looks like a dam snow flake I cant stop chuckling

Edited by krzykoopa

Data theft is occasionally amazing (3 damage stolen Grenadier), but often just sits in your hand, unused

Did you mean Intelligence Leak? I'm confused by what you mean by 3 damage otherwise. If so, then remember that it's three strain, which doesn't have to be damage (and this is where Leia can really come in handy if you want to recover lost cards). But also, why would it just sit in your hand unused? It doesn't take an action.

Again, maybe you meant Data Theft, so I could be just confused.

-ryanjamal

Data theft is occasionally amazing (3 damage stolen Grenadier), but often just sits in your hand, unused

Did you mean Intelligence Leak? I'm confused by what you mean by 3 damage otherwise. If so, then remember that it's three strain, which doesn't have to be damage (and this is where Leia can really come in handy if you want to recover lost cards). But also, why would it just sit in your hand unused? It doesn't take an action.

Again, maybe you meant Data Theft, so I could be just confused.

-ryanjamal

I believe it was shorthand for a scenario of:

- getting the opponent to put Grenadier in their discard

- playing Data Theft and declaring Grenadier

- using the Grenadier card out of the opposing discard

- scoring 3 damage on the grenade roll

Oh, that makes sense. Thanks!

-ryanjamal

Data theft is occasionally amazing (3 damage stolen Grenadier), but often just sits in your hand, unused

Did you mean Intelligence Leak? I'm confused by what you mean by 3 damage otherwise. If so, then remember that it's three strain, which doesn't have to be damage (and this is where Leia can really come in handy if you want to recover lost cards). But also, why would it just sit in your hand unused? It doesn't take an action.

Again, maybe you meant Data Theft, so I could be just confused.

-ryanjamal

I believe it was shorthand for a scenario of:

- getting the opponent to put Grenadier in their discard

- playing Data Theft and declaring Grenadier

- using the Grenadier card out of the opposing discard

- scoring 3 damage on the grenade roll

Indeed it was, sorry for the lazy post ;).