Tagge's Countermeasures

By xero989, in Star Wars: Armada Fleet Builds

Hey y'all I have a Tournament this weekend and am going to be flying Empire as a feel it is underrepresented in my local meta and am thinking of flying this list.

Tagge's Countermeasures

Faction: Galactic Empire
Points: 398/400
Commander: General Tagge
Assault Objective: Most Wanted
Defense Objective: Fleet Ambush
Navigation Objective: Intel Sweep

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- General Tagge ( 25 points)
- Devastator ( 10 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Overload Pulse ( 8 points)
= 190 total ship cost

Imperial II-Class Star Destroyer (120 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 152 total ship cost

Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Comms Net ( 2 points)
= 29 total ship cost

Gozanti-class Cruisers (23 points)
- Admiral Titus ( 2 points)
- Comms Net ( 2 points)
= 27 total ship cost

The Idea of the list is to use the Gozantis to get some some more activation to let my opponents ships get as close as possible to my ISD's then unleash a flurry of dice the Flagship is equipped with Overload pulse to work in tandem with the other ISD's Avenger title. The Flagship is also equipped with Wulff Yularen to use con fire tokens to re-roll blue dice if needed to get the crit, it also has the Devastator title to help get thoughts crits as well. I put X17 turbo lasers on the flagship because whatever arch its firing at on an enemy ship it is more than likely going to be the same arch the Avenger will be Firing at making it more likely the Avenger will get the kill. and ECM to get off the brace as to get crazy value from Tagge, and because we want Overload pulse to hit before Avenger deals its death blow Devastator should always be activated first.
Moving on to Avenger its fairly straight forward he is equipped with Spinal Armament and Leading shots to pump out as much damage as possible to a ship hit by an overload pulse making it a sitting duck for avenger, I have been able with some pretty good rolls take out two Motti ISDs in one turn with this combo.
going back to the Gozantis briefly they also act as some insurance with Suppressor Incase Overload pulse fails, but I have found that it is fairly rare rolling four blue dice plus two re-rolls with Wulff not to mention dice being added from con fire commands and Devastator but still it dose come in handy. they also provide the con fire token to Devastator if it needs one and other command tokens as well that are needed.
to the objectives: most wanted placing the token on a Gozanti and then just begin able to roll more dice to get the blue crit and bang out some crazy damage sound great to me. Fleet ambush I am a little iffy on, but getting ships in blue range turn one makes it really bloody really quick I could see running contested outpost, lastly Intel sweep use one of the Gozanti non Suppressor as objective ship and have him break off and grab the tokens I have considered running dangerous territory in its place as well.
So that is a basic breakdown of this list any ideas or impute would be very welcome as that is why I am posting this thanks for reading and thanks for the suggestions

I like the idea, though I'm worried it might be a little harder to pull off against faster moving ships, but I'd like to see it in action! One thing I noticed is you mentioned using mutiple con-fire tokens, which you won't be able to do since a ship can only have one of each token max. Also you have to spend the dial and the token togeather if you are going to, ie you can't use them on seperate attacks for the same ship.

The only other issue I see you facing is a really squadron heavy list. You come against a swarm of B-wings, Y-wings, or TIE bombers with Rhymer and your going to take some serious hurt. Especially if they have Bomber Command Center. The risk will depend a lot on your local meta, but I think it would be a large risk in general with the popularity of squadrons.

The overload pulse+ avenger combo, while potentially strong, just seems like a decent chunk of points to invest in something with that many moving parts (needing to activate in the proper order, attack the same ship, and get a blue crit). I'd just drop it, slap Intel officers on both and call it good.

Devastator is also really expensive for a commander whose whole thing is getting defense tokens back. I wouldn't take it, anyway.

You need Tie Fighters or you will be instantly destroyed by a Bomber Build.

Check out my sig for a Tagge 2 ISD II list. The list at the top "current list" is the one i'm using now but you can see how it's changed over time.

Edited by Trizzo2