New Meta Blank Dice?

By Marinealver, in X-Wing

So with Fin adding in Blank results which up until this point seems pointless we see FFG experimenting using blank results so you don't fall completely under the mercy of the dice. It still seems very situational, (concussion missiles come to mind).

So what do you think we will be seeing more of with blank results. Sort of reminds me of Armada with some upgrades allowing you to discard a single die result (usually a blank one) to add in more hits or crits.

maybe WG and Sensor clusters won't be so nigh on overcosted anymore :D

also thrusters

or a Han Solo (crew) that turns all your blanks into hits instead of focus into hits

Next update we'll have somebody who gains tokens if you rolled a blank.

Next update we'll have somebody who gains tokens if you rolled a blank.

it'll be me

I grant evade tokens as a pilot ability when rolling inevitable blank greens

but my ship is 0 agility

Edited by ficklegreendice

Next update we'll have somebody who gains tokens if you rolled a blank.

it'll be me

I grant evade tokens as a pilot ability when rolling inevitable blank greens

but my ship is 0 agility

it's the KK wing, just two of them glued together. And it's 0 agility

"I fire plasma torpedoes for four hits"

"KK"

Edited by ficklegreendice

Pfft. I was rolling blanks before it was cool.

My sig

Han Solo (crew) that turns all your blanks into hits instead of focus into hits

you made this up. this is not his effect....and I do not think that such a card will ever exist....ok chimps, but thats 1

So with Fin adding in Blank results which up until this point seems pointless we see FFG experimenting using blank results so you don't fall completely under the mercy of the dice. It still seems very situational, (concussion missiles come to mind).

So what do you think we will be seeing more of with blank results. Sort of reminds me of Armada with some upgrades allowing you to discard a single die result (usually a blank one) to add in more hits or crits.

I'm hoping we do start to see 'roll blah dice then cancel one' type things.

I was half wondering if this would be Finn for a while - when attacking in arc, roll one extra dice, and immediately after rolling, before modifying dice, choose one die to cancel. When attacking out of arc, roll one extra die, and immediately after rolling before modifying dice, the defender chooses one die to cancel' Could be an interesting upgrade.

Next update we'll have somebody who gains tokens if you rolled a blank.

it'll be me

I grant evade tokens as a pilot ability when rolling inevitable blank greens

but my ship is 0 agility

You do run in a ship with boost and a crew slot, right?

it's the KK wing, just two of them glued together. And it's 0 agility

"I fire plasma torpedoes for four hits"

"KK"

Why stop at two, wouldn't you want to take a KKK wing into battle? :P

We still haven't seen all the cards in HOTR yet. It is possible there are still cards in there that will allow you to do something clever with blank dice. Although at that point the cost of stacking upgrades starts to get prohibitive.

What really hobbles Finn is the arc restriction, the falcon works by boosting out of arc if it's jousting it's dead with TB and crackshot in rotation.

What really hobbles Finn is the arc restriction, the falcon works by boosting out of arc if it's jousting it's dead with TB and crackshot in rotation.

Your just use those sloops to get arc and be out of arc.

What really hobbles Finn is the arc restriction, the falcon works by boosting out of arc if it's jousting it's dead with TB and crackshot in rotation.

Your just use those sloops to get arc and be out of arc.

Sloops makes it worse because then you've got no evade action, also if it's carrying Finn you don't want to be at range one so you keep your distance eliminating the chance it'll be out of arc.

I've never lost to brobots with HLC so a falcon with Finn won't trouble my defenders.

What really hobbles Finn is the arc restriction, the falcon works by boosting out of arc if it's jousting it's dead with TB and crackshot in rotation.

The introduction of Autothrusters made that strategy a lot less successful since the turret is no longer equally effective in all directions. Given that you now have a reason to want to keep you target in arc if possible, Rey and Finn seem built to capitalise on that notion. Whether it is enough to lift the Falcon back into serious tournament rankings remains to be seen.

Even if it does not, I rather like that they have taken a ship that had gotten a little stale and found fresh ways to shake it up.

Yes, I so hope FFG makes some new mod cards that use blank dice when certain ships with mods stack that have enemy ships in certain spots with specific mods that have done certain things.......holy crap Batman!!!! Only the somewhat highly intelligent (in gaming at least), socially introverted (sci-fi t-shirts, cargo shorts, thong sandals), independently wealthy (well, wealthy enough for rent, a card table, sleeper sofa, order out pizza every night, and pop-tarts) can ever get to the point they're going to be proficient at all of this layering shenanigans. Forget adding your old high-school chum to the plastic crack addiction over a beer anymore. The game will have circled the wagons and will only allow the die hard attics stay within its moldy walls.

I'm I a bit over the top? I am wearing cargo shorts at least....oh crap.

that and you don't want no arc restriction on a PWT, because that's just how you get wave 5 again

it's the KK wing, just two of them glued together. And it's 0 agility

"I fire plasma torpedoes for four hits"

"KK"

Sounds like this guy.

http://vignette2.wikia.nocookie.net/starwars/images/5/5b/Deathraven.jpg/revision/latest?cb=20130812181434

Someone has since broken that artist's fingers right!?

Well, at least it's based on reality, kind of: https://en.wikipedia.org/wiki/North_American_F-82_Twin_Mustang#/media/File:North_American_XP-82_Twin_Mustang_44-83887.Color.jpg

What really hobbles Finn is the arc restriction, the falcon works by boosting out of arc if it's jousting it's dead with TB and crackshot in rotation.

Rey and Finn together make the Falcon a lot stronger when it comes to the joust. Against things in her arc and with Finn on board (an even 50 points), she's almost running a 4/2/8/5 statline. Even with Crack Shot or Tractor beams, that's brutal.

What really hobbles Finn is the arc restriction, the falcon works by boosting out of arc if it's jousting it's dead with TB and crackshot in rotation.

Rey and Finn together make the Falcon a lot stronger when it comes to the joust. Against things in her arc and with Finn on board (an even 50 points), she's almost running a 4/2/8/5 statline. Even with Crack Shot or Tractor beams, that's brutal.

Best part is even if you get double tractored, you still get one green roll.

People like Tractor TIE/Ds where I live.

Edited by Zefirus

Still having a hard time thinking about good uses for Finn outside of Rey or ships with Lone Wolf.

The card seems good enough to see play, but with very narrow applications.

I suppose it's fine on ships with multiple arcs, where you don't care about the blank defense die because you can target lock on the offensive die, and 5pts to add 1 attack is still worth considering. Maybe a Ghost with the shuttle attacked can make decent use out if it, although the hangup with that ship was never firepower, but getting folks to land inside your arc to begin with.

Edited by CBMarkham