Which is REALLY better, IG-88C or D?

By GLEXOR, in X-Wing

Ive never flown D either, any Iggy with advanced sensors can boost then sloop giving you a similar effect, just a bit further. That being said, when I do fly a solo Iggy, its usually C because I like the free evade. Doesn't have as big of a bite as B but harder to hit. In the end its up to how you want to fly them. If you want to be aggressive then take B, if you want to take pot shots then get out of dodge take C.

B is the best. I dont care if generally you are putting one hit on large base or low agility ships and not triggering. That one or two times you roll zilch on your first roll makes it more than worth it. Especially with FCS (happens more often than one would think). I cant tell you how many times in the first round i have boosted into range three(free evade with c) then attacked, missed, and then fire again with TL from FCS. It happens often, and in the initial round, its huge.

C- Second best ability, but also limited in a sense that bots dont like to boost as much as one would imagine. Your going to boost in the first round more than likely for range, then your likely going to bug out one of your bots for a good chunk of the match while your opponent chases, and the other bot follows behind. Very good ability, but not used as often as one would expect.

D- Fun. Lots of fun. And if you like to run bots that stay stressed a bit more, and do lots of sloops, this may be the better option than c for some.

A- Not enough lists in the current meta to do him justice.

When you start talking about solo bots, things change a bit depending on the list, but B is still top bot here for the most part, unless your specifically trying to pass C's ability onto another ship. D is pretty worthless here, and A, once again, is left out cold based on the current meta.

I run this below list almost exclusively currently. IMO its the best Brobots list available. If i was going to worlds (im not) this would be the list i would fly.

IG-88B
36
PS 6 (8) 3 3 4 4
Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.
Veteran Instincts
1
Increase your pilot skill value by 2.
Fire-Control System
2
After you perform an attack, you may acquire a target lock on the defender.
Heavy Laser Cannon
7
2-3 4
Attack: Attack 1 ship.

Immediately after rolling your attack dice, you must change all of your results to results.
Black Market Slicer Tools
1
Action: Choose a stressed enemy ship at Range 1-2 and roll 1 attack die. On a () or () result, remove 1 stress token and deal it 1 facedown Damage card.
Autothrusters
2
When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a result. You can equip this card only if you have the action icon.
IG-2000
0
Aggressor only.
You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).
Ship Total: 49
IG-88C
36
PS 6 (8) 3 3 4 4
After you perform a boost action, you may perform a free evade action.
Veteran Instincts
1
Increase your pilot skill value by 2.
Fire-Control System
2
After you perform an attack, you may acquire a target lock on the defender.
Heavy Laser Cannon
7
2-3 4
Attack: Attack 1 ship.

Immediately after rolling your attack dice, you must change all of your results to results.
Black Market Slicer Tools
1
Action: Choose a stressed enemy ship at Range 1-2 and roll 1 attack die. On a () or () result, remove 1 stress token and deal it 1 facedown Damage card.
Autothrusters
2
When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a result. You can equip this card only if you have the action icon.
IG-2000
0
Aggressor only.
You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).
Ship Total: 49
Edited by JoeVandal49

I still only have one.

I still only have one.

One bot, without the crew, you will/should fly B every time IMO. I did address this in the post above, but TBH, if you like bots, you need to go get a second one. You will also want a shadowcaster. Maybe a YV-666 if you want some party bus fun with your bot.

I still only have one.

One bot, without the crew, you will/should fly B every time IMO. I did address this in the post above, but TBH, if you like bots, you need to go get a second one. You will also want a shadowcaster. Maybe a YV-666 if you want some party bus fun with your bot.

Ps. I'm only 16

Edited by GLEXOR

I still only have one.

One bot, without the crew, you will/should fly B every time IMO. I did address this in the post above, but TBH, if you like bots, you need to go get a second one. You will also want a shadowcaster. Maybe a YV-666 if you want some party bus fun with your bot.
I'm broke, I can't afford 30.00 + 40.00 + 40.00 = $110.00 of X-wing merchandise. My balance is LITERALLY $0.00

Ps. I'm only 16

Perhaps you could share your available ships, and we could provide some thoughts on good options out of what you have?

Totally understand. Im not 16 anymore, and have plenty of disposable income, but i have been in your shoes, as have many others on this board. We all gotta start somewhere.

If your signature is accurate, you could maybe proxy an IG crew card, or score one on ebay once it hits shelves, and then run a firespray/ig build. Im sure you could have some fun with a build there. I have never really flown firesprays, so i cant advise on a proper build there, but im sure there are options.

Edited by JoeVandal49

I still only have one.

One bot, without the crew, you will/should fly B every time IMO. I did address this in the post above, but TBH, if you like bots, you need to go get a second one. You will also want a shadowcaster. Maybe a YV-666 if you want some party bus fun with your bot.
I'm broke, I can't afford 30.00 + 40.00 + 40.00 = $110.00 of X-wing merchandise. My balance is LITERALLY $0.00

Ps. I'm only 16

Perhaps you could share your available ships, and we could provide some thoughts on good options out of what you have?

Totally understand. Im not 16 anymore, and have plenty of disposable income, but i have been in your shoes, as have many others on this board. We all gotta start somewhere.

If your signature is accurate, you could maybe proxy an IG crew card, or score one on ebay once it hits shelves, and then run a firespray/ig build. Im sure you could have some fun with a build there. I have never really flown firesprays, so i cant advise on a proper build there, but im sure there are options.

Here is something to start with. You can play around with the IG build, and then pick your favorite firespray pilot, and load it up to preference.

IG-88B
36
PS 6 (8) 3 3 4 4
Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.
Veteran Instincts
1
Increase your pilot skill value by 2.
Fire-Control System
2
After you perform an attack, you may acquire a target lock on the defender.
Heavy Laser Cannon
7
2-3 4
Attack: Attack 1 ship.

Immediately after rolling your attack dice, you must change all of your results to results.

Black Market Slicer Tools
1
Action: Choose a stressed enemy ship at Range 1-2 and roll 1 attack die. On a () or () result, remove 1 stress token and deal it 1 facedown Damage card.
Autothrusters
2
When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a result. You can equip this card only if you have the action icon.
IG-2000
0
Aggressor only.
You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).
Ship Total: 49
Kath Scarlet (Scum)
38
PS 7 3 2 6 4
When attacking a ship inside your auxiliary firing arc, roll 1 additional attack die.
IG-88D
1
Scum only.
You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).
Ship Total: 39

When (if) scum get an Epic ship, IG-88D (Crew) will be interesting to say the least.

A- Not enough lists in the current meta to do him justice.

A is actually pretty handy in Epic, where there are usually enough targets on the table that his ability triggers enough to make it useful.

A- Not enough lists in the current meta to do him justice.

A is actually pretty handy in Epic, where there are usually enough targets on the table that his ability triggers enough to make it useful.

This is true, A seems to find his calling much more in epic play.

IG88A is in my opinion enormously underrated. I have played Brobots competitively exactly one time, at a Regional, and won with it (IG88A and B).

IG88B is clearly the most powerful. IG88D is the least (though the tricks are a lot of fun to be sure). IG88C tends to benefit from cognitive bias more than real ability.

Here is why I switched from C to A:

For A's ability to matter, all that must be true is that you must have taken damage at any time before you destroy an enemy ship, a very common situation. You can often manipulate firing order to provide the bonus shield to whichever ship is in the most need.

For C's ability to matter, you must do the following all in the same turn :

1 - Boost (common)

2 - The boosting ship must end in a position where you will take fire (much less common, the point of boosting is almost always to avoid fire)

3 - Receive fire on the boosting ship

4 - Receive hits in excess of the evades you generated otherwise + autothrusters.

Most of the time people perceive the evade token as having been useful if they end the turn without taking damage, despite the fact that the majority of the times you boost you don't receive fire at ALL, and the majority of the times you do receive fire you would have avoided damage with or without the evade. When you do take damage, it tends to be at point blank range, face to face, where boost was unavailable/undesireable anyway.

Take some impromptu notes next time, and see how much damage C's ability actually prevents. When I did so, I discovered that C's ability saved me less than 1 damage per game on average. Even against 2 ship lists, A's ability came out ahead and against 3+ ships it was significantly more powerful than C.

YMMV of course, since this depends on how you like to fly your IG88s, but I find that my boosts are almost always used to avoid fire completely or to get out of arc/out to R3 in order to use autothrusters, and in those circumstances the evade is rarely needed.

Edited by KineticOperator

What do you think of this list?:

•IG-88B (51)

Aggressor, 36

VI, 1

Accuracy Corrector, 3

HLC, 7

Glitterstim, 2

AT, 2

Mandalorian Mercenary (47)

Firespray-31, 35

Homing Missiles, 5

K4 Security Droid, 3

Proton Torpedoes, 4

Guidance Chimps, 0 (a gift from a local guy)

•Slave 1, 0

Total: 98

What do you think of this list?:

•IG-88B (51)

Aggressor, 36

VI, 1

Accuracy Corrector, 3

HLC, 7

Glitterstim, 2

AT, 2

Mandalorian Mercenary (47)

Firespray-31, 35

Homing Missiles, 5

K4 Security Droid, 3

Proton Torpedoes, 4

Guidance Chimps, 0 (a gift from a local guy)

•Slave 1, 0

Total: 98

Definitely lose the accuracy corrector on the bot and go with either FCS or advanced sensors.

IG88A is in my opinion enormously underrated. I have played Brobots competitively exactly one time, at a Regional, and won with it (IG88A and B).

IG88B is clearly the most powerful. IG88D is the least (though the tricks are a lot of fun to be sure). IG88C tends to benefit from cognitive bias more than real ability.

Here is why I switched from C to A:

For A's ability to matter, all that must be true is that you must have taken damage at any time before you destroy an enemy ship, a very common situation. You can often manipulate firing order to provide the bonus shield to whichever ship is in the most need.

For C's ability to matter, you must do the following all in the same turn :

1 - Boost (common)

2 - The boosting ship must end in a position where you will take fire (much less common, the point of boosting is almost always to avoid fire)

3 - Receive fire on the boosting ship

4 - Receive hits in excess of the evades you generated otherwise + autothrusters.

Most of the time people perceive the evade token as having been useful if they end the turn without taking damage, despite the fact that the majority of the times you boost you don't receive fire at ALL, and the majority of the times you do receive fire you would have avoided damage with or without the evade. When you do take damage, it tends to be at point blank range, face to face, where boost was unavailable/undesireable anyway.

Take some impromptu notes next time, and see how much damage C's ability actually prevents. When I did so, I discovered that C's ability saved me less than 1 damage per game on average. Even against 2 ship lists, A's ability came out ahead and against 3+ ships it was significantly more powerful than C.

YMMV of course, since this depends on how you like to fly your IG88s, but I find that my boosts are almost always used to avoid fire completely or to get out of arc/out to R3 in order to use autothrusters, and in those circumstances the evade is rarely needed.

I want to like A and desperately want to field him, but from my experience and play style, i get way more from the evades than i would A's ability. My local Meta has a lot of two ship lists.

HOWEVER, i am very interested in pairing A with the new crew card on some lists to help make them a bit more tanky (looking at you YV-666). I have played with the Moralo-88 list, and its a lot of fun, but i Think there is a build to be had there pairing 88a with the YV.

What do you think of this list?:

•IG-88B (51)

Aggressor, 36

VI, 1

Accuracy Corrector, 3

HLC, 7

Glitterstim, 2

AT, 2

Mandalorian Mercenary (47)

Firespray-31, 35

Homing Missiles, 5

K4 Security Droid, 3

Proton Torpedoes, 4

Guidance Chimps, 0 (a gift from a local guy)

•Slave 1, 0

Total: 98

Definitely lose the accuracy corrector on the bot and go with either FCS or advanced sensors.

I took 2nd (Swiss) at the 2015 Sacramento Regionals with the below. (I've used both B and C in this RoboFett build, and both are great. I suspect the version I took to Sac was B, but I don't remember for sure.) I'm a little dubious as to how the build stands up in the power-creeped meta, but it won't be terrible , regardless.

http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!116:27,-1,-1,21,-1,-1:-1:3:;110:98,43,23,-1,-1,108:-1:15:&sn=Robo%20Fett

I run this below list almost exclusively currently. IMO its the best Brobots list available. If i was going to worlds (im not) this would be the list i would fly.

I'm assuming with BMST you would bring 3 of the biggest Debris fields and hope your opponent brings the other 3, right?

I run this below list almost exclusively currently. IMO its the best Brobots list available. If i was going to worlds (im not) this would be the list i would fly.

I'm assuming with BMST you would bring 3 of the biggest Debris fields and hope your opponent brings the other 3, right?

Actually with my bots i generally bring mustache rock, small boulder, and small x-wing debris. I am only going to BMST against self stressing ships 99% of the time. BMST is mostly there to make my opponents with self stressing ships think harder about their actions. This obstacle choice is also due to local meta. I do like it when the opponent brings a debris field as well, but i like to keep the play area as free of large obstacles as possible with my bots.

So, I didn't win. But I was quite close! I was down to one hull on each versus undamaged scourge and mauler, both with crack shot. I had already used glitterstim, then my opponent took 'em both out. Closest I have ever been to a competitive win. But it is still early!