The Son of Skywalker

By Muelmuel, in Star Wars: Armada

Had a relook at Luke's squadron card, and he seems quite potent with BCC now. The thing that makes Luke stand out from X-wing spam around a transport is that he ignores shields, With almost guaranteed damage to the hull during bombing runs he seems to combo very well with XI7 damage pushers(maybe apt and dodo's pride), to quickly break hulls and end ships I guess? Whats more, with yavaris and/or adar tallon he has the potential to one-shot transports, cr90s and mc30s(ironic since rebels have lower hull) which have no brace available.

I actually think His escort keyword is a liability since it causes him to draw fire.

What other new toys can he play with this wave?

EDIT: Transports have scatter....

Edited by Muelmuel

Well, he's not going to one-shot transports but he is going to get the scatter token used on a single squadron attack, which makes the flotilla player Very Unhappy.

Well, he's not going to one-shot transports but he is going to get the scatter token used on a single squadron attack, which makes the flotilla player Very Unhappy.

Oh yes that scatter. Bummer. Well yes you're right, it would make flotilla player sad.

I wonder why they don't make a scatter exception for squadrons, I mean it doesn't make sense that the larger flotilla can dodge damage from smaller squadrons firing so closely.(yes ok game balance)

Edited by Muelmuel

With Yavaris though, he has the potencial to destroy a CR90 in 1 turn and she can do nothing about it.

I really like to use Luke to give an early crit in a game, it can give you an edge.

I double-tapped an entirely untouched MC30 to death with ole Luke!

Didn't even need the BCC (it was out of range too, because apparently I suck as a player).

It was grand. Felt like it was the Death Star I had just blown up.

You could even kill a Neb, or a Glad with a double-shot Luke. All you need is one Structural, the most common crit card.

Edit: or an AF if you get 2 structurals.

Edited by DerErlkoenig

I love using Luke, but that may also be because of my penchant for using Dodonna and following him up with a happy gaggle of Y-wings. That said, I was fairly saddened when I realized I'd Yavaris double tapped an interdictor. Sure, that was a fair spread of damage, but not the fun kind. MC30's, AF's, Libertès, and GSD's are delicious targets as well-placed crits can be lethal or debilitatingt and they can't do much against them. I'm always willing to try to bomb a Liberty, hoping for projector misalignment alone since I haven't seen Endurance used even once.

My little anecdote is simply that a Talon-Varis hat trick crippled an Ackbar flag AF even after burning its brace away, then a weedy little CR90B headbutted it once to kill the thing, only to bugger off first thing the next turn. It was gloriously comic.

I haven't found that much has changed in the short run for Luke. Escort still hurts him by always letting him be a target, and aside from BC making him nice and reliable (which is great), I find I'm still using him the same way: bully the small ships out of the way, then use him as a Contain/Brace eater to prep the bigger ships for the rest of my fleet. Flotillas and Interdictors have some additional safeguards, though. That said, I don't like the idea of picking on a flotilla that's actually cheaper than him.

You could even kill a Neb, or a Glad with a double-shot Luke. All you need is one Structural, the most common crit card.

Edit: or an AF if you get 2 structurals.

Assuming they don't brace the hits. Could always get an assist from nym to kill the brace first(toryn, BCC). Also while structural is the most common damage card, I think you may need dodonna for this combo to make it a reliable one-shot.

(technically, with adar and yavaris as well he can one-shot a non-motti Interdictor, but that's at max damage, and requires so many components)

Edited by Muelmuel

I forgot about Brace, lol.

Even with Dodanna I don't think it's particularly reliable, especially not counting on Luke rolling anything but blacks. :P

I'm...not sure on how to construct the formula for Luke with BCC. 1/4 chance to crit outright, okay, but also a 1/4 chance to blank out and roll again, for a total chance of...? More than 1/4 chance to crit, anyway.

Stupid math problems. I thought I left those behind in Sophomore year and then I got job in insurance and everything is terrible oh god why.

That said, I don't like the idea of picking on a flotilla that's actually cheaper than him.

Well, if the flotilla is cheaper than him there's no reason to bomb it because is has literally no upgrades (or maybe just has Bright Hope). But if it has slicer tools and is running for your carrier and, whoops, you didn't bring any insurance against that (not that I'm speaking from experience) you might feel differently.
Edited by mxlm

With BCC Luke has a 43ish% chance of landing a hit/crit. Not bad, really.

Even an 18-23 point flotilla can be a supreme irritation: they're the fly that needs to be swatted because it's squadron commanding bombers or blocking one of your ships. Then need to die... I just don't like getting Luke to do it when he could be nipping at the heels of something bigger and more reliably killed. With BC and Luke, I'm almost always willing to reroll even a hit result to get that coveted hit/crit.

I prefer to focus proper guns on flotillas because of that bleeding scatter. Not that it always works (ISDII close range failed to turn up an accuracy. Things like that will happen, you will be sliced, and that womp rat murdering farm boy won't have anything to say about it either).

Even if its less important overall to kill a flotilla in the grand scheme of things, it does still net you an important advantage in activations and holes in their list.

Chances are that flotilla is doing something that they will need to try to have another piece take the role of, whether it's pushing squadrons or repairing or shuffling tokens around.

The points cost don't necessarily represent the full value of killing it, nomsayin?