Some believe that certain named models are grossly overcosted or have abilities that doesn'r really represent how that model should function.
For funsies it would be cool to discuss how to balance and/or design these guys.
I am talking about:
Boba Fett
Chewbacca
Dengar
Darth Vader (although I personally wouldn't do anything about him)
Kayn Somos
IG-88
Han Solo
These are the problem kids as far as I can see
I'd do this:
Boba; complete redesign, put him around 8-10 pts. Boba Fett is a powerful player in Star Wars, but he shouldn't be more expensive than an imperial inquisitor imo.
Chewie: complete redesign; chewie should probably cost 7-8 pts to reflect that he is indeed a mighty hero, but also a team player and not the star of the show.
Dengar: I like Dengar but as far as I see he has three problems
A) 7 pts, he is in direct contest with eNexu, rHK's and Bossk for a place on the team. All these choises are better than him.
B) His output is rediculously bad and his abilities are negated by rally and to some degree by heart of resistance.
C) he is very slow and very squishy for a cyber enhanced imperial assassin.
I would keep him at 7 pts, add a green die to his attack and give him spd 5. I would also give him + 1 Evade to reflect his move by wire reflexes.
Edit: I would give him the shoot back ability of his X-wing card and call it payback.
Kayn Somos: give him the comm card as an innare ability and reduce his cost to 6
IG-88: dump his arsenal ability and give him blue/red/yellow. Dump his cost to 10 pts and call him IG-88-B. The other 3 IG robots should be available as well, so you could play brobots in AI.
Han Solo: complete redesign. Make him 7 pts. 1 more than Lando. I would give him green/green for attack and an ability called 'sorry about the mess' that would add a red die when he was shooting at models within 3 spaces. Also 5 speed and keep cunning, add improved smugglers instinct and an ability called something like master smuggler or master of larceny or something, giving him an action to go through your command deck and pull a 'smuggler' card and take strain equal to the cost of that card. Maybe even give him another powerful ability like interrupt to make an attack once pr round when he is targetted by a model with lower cost, and add a drawback 'death mark' Han Solo is worth 9 victory points for your opponent.
Thats my two cents. What are you guys thinking?
Edited by sejestephan