So the other night I played someone at my LFGS who is good but wanted to experiment with bombs. He took Deathrain, Deathfire, and a Bounty Hunter, all loaded to the brim with bombs. I had a somewhat unique group I fly sometime for fun, which is a Fat Dengar with Serissu and N-Dru, and he killed N'Dru (which in my build he is meant to die), but overall I defeated his list pretty easily.
So it got me thinking, can bombs be competitive? I have had great success with K-Wings, specifically a Warden Squadron Pilot with EM, Conner, Seismic, Sabine and Adv. SLAM. Before this build, I had tried Prox Mines instead of Conner, and I've found out a few things:
Mines that depend on RNM suffer from the same problem that pre-fix ordinance does. Too many points for not guaranteed payoff. In the game listed above, he dropped a perfectly placed Prox mine right in front of N'Dru, which should have been his death (he had 1 Hull left). What did I roll? 3 Eyes. No Damage. I also have a game with my K-Wing (which I affectionately call a K-Bomb) which dropped a Prox Mine right on top of my enemy. What did he roll? Two blanks and an Eye. No Damage.
My second thing I've learned is that Bombs do too little damage for what they deliver UNLESS you have Sabine. That's the key. Sabine brings mines/Bombs into competitive range, I think, the only problem is that lists what would use them (I have a Jake Farrell, Poe, K-Bomb list that I love) get eaten alive by U-Boats.
So here's my question/challenge to the community.
1. Are they builds you have made with the likes of Deathrain, Deathfire, Emon, etc, that you have found to be effective and possibly competitive?
2. What would an upgrade card for the Imps and the Scum look like that mirrored Sabine, because I think they both desperately need one.
I've listed some answers to these questions of my own below in the following post.