A challenge to all Imperial Players!

By Lyraeus, in Star Wars: Armada

So the challenge is simple. Play 10 games straight without using Demolisher or Major Rhymer and post your results!

With the new waves out you have far more options and so I put the challenge to all of you.

Mikael Hasselstein has taken the challenge and done great! Are you prepared to take the challenge?

Never played either, so I should find it easy :-)

I am in the midst of such an endeavor right now.

3 games in. 1 win, 2 losses. And I'm learning so much!

And what is a challenge in that? :)

I don't think so, i did my time thanx. I just this month started including those 2 in my lists.

So the challenge is simple. Play 10 games straight without using Demolisher or Major Rhymer and post your results!

With the new waves out you have far more options and so I put the challenge to all of you.

Mikael Hasselstein has taken the challenge and done great! Are you prepared to take the challenge?

Since waves 3+4 dropped I've rarely used either as I've been playing around with new toys. So far I've been doing fine.

I won't dispute that they're both good. I think the problem is the Imperial internal meta was (perhaps still is, we're barely into playtesting the new releases) very imbalanced. This was a result of the VSD's problems* and the Imperial options suffering in long-range ship on ship fights with Rebels**. Thus the desire for any kind of effect to put a good amount of damage into a target with a very flexible delivery system was very high. Hence Rhymer and/or Demolisher. Hopefully now that we're getting less ships obsessed with black dice (not that I dislike black dice, mind you), we'll see this start to slip away but I suspect old habits die hard for a number of players.

* For the record I still field and enjoy VSDs, but you really need to use them with their awful yaw in mind at all times. They're not terribly user-friendly, I'm afraid. Why they didn't just give them the Assault Frigate maneuver chart with the speed 3 section chopped off I will never rightly know.

** Rebels both field more red dice for the points compared to Imperials and often have an easier time using them (due to side arc broadsides). It doesn't help that they get more Evade tokens in general, either, so shots back often have one of the best dice removed. It's a losing proposition for earlier-wave Imperials to get into a long-range slugfest with Rebels.

And what is a challenge in that? :)

Learning to use Raiders effectively is quite the challenge. They are great anti-squadron platforms and can be fun APT carriers. But they wither under fire from heavy ships.

what if I told you I do not play Imperials.....

HMMMMMMMmmmmmmm?

Then get your face out of the "Imperial Players" thread.

Sheesh.

No respect, these days... :D

...

Unless of course, you wish to be known as an "Imperial Playa", in which case, you need to be at a Bar in a Uniform, or it doesn't count.

OOH, OOH, Or maybe we can yell "TRAITOR" and beat you with a Light-Stick or something! :D That'd be okay, right? :D

Edited by Drasnighta

I never play with bombers, just fighter Screens. I've done fairly well for myself regardless. Saying you need those trump cards is a lie. Demo is nice to have, triple tap or not. Something I never even used, even after it came to prominence.

Playing without Demolisher and Rhymer is my current challenge. Out of the last 5 games I've played; 4 were virtual ties, the 5th I won by a large margin.

This was the fleet:

Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields


[ flagship ] Interdictor-class Combat Refit (93 points)
- General Tagge ( 25 points)
- Interdictor ( 3 points)
- Engine Techs ( 8 points)
- Overload Pulse ( 8 points)
- G7-X Grav Well Projector ( 2 points)
= 139 total ship cost


Gladiator I-Class Star Destroyer (56 points)
- Insidious ( 3 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
= 71 total ship cost


Gozanti-class Cruisers (23 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 35 total ship cost


Gozanti-class Cruisers (23 points)
- Boosted Comms ( 4 points)
= 27 total ship cost


Gozanti-class Cruisers (23 points)
- Boosted Comms ( 4 points)
= 27 total ship cost


Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 TIE Advanced Squadron ( 12 points)
6 TIE Bomber Squadrons ( 54 points)
1 JumpMaster 5000 ( 12 points)

Hard to find the points to fit demo or rhymer when you run three ISD's...

But I like Demo..... It's like taking my favourite lolly pop away.

But I like Demo..... It's like taking my favourite lolly pop away.

You dont have to take the challenge but hey that is your choice.

But I like Demo..... It's like taking my favourite lolly pop away.

You dont have to take the challenge but hey that is your choice.

Im presently having fun trying to use demo as an anti fighter platform in a almost entirely ship based list which is a challenge in itself.

Well it just so happens that I've been playing Imperial games without Demolisher or Rhymer as there's no room for them in the list I'm trying to improve with.

As it stands I'm at 1 win and 3 losses and I'll work my way towards the full 10 games. Though I base my loses not so much on my list build (and lack of Demolisher and/or Rhymer), but because I'm playing against really good Armada players. And I myself am still pretty novice at the strategy aspect of it.

Challenge accepted... was working on a win late last night with a non demo/rhymer list when my computer finally gave up the ghost... should be good to go tonight though...

Well it just so happens that I've been playing Imperial games without Demolisher or Rhymer as there's no room for them in the list I'm trying to improve with.

As it stands I'm at 1 win and 3 losses and I'll work my way towards the full 10 games. Though I base my loses not so much on my list build (and lack of Demolisher and/or Rhymer), but because I'm playing against really good Armada players. And I myself am still pretty novice at the strategy aspect of it.

Good! Keep it up! If you have questions take pictures of your turns and post them and ask questions.

Then get your face out of the "Imperial Players" thread.

Sheesh.

No respect, these days... :D

...

Unless of course, you wish to be known as an "Imperial Playa", in which case, you need to be at a Bar in a Uniform, or it doesn't count.

OOH, OOH, Or maybe we can yell "TRAITOR" and beat you with a Light-Stick or something! :D That'd be okay, right? :D

I will accept any of those appellations.

5-6 with current Tagge list. Playing squadron matchups is tough (50% of the games have been) but the results are getting tighter and I'm figuring out deployment vs matchups where I'm going to be heavily out deployed. One game was a bummer, rolled 4 damage on a Liberty from ISD front arc (leading shots produces 3 accurecy), I needed at least 5 for the ram. He rolls back from side arc 3 damage with two red for the exact amount needed to kill the ISD on turn 6. Hoping to crack squadron matchups with squadron light. I don't want to have bought a second ISD for naught :)

Best play was killing two Libs in one go. One was on 1 hull, the other full hull, zip shields, no brace. Rolled side arc and front against the full health, rolled a solid 5 damage from the side arc and hit the damage needed from the front. Then I bumped the other one and I lived with 2 hull. Had he repaired the 7 hull with repair crew prior turn he would have forced me to use Gunnery Team to kill it. This would have surely denied the kill on the other one but he failed to account for the side arc! Very close, I was sweating when he was choosing what to repair because I could see the arc and I think after 4 turns of shooting twice from the front arc he was thinking of that. It's always good to check the opponents view.

I'll upload some picks to!

Edited by Trizzo2

My current challenge is to use both in every match!

I have wanted to try something bonkers like this for a while. Now, if having no squadrons proves a bit to silly, I may swap out a Glad for some Aggressors....

Imperial Mad Science
Author: Englishpete

Faction: Galactic Empire
Points: 399/400

Commander: Admiral Ozzel

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Minefields

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Ozzel ( 20 points)
- Relentless ( 3 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 143 total ship cost

Imperial I-Class Star Destroyer (110 points)
- Skilled First Officer ( 1 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 121 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
= 69 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- Ordnance Experts ( 4 points)
= 66 total ship cost

Although rhymers rocket bowl is fun: 2x gsd, 2x gozi, Rhymer, 5x bombers, mauler, jumpmaster, and 2x advanced.

But, palsy fleet works just as well: Isd avenger, 2x raider ll overload pulse, howly, and a bunch of ties.

I have wanted to try something bonkers like this for a while. Now, if having no squadrons proves a bit to silly, I may swap out a Glad for some Aggressors....

Imperial Mad Science

Author: Englishpete

Faction: Galactic Empire

Points: 399/400

Commander: Admiral Ozzel

Assault Objective: Advanced Gunnery

Defense Objective: Contested Outpost

Navigation Objective: Minefields

[ flagship ] Imperial I-Class Star Destroyer (110 points)

- Admiral Ozzel ( 20 points)

- Relentless ( 3 points)

- X17 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

= 143 total ship cost

Imperial I-Class Star Destroyer (110 points)

- Skilled First Officer ( 1 points)

- X17 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

= 121 total ship cost

Gladiator II-Class Star Destroyer (62 points)

- Agent Kallus ( 3 points)

- Ordnance Experts ( 4 points)

= 69 total ship cost

Gladiator II-Class Star Destroyer (62 points)

- Ordnance Experts ( 4 points)

= 66 total ship cost

The list like this may work, however fifth activation and Motti would be nice (I did run squadronless double ISD list at NOVA) I would also consider adding OE instead or LS on ISD's.