Awhile ago my players were complaining that they were being hit a bit too hard since most of them didn't have high Brawn and the only armor they had was either padded armor or heavy clothes. Since the soak was maybe 2-3 they were getting hurt a lot easier than the last campaign we played (EotE).
I ruled that if they had a basic armor (padded, heavy clothes, etc.) they could combine that with a concealing robe (soak +1) in addition to their Brawn, which brought their soak up to 3-4.
Now that they are a bit further in the story and are getting more powers, and becoming more well rounded I have a character that just bumped his Brawn stat from his skill tree up and now has a soak of 5...soon to maybe he 6 if he continues the path he is on.
Have you ever made a ruling that worked for awhile but you decided to remove later? Any good ways to go about doing it?