Worst/best dice luck...

By ExpandingUniverse, in Star Wars: Edge of the Empire RPG

From last nights game - I think it was to convince some guard droids that I was Trex's newly acquired surgical droid and the update crew manifest was pending... but they ALL came up blank!! 1 green, 2 blues, 1 purple, 1 black, 1 red!!

EDIT: It may have been trying to open the maintainence hatch open in the Krayt Dragon's Docking Bay... only got 1 in Strength

Edited by ExpandingUniverse

On that roll, I think that's beating the average...

Incidentally, I make the odds of that being 1 in 41472, or somewhat less than getting 3 18s on 4d6 drop lowest.

I remember in NWN (neverwinter nights, a bioware dnd game)that someone complained that the random number generator being broken because it rolled 6 20s in a row, then someone pointed out that with the current number of acive forum users playing roughly 1 hr per day that by the odds, it should happen several times a day.

Always brings me back to the question, if you have a d10 and you already rolled a zero , what are the chances of rolling another zero.

Edited by syrath

Always brings me back to the question, if you have a d10 and you already rolled a zero , what are the chances of rolling another zero.

10% The new roll is independent of the past rolls. You'd have a one-in-ten chance of rolling a zero/ten when dropping the d10.

EDIT: Otherwise, all statistics qualify themselves at 50% - it either happens (50%) or it doesn't happen (50%).

Edited by cimmerianthief

I remember many years ago we were playing in a 3rd Edition D&D campaign setting called "Nyambe", which was basically a fantasy version of Africa (with elves, orcs, monkey people, and so on). Our first adventure had us delving into a cave to explore.

The first encounter was a nest of baby snakes. Literally, small and nearly harmless regular snakes. It was a .5 challenge rating which was a trivial task for even first level characters.

For some reason we could not roll a single decent roll. I mean one roll after another below 4 on a 20-sided die. It was like a surreal joke as we flailed away at these baby snakes round after round. The combat took forever and it was almost a total party kill. Eventually the "curse" broke and we beat them with barely any HP left. I'll never forget the incredulous shrieks of disbelief getting more and more shrill with every roll.

To this very day, over 15 years later, whenever we get into a combat in any game system and the PCs just don't seem to be able to succeed at anything I throw up my hands and say "baby snakes".

Many years ago, playing Golden Heroes. We met The Overlord, who was going to be the big bad of the campaign. He had a forcefield that none of us could penetrate, and was much faster than my idiot musclebound hero who charged into attack. So fast in fact that he attacked twice before I got a chance - a 1 (on d20), critical miss, fell on his face. And again, another 1, this time the effect was the temporary loss of one power, rolled randomly - the forcefield! I then got 2 attacks - 2 20's for critical hits!

Way back in the land before time when dinosaurs ruled the Earth and TSR was the only game in town, I ran a campaign of Top Secret for awhile. In one session, the PC's got ambushed by half a dozen enemy thugs with Uzis. Round one, three of the six NPC's rolled weapon jams. Round two, two of the remaining three rolled weapon jams. It became a running joke for awhile... never buy contraband guns in Miami.

"baby snakes".

In my old AD&D campaign it was crocodiles. Dragon? No problem. Beholder? No problem. Horde of undead? No problem. Crocodiles? Everybody run!!

Something awesome that happened recently (minor spoiler for one of the adventure books, so i'll keep it general):

A nemesis kidnapped an important NPC ally, and naturally, all the PCs give chase. Well, everyone but the face of the group, Diplomat, heavy social skills, but Brawn 1, Agi 2, useless in a fight and doesn't want to get his hands dirty.

Just when the nemesis gets to his ship and takes off, the Diplomat who hung back manages to steal a starfighter, intercepts the nemesis and opens fire (with a pool of GY thanks to stay on target maneuver): First round, he rolls a triumph, crits, and disables the hyperdrive of the enemy ship. Second round, another triumph, another crit, and destroys the sublight engines. Then, with no way for the nemesis to get away, he actually shot his ship down. I don't think my players ever cheered that much before.

In The Shadows Mark, one of the PbP games I GM on these forums, I recently had a PC an Inquisitor on their own. The Inquisitor was designed more for damage output than defence but still had Reflect 3, 20 Strain and 20 Wounds, so was rather tough. Well the PC using an Energy Bow managed to Crit on his first attack, rolling Overpowered on the chart to immediately attack again, Crit again and roll Overpowered again! After 3 Hits from a Nightsister Energy Bow that Inquisitor was knocked out cold and suffering 3 Crits. It was epic.

Edited by Richardbuxton

Always brings me back to the question, if you have a d10 and you already rolled a zero , what are the chances of rolling another zero.

10% The new roll is independent of the past rolls. You'd have a one-in-ten chance of rolling a zero/ten when dropping the d10.

EDIT: Otherwise, all statistics qualify themselves at 50% - it either happens (50%) or it doesn't happen (50%).

Unless the question is about rolling two in a row. Then it's 1/10 X 1/10 = 1/100 or 1%.

I remember many years ago we were playing in a 3rd Edition D&D campaign setting called "Nyambe", which was basically a fantasy version of Africa (with elves, orcs, monkey people, and so on). Our first adventure had us delving into a cave to explore.

The first encounter was a nest of baby snakes. Literally, small and nearly harmless regular snakes. It was a .5 challenge rating which was a trivial task for even first level characters.

For some reason we could not roll a single decent roll. I mean one roll after another below 4 on a 20-sided die. It was like a surreal joke as we flailed away at these baby snakes round after round. The combat took forever and it was almost a total party kill. Eventually the "curse" broke and we beat them with barely any HP left. I'll never forget the incredulous shrieks of disbelief getting more and more shrill with every roll.

To this very day, over 15 years later, whenever we get into a combat in any game system and the PCs just don't seem to be able to succeed at anything I throw up my hands and say "baby snakes".

you need to train more:

homer-simpson-whacking-day-o.gif

In the beginning we had several longer sessions where not a single player roll suceeded, including the Simple Cool checks after combat. :( I say player rolls because the entire luck had shifted to the GM: during one of those sessions the unarmed thugs (with GGY) in the bar brawl - that I threw in there on a whim to teach the players consequences of being dicks in a shady bar - rolled triumphs like there's no tomorrow.

I stopped the fight in the middle with the players being thrown out of the bar very unceremonously, because it completely killed the joy for a few players.