No, I mean another Major Rhymer. That way you have to choose which one to run.
One with Grit, Rogue, Bomber and 3 black vs ships
he will be in the TIE Punisher I think it is called. . . the TIE Bomber with 3 launchers.
No, I mean another Major Rhymer. That way you have to choose which one to run.
One with Grit, Rogue, Bomber and 3 black vs ships
he will be in the TIE Punisher I think it is called. . . the TIE Bomber with 3 launchers.
I'm still hoping they add a long-range Rhymer squad.
In all seriousness, I love Rhymer for the obvious power but more than that I love him because he opens up the otherwise overly crowded squadron battles, a big pet peeve of mine. I'm hoping for long range squad fire and red AS dice!
I dislike Rhymer because there is no reason to NOT take him as long as you are having squadrons in your list. He is what one would call an auto-include. And from my experience he is the only auto-include in the game. XI7 are near, as they are underpriced by a good deal, compared to the other upgrades available for this slot.
Imho FFG need to balance Rhymer and XI7.
I have to disagree, he is very far from an auto-include. Mostly I use Squadrons to take out other Squadrons and he does nothing to help that, I do not use Squadrons to attack ships (unless there are no squadrons left) as that is what my ships are for. In my local Meta the closest to an auto include would be on the rebels side.
I have to disagree, he is very far from an auto-include. Mostly I use Squadrons to take out other Squadrons and he does nothing to help that, I do not use Squadrons to attack ships (unless there are no squadrons left) as that is what my ships are for. In my local Meta the closest to an auto include would be on the rebels side.
The argument can be made to include Rhymer with a heavier anti-squadrons squadron component so once you're done mopping up enemy squadrons your surviving TIEs can take pot shots mostly command-free from the safety of the Rhymer bunker. I don't find that argument extremely convincing, but it's worth considering from time to time.
I also don't consider Rhymer an auto-include unless I'm running Imperial bomber squadrons. Then he's in every time. That is technically an auto-include but for a smaller niche. Getting an extra turn, sometimes two, of bombing out of your squadrons is worth +7 points on a TIE Bomber. The better anti-squad and dual Braces are just gravy.
No, I mean another Major Rhymer. That way you have to choose which one to run.
One with Grit, Rogue, Bomber and 3 black vs ships
he will be in the TIE Punisher I think it is called. . . the TIE Bomber with 3 launchers.
4 launch pods and 2 bomb droppers ... Tie Punisher it is called now. Was Tie Interdictor in the past.
I am so looking forward to E-Wings and Snipe.
I expect Snipe to be the Anti-Rhymer.
Apology accepted Captain Needa...
On the whole Rhymer thing, I think wave 3/4 provides a quasi-equivalent for Rebel fighters with bomber and the rerolls. But deep down, I'd love a small ship that was primarily an anti squadron ship. You know, maybe 30-40 points, with 2-3 blue AS dice. Something like a downsized Raider, but larger than the Transports.
I think the old Corellian Gunship would work well in this capacity for rebels, but maybe for a higher cost perhaps? Say the 40-50 range?
BAHAHA! THEY'VE GOT YOU FOOLED!
Ahem, okay seriously. As a friend who works at the flgs once tried to tell me, though I didn't listen then and didn't figure it out myself for sometime, and I quote "All FFG games break, and never get put back together" should have trusted him since that store has been open for almost thirty years. But I didn't, and I invested waaay to much in X-wing. And I kinda regret that now. And I'm sitting here in Armada land watching the horizon intently to see when it breaks. So that I don't go running of that cliff like I did the last one. They're certainly fun while they last though.
Edited by ForceSensitiveI might be a pedantic arse....
But at least I'm not:
BAHAHA! THEY'VE GOT YOU FOOLED!
Ahem, okay seriously. As a friend who works at the flgs once tried to tell me, though I didn't listen then and didn't figure it out myself for sometime, and I quote "All FFG games break, and never get put back together" should have trusted him since that store has been open for almost thirty years. But I didn't, and I invested waaay to much in X-wing. And I kinda regret that now. And I'm sitting here in Armada land watching the horizon intently to see when it breaks. So that I don't go running of that cliff like I did the last one. They're certainly fun while they last though.
This is only natural if the evolution only allows to add elements, and never subtracts or replaces elements. In computer games you could completely change anything - also with the risk to lose the player base if you do so. I think X-Wing and Armada are far from broken and we have those fantastic models ...
The models are great, the core rules of the games are great, the expanded content of all their games is a nose dive in slow motion. And they could fix it if they wanted to, but they have this gigundam stick up their butt about not using erratas, formats, bans, or restrictions. Which is all fine and noble on paper, but doesn't work in the end. They break their rules on this policy from time to time too, because they have no choice in some cases, which leaves players wondering why they don't use that same set of tools to solve the other pressing problems.
Sounds like you need to #LetGoOfYourAnger on it a little bit ![]()
I have. It's called not playing "X-wing: the dumpster fire of a miniature game" anymore. LOL.
Although, if in still following the games deveopment I felt they had gotten back to a reasonably balanced state, I would probably play again.
I have. It's called not playing "X-wing: the dumpster fire of a miniature game" anymore. LOL.
Although, if in still following the games deveopment I felt they had gotten back to a reasonably balanced state, I would probably play again.
oh man. Not if you read the umpteen posts about every new release ship being terrible etc....
Maybe I should actually PLAY this game.....
If you lived in my area I'd invite you to join me in actually getting a game or two in.
Thanks for that. I'd be the baby seal opponent.
Stupidly the wave that's dropping this coming week for X-wing is actually okay-ish. Only thing I've seen is the shadow caster is just a turret, that makes you THINK it's not just a turret. In fact, it has what I would consider all the strength of the classic turret plus a few niche bonuses. Having observed a few games with it I don't see anything inherently different about it other than making players think it is not a turret, while actually being just a turret that has a bookkeeping extra. But I digress.
i was wrong to quit the game some months ago.
yes, I stand by my conclusion that the environment was vastly in favor of the imperials, mainly due to the whole clonisher list(not the ship itself, the whole idea of the tripletap in the specific high activations list with few answers to counter; made it very hostile to non-rieekan rebels) as well as the rhymerbal being "equal to rebel bomber lists but easier to use due to rhymer".
however, I was such an idiot for assuming future release results based on experience of...two waves. idk if the balance has shifted towards rebels with the mighty mon karren or tarkin flotilla spam with rhymer can reign supreme.. I just know that it is now clear ffg are taking a careful approach in balancing this game. ofcourse its not perfectly balanced-no wargame is.
I want to believe that in my posts regarding quitting I was never offensive, though I know I was a bit rant-y. sorry to the community and to the ffg company for spreading stupidly unwarranted worries.
fortunately I hadn't sold my models and I was able to pick up the game again.
It's too late.

You were faithless in the presence of a Sith lord. Nothing more can be done for you.
He is part of the REBEL ALLIANCE and a TRAITOR! TAKE HIM AWAY!