I AM SORRY FFG, I WAS WRONG

By Kikaze, in Star Wars: Armada

i was wrong to quit the game some months ago.

yes, I stand by my conclusion that the environment was vastly in favor of the imperials, mainly due to the whole clonisher list(not the ship itself, the whole idea of the tripletap in the specific high activations list with few answers to counter; made it very hostile to non-rieekan rebels) as well as the rhymerbal being "equal to rebel bomber lists but easier to use due to rhymer".

however, I was such an idiot for assuming future release results based on experience of...two waves. idk if the balance has shifted towards rebels with the mighty mon karren or tarkin flotilla spam with rhymer can reign supreme.. I just know that it is now clear ffg are taking a careful approach in balancing this game. ofcourse its not perfectly balanced-no wargame is.

I want to believe that in my posts regarding quitting I was never offensive, though I know I was a bit rant-y. sorry to the community and to the ffg company for spreading stupidly unwarranted worries.

fortunately I hadn't sold my models and I was able to pick up the game again.

Edited by Kikaze

Well, I still think the game experience in overall would be better if there was no Rhymer, ...

So I assume this is the contrary of a rage quit?

You are welcome.

Edited by TheRealStarkiller

Like any thread about quitting the game threads about coming back are equally unnewsworthy.

generally on the internet the response to I QUIT threads is , fine, see you later when you come back. and most people don't draw overt attention to them not having quit.

Well, I still think the game experience in overall would be better if there was no Rhymer, ...

So I assume this is the contrary of a rage quit?

You are welcome.

I think it would be interesting. I'd like to see the kind of total system overhaul that Imperial squadrons would need to make up for his absence.

I think the key for effectively nerfing Rhymerballs is to eventually include a modification that adds 1 blue die to your anti squadron armament. It would probably be a 15 point modification, but it would really punish squadrons that group up. Then maybe people would spread out more, in an effort to mitigate that extra damage.

Apology accepted Captain Needa...

On the whole Rhymer thing, I think wave 3/4 provides a quasi-equivalent for Rebel fighters with bomber and the rerolls. But deep down, I'd love a small ship that was primarily an anti squadron ship. You know, maybe 30-40 points, with 2-3 blue AS dice. Something like a downsized Raider, but larger than the Transports.

Balance has shifted in favor of Rebels!

But not because of M'Lady...

it's because of the Yavaris, Fighter Coordination Team, Flight Commander combo!

Long live Rebel Scum!

(and welcome back)

I am so looking forward to E-Wings and Snipe.

I'm still hoping they add a long-range Rhymer squad. :D

In all seriousness, I love Rhymer for the obvious power but more than that I love him because he opens up the otherwise overly crowded squadron battles, a big pet peeve of mine. I'm hoping for long range squad fire and red AS dice!

But deep down, I'd love a small ship that was primarily an anti squadron ship. You know, maybe 30-40 points, with 2-3 blue AS dice. Something like a downsized Raider, but larger than the Transports.

I think this would be a great future flotilla.

I'm still hoping they add a long-range Rhymer squad. :D

In all seriousness, I love Rhymer for the obvious power but more than that I love him because he opens up the otherwise overly crowded squadron battles, a big pet peeve of mine. I'm hoping for long range squad fire and red AS dice!

I dislike Rhymer because there is no reason to NOT take him as long as you are having squadrons in your list. He is what one would call an auto-include. And from my experience he is the only auto-include in the game. XI7 are near, as they are underpriced by a good deal, compared to the other upgrades available for this slot.

Imho FFG need to balance Rhymer and XI7.

I'm still hoping they add a long-range Rhymer squad. :D

In all seriousness, I love Rhymer for the obvious power but more than that I love him because he opens up the otherwise overly crowded squadron battles, a big pet peeve of mine. I'm hoping for long range squad fire and red AS dice!

I dislike Rhymer because there is no reason to NOT take him as long as you are having squadrons in your list. He is what one would call an auto-include. And from my experience he is the only auto-include in the game. XI7 are near, as they are underpriced by a good deal, compared to the other upgrades available for this slot.

Imho FFG need to balance Rhymer and XI7.

I almost never use him. He is nice, but he isn't necessary. I like to spread my squadrons more, keeping them close enough to support eachother, but dispersed enough that ships can't shotgun them all to death constantly. I tend to use bombers to plink and soften up ships, threatening all around and taking advantage of weakened facings from redirect actions and whatnot. I almost never lose the squadron side of the game, and they always contribute to the effectiveness of my ships, with or without Bomber ability. Every shot counts...

I'm still hoping they add a long-range Rhymer squad. :D

In all seriousness, I love Rhymer for the obvious power but more than that I love him because he opens up the otherwise overly crowded squadron battles, a big pet peeve of mine. I'm hoping for long range squad fire and red AS dice!

I dislike Rhymer because there is no reason to NOT take him as long as you are having squadrons in your list. He is what one would call an auto-include. And from my experience he is the only auto-include in the game. XI7 are near, as they are underpriced by a good deal, compared to the other upgrades available for this slot.

Imho FFG need to balance Rhymer and XI7.

Try to not play with him and see what happens.

I'm still hoping they add a long-range Rhymer squad. :D

In all seriousness, I love Rhymer for the obvious power but more than that I love him because he opens up the otherwise overly crowded squadron battles, a big pet peeve of mine. I'm hoping for long range squad fire and red AS dice!

I dislike Rhymer because there is no reason to NOT take him as long as you are having squadrons in your list. He is what one would call an auto-include. And from my experience he is the only auto-include in the game. XI7 are near, as they are underpriced by a good deal, compared to the other upgrades available for this slot.

Imho FFG need to balance Rhymer and XI7.

There are reasons to not take him you just have to build for those reasons.

Try to not play with him and see what happens.

Humor me, Lyr. What happens?

I'm still hoping they add a long-range Rhymer squad. :D

In all seriousness, I love Rhymer for the obvious power but more than that I love him because he opens up the otherwise overly crowded squadron battles, a big pet peeve of mine. I'm hoping for long range squad fire and red AS dice!

I dislike Rhymer because there is no reason to NOT take him as long as you are having squadrons in your list. He is what one would call an auto-include. And from my experience he is the only auto-include in the game. XI7 are near, as they are underpriced by a good deal, compared to the other upgrades available for this slot.

Imho FFG need to balance Rhymer and XI7.

There are reasons to not take him you just have to build for those reasons.

Try to not play with him and see what happens.

Humor me, Lyr. What happens?

Really it comes down to you as the player.how do you overcome not having your strongest units. How do you win?

Maybe I should actually PLAY this game.....

I agree rhymer should of never been from range 1 to medium range.

As for the clonetrooper fleet build, i did a rebel version and it worke well

Until recently I built my Imperial lists to focus on killing other squads. I took little interest in running Rhymer. I however added him, and it's fun. But ultimately that's still points that you won't be spending on ships or upgrades.

I don't think he's auto include. It's just an option with a good return on investment assuming you run into an opponent who doesn't have squads or lacks a way to tie up/eliminate Rhymer quickly.

But who the hell am I? I'm my own meta. :D

But deep down, I'd love a small ship that was primarily an anti squadron ship. You know, maybe 30-40 points, with 2-3 blue AS dice. Something like a downsized Raider, but larger than the Transports.

I think this would be a great future flotilla.

So did I, that's why I made my own. :)

http://kdyards.com/ships.view.php?id=1289

But deep down, I'd love a small ship that was primarily an anti squadron ship. You know, maybe 30-40 points, with 2-3 blue AS dice. Something like a downsized Raider, but larger than the Transports.

I think this would be a great future flotilla.

So did I, that's why I made my own. :)

http://kdyards.com/ships.view.php?id=1289

I don't think a ship like this is a good idea, personally. It would pretty much make the squadron game go away. In addition to having a cheap deployment and activation, you now get a crapload of AS firepower wrapped up in a nice platform. Firing 3 blue shots at all squadrons in up to 2 arcs is really good.

I think they should just release another Major Rhymer squadron. Give him a decent enough ability, and you could change the whole face of Rhymerballs.

I'm still hoping they add a long-range Rhymer squad. :D

In all seriousness, I love Rhymer for the obvious power but more than that I love him because he opens up the otherwise overly crowded squadron battles, a big pet peeve of mine. I'm hoping for long range squad fire and red AS dice!

I dislike Rhymer because there is no reason to NOT take him as long as you are having squadrons in your list. He is what one would call an auto-include. And from my experience he is the only auto-include in the game. XI7 are near, as they are underpriced by a good deal, compared to the other upgrades available for this slot.

Imho FFG need to balance Rhymer and XI7.

I play a lot of Imperials and most of the time with a lot or max number of squadrons and I do not always include him, for various legit reasons. I play in a lot of tourneys and he isn't in every Empire squad list. You may auto-include him but not everyone.

I think they should just release another Major Rhymer squadron. Give him a decent enough ability, and you could change the whole face of Rhymerballs.

Do you just mean an ace tie bomber? They are!

Similar to rebels where running Keyan AND Nym is difficult to do points wise

No, I mean another Major Rhymer. That way you have to choose which one to run.

No, I mean another Major Rhymer. That way you have to choose which one to run.

One with Grit, Rogue, Bomber and 3 black vs ships ;)