Intel Officer

By Amanal, in Star Wars: Armada Rules Questions

Well I'm sure I've been doing it wrong and will adjust for this little nuance. At game night tonight, I'll pass it around for others and take a look at other cards and their timing. I can't tell you how many times I've forgotten Tarkin or Engineering Captain because the happen BEFORE their respective event. Kind of an apples and oranges comparison since we are talking about an after event but timing nonetheless.

Very interesting. That means Demo with IO and Ordnance Experts + Screed has always been played wrong.

So you must roll, use IO, and THEN use OE and Screed. This can really make a difference on the second and third taps.

May I ask what the second and triple taps are?

How does one play Demo properly, and what was the mix-up?

Also, is Screed all that useful, given that many ships either have upgrades that cancel die or contain tokens?

My apologies if these questions have answers that may seem obvious, I am a rebel player myself and am trying to teach the game to my only opponent. . .

Very interesting. That means Demo with IO and Ordnance Experts + Screed has always been played wrong.

So you must roll, use IO, and THEN use OE and Screed. This can really make a difference on the second and third taps.

May I ask what the second and triple taps are?

How does one play Demo properly, and what was the mix-up?

Also, is Screed all that useful, given that many ships either have upgrades that cancel die or contain tokens?

My apologies if these questions have answers that may seem obvious, I am a rebel player myself and am trying to teach the game to my only opponent. . .

1) I suggest you do a search for "triple tap", as there are a few threads that will explain it, in regards for Demolisher. TL:DR, its when you are first player, and have more ships than your opponent, so it can Move as the Last Ship in one Turn, Move and Shoot (Tap one), then activate as the first ship the next turn (Taps Two and Three - Triple tap).

2) This is kind of answered by the first... Demolisher is best used by 1st player, who also has more ships than his opponent...

3) The point here is redundancy. It can cancel a blank die to add a further critical, in the hope that you now hav emore critical dice showing than the enemy can feasably cancel (as you only need one)... Then, the use is in conjunction (generally, with demolisher), with the Assault Proton Torpedos or Assault Concussion missiles card, which is an Upgrade critical efect, and cannot be cancelled by Contain (Contain cancels only the defaultI critical effect)

Was about to answer, saw Dras in the thread, gave up typing.

One specific defense token. It need not belong to the defending ship or squadron.

OK, I understand it is only one specific defense token, but I am lost on what use it would be to use it on a ship or squadron that is not part of the attack (with the exception of Jan) as it is only for that attack?

One specific defense token. It need not belong to the defending ship or squadron.

OK, I understand it is only one specific defense token, but I am lost on what use it would be to use it on a ship or squadron that is not part of the attack (with the exception of Jan) as it is only for that attack?

because you nailed it:

Jan is one exception.

Yourself is another, if you're packing both Darth Vader and Devastator and want that to disappear right quick .

Indeed. Plus who knows what future cards will interact with it.

In any case, I was not offering strategic advice, purely rules clarity. You can IO any token on the board - whether you'd ever want to or not is an entirely different point.

One specific defense token. It need not belong to the defending ship or squadron.

OK, I understand it is only one specific defense token, but I am lost on what use it would be to use it on a ship or squadron that is not part of the attack (with the exception of Jan) as it is only for that attack?

because you nailed it:

Jan is one exception.

Yourself is another, if you're packing both Darth Vader and Devastator and want that to disappear right quick .

But if you are not using the defense tokens for that attack why would you want to do this?

Indeed. Plus who knows what future cards will interact with it.

In any case, I was not offering strategic advice, purely rules clarity. You can IO any token on the board - whether you'd ever want to or not is an entirely different point.

I am just trying to wrap my brain around some of the whys, as reading this other areas do things that never happen in my local area.

But if you are not using the defense tokens for that attack why would you want to do this?

Follow Along:

Completely Fresh, Untouched, Unused IISD Devestator (Note, Title: Veery Important) with Darth Vader, because Darth on the Dev is so Rogue One.

Has two ships in its field of arc... But basically, it has a small Side arc shot at one, and a front arc at something it really wants to kill ... But say, its a Nebulon B. Redundant tokens and all...

It goes to take its first shot with the small arc shot. It rolls its dice, declares Intel Officer on its own token ....... At which point, it uses Darth Vader to reroll its die pool. That causes the Defense Token that they targeted with Intel Officer to be discarded . The actual damage dealt to the first enemy is inconsequential.

Now, we get to the Second Shot of the Turn, and its the all important Front Arc Shot...

So we start Gathering Dice, and... Oh! look at that! I have Discarded Defense token, so with Devestator, I will be adding that one extra Blue Dice, please! ....

So now the poor enemy Neb-W with its Braces is staring down 4 Reds and 5 Blues, possibly more with a Concentrate Fire Dial...

Because you Targeted your own Token with Intel Officer, during an attack, and then spent that Defense Token (via Darth Vader's mechanic)...

Edited by Drasnighta

Dras, wouldn't using Vader + Devastator + IO add an additional blue die during the first attack? I can't check the cards right now, but IIRC they all take effect during the Modify Dice step, right?

EDIT: Not that I disagree at all with your scenario, but my understanding is that you could use the combo in a simpler situation - with a single attack against a single target.

Edited by DiabloAzul

Dras, wouldn't using Vader + Devastator + IO add an additional blue die during the first attack? I can't check the cards right now, but IIRC they all take effect during the Modify Dice step, right?

you can only apply it once per turn....

Yes, certainly only once - but in the same attack in which you use Vader and IO.

Yes, certainly only once - but in the same attack in which you use Vader and IO.

You could add it to the first attack if you wanted to, yes.... As an alternative to my explanation... But I was figuring a way that was easy to follow without adding too many "all at the same time" modifiers. :D

Fair enough, I was just wondering if I had missed something that prevented using it in this situation.

Fair enough, I was just wondering if I had missed something that prevented using it in this situation.

Not at all. As long as you are remaining in the "Modify Attack Dice" step while you do it - which you are - then it is legal.

The Hardest part of using Intel Officer now is having to declare it at the appropriate time - and that time is after you roll your initial pool, and before you start modifying your dice.

Indeed.

OK I figured out my mistake, I was thinking Vader in his fighter, as I stopped using him as a commander a long time ago.

Throwing another side winder in here.

Like the jamming field discussion, could i choose to ignore Intel Officer's card effect of "after rolling your attack pool" on the initial roll until i do a modifying roll (Veteran Gunners, Leading Shots) and then switch off my ignorance (like how some jamming field people say) so that it now satisfies "after rolling your attack pool" ?

Not unless you want to forego using it entirely for that attack.

An “after” effect occurs immediately after the specified

event and cannot occur again for that instance of the

event