Another X-wing upgrade

By dharris9308, in X-Wing

A title card for the x-wing; Dual sided card,

one side has linked fire, allows you to preform a normal 3 dice attack

after revealing your maneuver you may flip the card over

second side has dual fire, allows you to take two 2 dice attacks at the same target.

in many of the books and video games you have the ability to select your fire rate of all 4 cannons or two cannons.

Thoughts

I've thought of a similar thing for the Xwing in the past.

It would be really good at stripping tokens off fighters and really deadly against things like large based shuttles or other low defense dice ships.

And think, maybe Xwings with Stressbot (R3-A2) will be deadly and quite competitive!

This title would not be able to be free though...it can be way to good to be free.

Another x-wing fix thread!

Quota reached already though, please proceed towards the Breakfast or Gunboat lines, good sir!

This would allow you, easily, in a triple X Aces list, allow you to throw 20+ red dice. That would melt anything in its path.

I don't look at an "xwing fix" (i believe e-wing and a-wing need it more) but i believe we might get one anyway since rogue one is comming soon and we all know that FFG is going nuts at the idea of not selling a new xwing with a new paint job with the movie pilots and, more importantly, with the rogue one logo on it.

Soo, yes i believe a dual card for T65 and maybe T70 would fit ver well to the ship. My reference of the xwing in video games is rogue squadron on game cube and the little trick the xwing was able to do is (like in the movies) beeing in attack mode or having the wings closed (much like a Z95) and moving way faster.

My idea is to make a 1 to 3 point upgrade (depending on what we take on my ideas) that :

-face A : allow you to reroll up to 1 die /or/ to deal one damage if the opponent cancel 1 crit or more.

-face B : make a slam action /or/ having something similar to the tie striker but you reduce your attack value by 1.

With, on both side, the possibility to switch the visible face after a manoeuvre.

If we take the tie striker like face B, the cost must be higher because that would allow you to switch to attack mode after mooving and attack by surprise wich is exactly what was happening in rogue squadron.

Ps: the idea of switching the title side is also perfect for the star viper (wich need a lot of love, way more than the xwing) and perfectly fit it's description on the ffg mask of the pirate queen adventure book.

A title card for the x-wing; Dual sided card,

one side has linked fire, allows you to preform a normal 3 dice attack

after revealing your maneuver you may flip the card over

second side has dual fire, allows you to take two 2 dice attacks at the same target.

in many of the books and video games you have the ability to select your fire rate of all 4 cannons or two cannons.

Thoughts

No thanks.

If you're going to make an X-Wing "fix" I don't mind playing around with the idea of using the fire-link but certainly not in this fashion. On one side you have absolutely no benefit what so ever. On the other you may be giving a boost to R1 damage but if used at R3 you're likely giving up damage.

When playing X-Wing I generally ran with twin links as the compromise between RoF and damage. Linking all 4 could mean you hit harder but the slower RoF means fewer shots and no real increase in damage dealt if all your shots were landing anyway.

Where I to do something with a dual card involving fire-link I'd be looking at something to make an attack more likely to hit without boosting possible damage and counter that with something that just makes damage a bit more effective.

The only issue I see with the single-fire/quad-linked card concept is that X-Wings are hardly the only ship to do this. That's not a solid reason not to, but if you're going to introduce a card to buff a ship, it seems silly to single it out for such a questionable reason.

As I mentioned in the other recent X-Wing fix thread, though, in the old canon, X-Wings got an overhaul in the form of the T-65AC4, which sported every upgrade the chassis had undergone since it's initial construction before Incom sided with the Alliance. It was faster, tougher, more agile, and boasted heavy laser canons for it's primary armament. This is a much better reason for an upgrade card, but it doesn't change the idea itself.

As for what to do with that idea, I think it's too easy to fall into the trap of simply buffing in the sense of 'make it more powerful'. All we really need to do is make sure the X-Wing performs some function that is not immediately comparable (probably negatively) to something else. One option that springs to mind is that the X-Wing is supposed to be a multi-role fighter, but in a game like this, that just means it's 2nd best at just about everything. We need to give it some of that adaptability back, which is why i like the flip-card idea. One role we don't actually have any ships to fill at the moment is also that of anti-large ship abilities.

So...

T-65C-A4 Heavy Laser

Cannons (Single Fire)

T-65 X-Wing only. Title. Dual Card.

When attacking with your primary weapon, if you have a blank dice in your attack pool, you may reroll a defender's [Evade] result. If you have 2 or more blank dice in your attack pool, you may change one [Evade] result to a blank face, instead.

Action: Flip this card.

T-65C-A4 Heavy Laser

Cannons (Quad Fire)

T-65 X-Wing only. Title. Dual Card.

Action: Perform a free Evade action. For the rest of this turn, you roll one less dice when attacking with your primary weapon, and if your primary weapon attack hits a ship with a large base, you may cancel all your attack dice and deal 3 damage.
Action: Flip this card.
P.S. I could never find the in-lore definition of the upgraded laser canons. The standard X-Wing uses 4 Taim and Bak KX9 or IX4 laser cannons. The later upgrade to heavy laser cannons never seems to be given a designation.
Edited by InquisitorM

As you mentionned it, beeing able to do a all weapon shot or multiple single shots is something every ships with more than 1 weapon can do... While playing with the wings beeing folded makes more sens since this is definitly an xwing signature scene.

But i guess choosing between mass damages and mass damages is something people are interrested in instead of new game play like the tie striker (wich i find very attractive and technical... We could use ptl to avoid boosting, but the ennemy would knew it)

How about this, to simulate the increased fire rate:

When making a primary weapon attack, immediately after rolling attack dice, add 1 hit result for every hit result rolled. 1 evade result may cancel 2 hit results.

What that does, is on an average roll of hit, focus, blank, gives you 3 hits for the price of 2. The enemy only needs to dodge 2, so it's kept in balance.

It doesn't exactly help the X-wing do anything better than it already did, but it provides an equivalent boost to attack that the defender saw to defense. Plus, a second follow up X-wing shot on the same target gets real nasty.

Edited by nikk whyte

Titles/upgrades for X-wings:

Change one hit to crit

Torp that adds System slot

Torp that makes X-wing cheaper

Rogue squadron title dual side that adds one die to primary when two rogue ships attack same target with flip side adding evade result when within r1 of another friendly rogue title X-wing, flip when ever random condition is met