A Title I really want to see for Bombers

By SirCormac, in X-Wing

So, with LRS, and TIE Shuttle, FFG tried to fix the TIE Bomber, but really left us wanting for something truly competitive. Meanwhile, TIE Punishers continue to collect dust (and I love these ships), and K-Wings have useless ordinance pods they never use. So here is a suggestion:

Heavy Bomber

Title

You may equip up to two Modifications of cost 1 or less.

You may not equip this card unless your upgrade bar contains the Torpedo slot and the Missile Slot.

Cost: 1 Point (possibly 0, as it is a fix).

This would allow the TIE Bomber to take both the LRS and GC, making them a pretty fierce competitor. K-Wings and Punishers could do the same, as well. Also, if the new TIE only modification increases agility, this would let someone like Redline take that mod and GCs, and be a force to be reckoned with. Also, if for some odd reason you wanted to take Munitions failsafe, you could take that as well. I don't think this would make these three ships overpowered, just playable (grant it, the K-Wing is very playable now, but not in this form.)

Get on it FFG!

The problem with bombers (and ordnance to a degree) is that it's finite. You can get your big haymakers in, but once the tubes dry up that 2 dice gun isn't scratching a defender.

I know. I tried it. I was out of missiles with a half health glaive left, and couldn't make the heavily injured bombers primary attacks stick.

Edited by nikk whyte

never found you really needed GC if you took LRS and vice versa

LRS fully modded homing missiles are plenty reliable as is, and gChips won't make the range 2 restriction any less infuriating

The problem with bombers (and ordnance to a degree) is that it's finite. You can get your big haymakers in, but once the tubes dry up that 2 dice gun isn't scratching a defender.

I know. I tried it. I was out of missiles with a half health glaive left, and couldn't make the heavily injured bombers primary attacks stick.

It is not the finite but it is the over reliance on target lock weapons without that combo like deadeye R-4. Sure you can Deadeye Gamma Vets but Dead eye works better with lower pilot skill and again you still are discarding a token so you need guidance chips. LRS just televises to your opponent too much so they can work around the bombers and the bombers will never get a missile or torpedo shot off.

I can count numerous of times I have lost a bomber that still had missiles and or torpedoes on it left to fire. So yeah the finite thing is not a problem.

We need ordnance tube for normal ships and it can't be a mod unless it allows a second mod. Maybe takes up a bomb slot instead. All the ordnance platforms have at least 1 bomb slot.

We need ordnance tube for normal ships and it can't be a mod unless it allows a second mod. Maybe takes up a bomb slot instead. All the ordnance platforms have at least 1 bomb slot.

The problem with just a bomb slot is the Decimator, Y-wing with bomb load out and Firespray with Slave I would gain unlimited torpedoes unless that's what you want! Also Sabine Wren as a crew member adds a bomb slot which would allow unlimited missiles on for example the YT-1300.

Perhaps if it took up a torpedo, missile and bomb slot? And then, like the huge ship version...

When you are instructed to discard a torpedo, missile or bomb upgrade card, do not discard it.

Helps the Punisher more than anything as the K-wing loses missiles and Bomber loses bombs. Can't think of other ships that can equip it.

To complicated