As the thread-title says: This is the preliminary, but likely, make-up for the Kill Team for my coming Deathwatch campaign.
I . Player-Nt , a female player, has chosen to play an Ultramarine Apothecary. While I would have allowed her to play a female character-type from another FFG WH40K RPG (Inquisitor, Sister of Battle, etc.), and did make the offer, she has cooperatively (and thankfully) decided to be a cohesive player in playing an Astartes after group discussion.
Likewise, despite my informing her that I would be fairly liberal with Fate Points for healing-use, so the group would not "require" a healer, she has been resolute on her choice of Basic Speciality (Apothecary). Speculation (between Player and GM) is that she may work towards becoming a Deathwatch Chaplin down the road and Ranks, but it is not set in stone.
II . Player-Js , the "rules lawyer" of the group, has chosen to play a melee-oriented Imperial Fists Librarian. Originally taking my offer to use other FFG WH40K RPG classes, he had previously thought to play a Vindicare Assassin from Dark Heresy (1st Edition): Ascension with 16 Dodge-Reactions and dual-wielding Fire Selector Storm Bolters to mow down Hordes with while remaining untouched. However, he also has reasonably (and thankfully) decided to be a cohesive player as well in playing a Librarian.
Player-Js has expressed his consternation over the distinctive lack of Force Weapons; he wanted a Force Axe, but an Astartes-version does not exist in the Deathwatch books despite many Librarian miniatures featuring Force Axes. To reward his being a cohesive Player, I simply copy-&-pasted the Force Axe from Rogue Trader: Into the Storm and re-labeling it as Astartes Force Axe (they are literally the same stats).
Player-Js may be likely to change out his character after the first mission or two, in keeping with the nature of the Deathwatch's rotating membership. As mentioned in a previous forum-thread, Player-Js has more free time (despite being a full-time father of a young child) than I to pore over the books and rules. Ideally he will remain a Space Marine (just of a different sort), but I cannot rule out his returning to his 16-Dodges, dual-wielding Storm Bolters, Vindicare Assassin.
Player-Js has already selected & rolled for a mk-6 "Corvus" power armor, which also has a mk-8 chest replacement without gorget so his mk-6 helmet will fit.
III. Player-Br , the active fan of WarHammer 40,000, is playing an Ultramarines Assault Marine. He believes that Ultramarines make for the most superior Assault Marines due to their versatile +5 stat spread option and Chapter benefits. Likewise, he has chosen to use a mk-6 "Corvus" power armor in the belief it will make him a superior melee combatant rather than wearing a mk-7 "Aquila" power armor.
IV. Player-Kr , one who is not experienced to the game or the WH40K-verse, will be playing a Space Wolf Assault Marine. His character will likely be made by Player-Js.
Sadly, Player-Kr tends to lack commitment to RPG play (our group also does other gamings). While he is not a Toxic Player, or even a "bad" player, he lacks active effort &/or investment.
Even though I purchased and gifted him the DW Core Rulebook, printed out Character Sheets & Errata, and even packaged it all into an expandable file-jacket ( http://www.officedepot.com/a/products/1397422/Office-Depot-Brand-Two-Tone-Poly/ ) which could even hold the Core Rulebook (the file-jacket has a large hard-plastic pocket that fits the Core Rulebook perfectly), I (sadly) hold little hope in him even bringing this basic materiel to our RPG gaming sessions.
Nonetheless, I am willing to reward him accordingly should surprise me and play well, &/or show Player-investment. How so, for rewards, that remains a nebulous question.
V. Player-Rh , also little-to-no experience with Deathwatch & WH40K, will be playing an Ultramarine Tactical Marine. It is likely he will be the regular Squad Leader, barring exceptioned circumstance(s). Player-Rh's character will also likely be made (or heavily assisted in creation) by Player-Js.
I also gifted him with the same Player-package as Player-Kr, but I do expect him to make more effort towards playing Deathwatch and being Squad Leader, and do also plan to reward him accordingly and generously, possibly even more so than the others since they have shouldered him with the burden of being Squad Leader.
VI . While I do not have any overly alarming emotions over the Kill Team make-up, I do have some moderate concerns.
- a. First, that being the 3/5 melee Kill Team, and lack of a Devastator.
~ 1. Will this make things rough on the Kill Team when they engage multiple Hordes without sufficent ranged fire to whittle down their numbers before engaging in melee?
~ 2. Or will the bolter fire from the Tactical Marine and Apothecary be enough?
- b. Second, lack of a Techmarine. While Player-Js' Librarian should account for a good set of skills, will the lack of the Techmarine's technical skills be a problem? It seems like many Missions/Adventures from the Deathwatch series do assume a Techmarine as part of the Kill Team.
~~~~~ ~~~~~ ~~~~~ ~~~~~ ~~~~~
As stated, this is the preliminary-work on Kill Team creation; so while some character creation has been done, nothing is hard-locked yet.
I welcome any observations, suggestions, or warning signs that I may have missed.
Edited by pendrake71