You've never heard of the two Millenium Falcon list?

By Shadow345, in X-Wing Squad Lists

Han Solo (The Force Awakens) - C-3PO, Adaptability, Millenium Falcon (Original) - 50

Rey - Finn, Chopper, Adaptability - 50

Deploy Han aggressively and use damage mitigation, speed Rey in and joust to keep things in firing arc.

Against Palp Aces use Han to take out the shuttle.

I don't know if YT-1300s work when they're so barebones.

I haven't playtested any of this stuff yet, but doesn't Rey want the new Falcon title at least?

I'm not sure either will have enough to bust through Soontir with SD, AT, and Palp.

Soontir Fel with just Autothrusters, Palp and an evade token ca't be hurt by a Falcon outside of arc + range 1. The above list will really struggle against anything with that kind of defense, to say nothing of actual dice rolls. Since Han doesn't also have R2-D2, both the title and C3P0 are kind of wasted, as they can't do very much just by themselves. Han doesn't need adaptability (although its better than nothing), he needs an offensive EPT, such as predator or lone wolf in order to bump his damage up a little higher.

What you essentially have is two ships with a 3 die attack (granted, with a 360 degree arc) that only have focus or target lock to attack with. This makes it hard for you to even damage a TIE with an evade token. In the current Meta of high health and/or high agility+token ships means that you either need similar craft to compete or some with a very high damage potential. Double VCX-100s are a god example that will do better in the current meta.

If I were to try double YT-1300s, it would be along the lines of:

Han Solo (46)

R2-D2 (4)

C3-P0 (3)

Lone Wolf (2)

Millenium Falcon (Evade Version) (1)

Chewbacca (42)

Dash Rendar (2)

Adaptability (0)

Total: 100 pts.

The truly great benefit of a Fat Han list is twofold: firstly, he is worth more points on the field than any other competitive build in the game and secondly, he can't be killed by a single ship in the endgame (ignoring Whisper). This means that even if chewy is dead and Han is under half health when time is called, your opponent must still have more than 28 points on the table for them to win.

Onto the actual list strategy now. Chewy is your distraction. Fly him straight at the enemy and try to kill a ship or two before he falls. use him to block, fly onto and over obstacles and gun it away before he dies. Dahs Rendar can heal him do some crazy blocking shenanigans. Han can tank 3 damage a turn without going below half health (meaning that your opponent has to have 57 points or more on the table to win), so he should really be kept on the edge of battle where he can't be focus fired. Keep in mind that neither ship has the boost action, so they're actually quite vulnerable.

Does it make the Kessel Run in 6 parsecs or 24?

This is something you can do MANY times more effectively with two Lancers

Not as thematic, obviously, but they simply get more done on the table

The yt is something you have to bloat to make good.

ObiWonka: Not many people realise it, but a Parsec is measure of distance, not speed. It has a lot to do with the speed of light. Since the Kessel run borders on the Maw cluster - which is entirely composed of black holes (designed to keep a super-being imprisoned), going faster in your ship means that you can cut closer to the black holes without being sucked in. So what Ha was saying was "I flew the Falcon so fast that my route became only 12 parsecs in length." So regardless of how many ships you have flying the route, the measures of distance do not accumulate, they are simply different for each ship.

Ficklegreendice: Absolutely concur here. I was cringing while putting together the above list.