X-wing? A dark path?

By DUR, in Star Wars: Armada Off-Topic

I've never played x-wing in my life, but I saw a coreset on clearance for 12 bucks.

Is it worth my time? I was considering putting together a fleet of "useless" T-65's just because I like x-wings a lot, but if I don't have any hope other than getting crushed in a friendly game with such a squadron, I'd rather just build a find molds or bandai x-wing if I really want to scratch the itch.

I can't help you there.

Seven times, I've gone in to the Sentry Box with cash in hand to pick up the models I've been waiting to (re)paint into a certain scheme... But people have put me off doing so...

Buy it. It is a great game, takes a heck of alot less time than Armada, and you'll get your money's worth out of the core.

Don't think. Don't even reply. Just get up and go get the thing.

Yes, it would be worth it. Very different from armada, however.

In fact, where are you located? I have seriously over purchased x-wing stuff and would like to unload some of the excess, at a steep discount, of course. (I have, I think, 7 core sets. That's way too much).

For $12? It's almost certainly worth it if just for the novelty of having a few T-65's and Tie Ln with which to swoop around making 'cha-cheeew!' sounds.

Be aware that some groups may require you to have the new core set's damage deck (mine did) as well as for any serious kind of event. It's worth even a few expansions just to get a few neat models to put up on a shelf.*

As for its worth as a game.... well, at that price it's hard to go wrong even if you only get a few dozen games in. Your mileage may vary quite a bit: after playing Armada for so long, X-wing is just not that satisfying as a game. I play it, it's fun, but I always feel a bit tired and it's almost as if I'm missing something to make the whole experience filling. Now, the Aturi thing is a massive 'yes!' for me, and I buy models now and then as display pieces, pet painting projects, and for Aturi. The competitive side of X-wing and its deathmatch standard mode just aren't captivating.

*For the record, I bought 2 core sets, a Force Awakens set, and an additional X-wing set, 2 Y-wings, 2 A wings, a B-wing, the Falcon, the Ghost, 2 E-wings [to cut up and make 'heavy' 40K style Thunderbolts], and more than a squadron's worth of traditional Imperial fighters. So it's not like I just dipped my toes in. I don't regret the purchases, but I still am neutral on the game itself.

Edited by Vykes

Good question. This is the original core set with the red logo? And not the TFA core set with the blue logo?

...

As for its worth as a game.... well, at that price it's hard to go wrong even if you only get a few dozen games in. Your mileage may vary quite a bit: after playing Armada for so long, X-wing is just not that satisfying as a game. I play it, it's fun, but I always feel a bit tired and it's almost as if I'm missing something to make the whole experience filling. Now, the Aturi thing is a massive 'yes!' for me, and I buy models now and then as display pieces, pet painting projects, and for Aturi. The competitive side of X-wing and its deathmatch standard mode just aren't captivating.

...

This sums up nicely almost exactly how I feel about X Wing.

It's the blue one: if it was the original one with T-65's and Tie/LN's I would have snatched it up without a thought, but the T-70 is just a nasty looking ship, IMNSHO.

I enjoyed x wing for a while (it was the first collectable game that I really played). My problem with it, was it didn't take long before it seemed that every game was the same. I feel differently about the two Ffg games I play now (Imperial Assault and Armada) so I haven't quit them (although I did come close with Armada for financial reasons. But I'm glad I didn't, even if I haven't played a game since Easter!).

I enjoyed x wing for a while (it was the first collectable game that I really played). My problem with it, was it didn't take long before it seemed that every game was the same.

That's more a problem with how strong the tourney scene for x-wing is. (Which is also part of the reason the game took off so well).

There are actually other formats than the standard 100 point game, and scenarios are easy enough to create, but nobody ever plays them. The Heroes of the Aturi Cluster fan co-op campaign has done a lot to make people more open to other game modes though.

Oh, and Dur, I'll be answering your PM as soon as I can. Been under the weather today and can barely surf the net, much less inventory my stuff.

Excellent.

Come, join us on the dark side. We have cookies.

My best advice is stick to having fun and avoid the competitive scene. The competitive scene seems to have too many highly competitive players that will kill you fast with no mercy. Much better game when playing for fun.

It is okay. But FFG is still fixing the game. Many things are borked in the game. I don't like the idea of scum, but that is personal preference.

It is worth a look if only to make you appreciate Armada.

$12 for a $40 package is a good deal. IF you haven't already gotten it well too late. But what do you mean by dark path? IF you don't want to play competitive which is understandable as more wave are released and the meta shifts away from the iconic ships from the OT and more into the more obscure Disneyverse and what little is left from the EU. I can see the aesthetics of X-wing has changed considerably since Wave 3 making it look a lot less like Star Wars and more like something else.

Still there are other formats of play. Scenario missions might be closer to the games you are looking for and there is also Heroes of the Auturi Cluster which is more of a solo play format as you fly Rebel ships while facing off against a bunch of analog programmed Imperial AI. So if you don't want the Top Teir latest Wave meta that might be closer to what you would like.

At that price grab 2, its worth it for the dice and extra ships

I just tried it for the first time yesterday. I was not impressed. I took a couple of cheap A-wings and a couple of B-wings with some pretty straightforward upgrades on them, not expecting to win but thinking it would be a good exercise in learning to maneuver by driving a couple of fast interceptors and a couple of slow heavy hitters.

Little did I suspect that maneuvering didn't goddamn matter at all because my opponent brought some BS Millennium Falcon build that can shoot wherever it **** well pleases without regard for facing.

Boy that was a fun game, rolling some red and green dice back and forth until it was over.

So let me get this straight: they built a game engine on maneuvering to get shots, but then introduced ships that completely ignore the core mechanic of the game ?

Please, please never bring X-wing designers over to Armada... Next thing you know, they'll introduce ships that can shoot after moving or some craziness like that.

So let me get this straight: they built a game engine on maneuvering to get shots, but then introduced ships that completely ignore the core mechanic of the game ?

That is a problem a lot of people have complained about, and they are addressing it. They have been adding a lot of stuff lately that cares about firing arcs, so that even the old turrets, while they can shoot outside of arc, don't get very good shots.

Honestly though, it sounds like the problem was more that your opponent had a decently optimized list vs a new player. Obviously I don't know what the specific lists were, but b-wings should have done pretty well vs a falcon.

I just tried it for the first time yesterday. I was not impressed. I took a couple of cheap A-wings and a couple of B-wings with some pretty straightforward upgrades on them, not expecting to win but thinking it would be a good exercise in learning to maneuver by driving a couple of fast interceptors and a couple of slow heavy hitters.

Little did I suspect that maneuvering didn't goddamn matter at all because my opponent brought some BS Millennium Falcon build that can shoot wherever it **** well pleases without regard for facing.

Boy that was a fun game, rolling some red and green dice back and forth until it was over.

So let me get this straight: they built a game engine on maneuvering to get shots, but then introduced ships that completely ignore the core mechanic of the game ?

Please, please never bring X-wing designers over to Armada... Next thing you know, they'll introduce ships that can shoot after moving or some craziness like that.

This is the issue I'm having with the game along with being a bit obstinate in squad building since I want to play X-wing with x-wings. It doesn't seem like there is a lot of dogfighting.

Be grateful you didn't run into Dash and the Outrider. He has a turret AND ignores the rocks. Then I thought I was getting a break from that facing some TIE defenders but three green dice and an evade action plus their ridiculous dials made that rather a mess.

It is just easier to get games of X-wing than it is to get games of Armada for me.

As others have mentioned, Heroes of the Aturi Cluster might be up your alley. I don't play X-Wing and can't afford the investment if I wanted to play competitively, but I've been keeping my eye on second hand bundles with a view to using them for Aturi. I particularly like that it primarily uses the iconic ships, which I understand are not necessarily competitive in tournament play.

Has anyone else here played it? Is it worth investing in the bare bones kit necessary to run it?

I enjoy playing both Armada and X-Wing.

I don't find the "competitive" players in my area offputting, though they are hard to beat. Heroes of the Aturi Cluster is a lot of fun, but it takes some persistence and a good group.

What I do find annoying is when players from one game poo-pooh the other game (and its players). There's no point in that, and diminishes people crossing over and playing in both communities.

I enjoy playing both Armada and X-Wing.

I don't find the "competitive" players in my area offputting, though they are hard to beat. Heroes of the Aturi Cluster is a lot of fun, but it takes some persistence and a good group.

What I do find annoying is when players from one game poo-pooh the other game (and its players). There's no point in that, and diminishes people crossing over and playing in both communities.

When you say "persistence", what do you mean? I'm comparing with the investment cost of something like IA and Descent in terms of how much you have to spend to get a decent campaign experience. It seems to be a similar amount, so I'd be interested in how it plays, and how many games it takes.