So do you think that the Corellian Conflict campaign would work best as a straight up 1v1 duel? I suspect that it might, at least in some ways.
I generally have some problems with co-op games, because as a team, there is usually one GOOD way to proceed, and when there's one best choice, it takes some of your freedom away. I personally mitigate this by doing crazy things- (In Zombicide I'll often try to get the team killed by taking unnecessary chances, just because it's a purely for-fun game). Anyhow, I really am not a huge fan of sharing the battlefield with another person. In a campaign, where future missions depend on the decisions your team makes - having one bad teammate will not only ruin your game, it could ruin your month.
So do you then tell them what to do? And if so, they are no longer playing the game. An Alpha Player will emerge on either side to dominate the decisions, and then it's really just 1v1 again, with people alternating who touches each piece, and who rolls each die.
Or am I overthinking it?