Imperial Strike Fleet "Hammer of Wrath"

By matniccantelmi, in Star Wars: Armada Fleet Builds

So I originally built this fleet when I had my VSD and two Gladiators, with fighters from the Imperial fighter pack. I updated it when I got myself a Gozanti flotilla. Any advice?

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Screed

Assault Objective: Precision Strike
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory


[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Screed ( 26 points)
- XX-9 Turbolasers ( 5 points)
- Overload Pulse ( 8 points)
= 124 total ship cost


Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Assault Proton Torpedoes ( 5 points)
= 71 total ship cost


Gladiator I-Class Star Destroyer (56 points)
- Assault Proton Torpedoes ( 5 points)
= 61 total ship cost


Raider-I Class Corvette (44 points)
- Expanded Hangar Bay ( 5 points)
= 49 total ship cost


Gozanti-class Cruisers (23 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 36 total ship cost


1 TIE Advanced Squadron ( 12 points)
2 TIE Interceptor Squadrons ( 22 points)
1 TIE Bomber Squadron ( 9 points)
1 Major Rhymer ( 16 points)

The Bombers and Advanced are to follow the Bomber Command Gozanti while the Interceptors and Raider take on flanking and fighter elimination duty.

On the flagship I would go with XI7's and Intel Officer over Overload Pulse and XX-9's.

Once the fighting starts your Glads will generally want to move first to increase lifespan & the OP isn't really too useful unless it goes first in a round. XI7's force them to take it on one hull area and IO suppresses their Brace.

If you're using the raider mainly as a carrier, just swap it for a gozanti and put the points towards some engine techs/ordnance experts/an initiative bid

with only 2 bombers you might try a different fleet support, and with the saved points maybe add fire control teams to the imp2 (since you have 2 crit cards) and a glad or oe to the raider.

Edited by Daht

With your ships, I think you chose the single worst yellow objective possible. Any Reb force will choose that one immediately. Recommend you replace it with Hyperspace Assault.

With your ships, I think you chose the single worst yellow objective possible. Any Reb force will choose that one immediately. Recommend you replace it with Hyperspace Assault.

Why is that?

With your ships, I think you chose the single worst yellow objective possible. Any Reb force will choose that one immediately. Recommend you replace it with Hyperspace Assault.

Why is that?

Fire lanes generally rewards the player who is able to sit back, and move slowly through the fields of tokens, wrapping up turns worth of points scoring, and making the enemy come to them - and punishing them to do so.

Generally speaking, Gladiators are the opposite of that. Gladiators are Go Out And Punch, because they lack the ability to really hit reliably at long range - that's not their job... So you leave your tokens behind... Yes, you do tend to fend the enemy off them at the same time, but you can stretch your own ability to reliably hold onto them...

At which point, if you're taking a Point-Gaining objective, and aren't intending to take points from it, you might as well take a Non-Point-Scoring Objective that gives you a hefty advantage elsewhere.

Edited by Drasnighta

With your ships, I think you chose the single worst yellow objective possible. Any Reb force will choose that one immediately. Recommend you replace it with Hyperspace Assault.

Why is that?

Fire lanes generally rewards the player who is able to sit back, and move slowly through the fields of tokens, wrapping up turns worth of points scoring, and making the enemy come to them - and punishing them to do so.

Generally speaking, Gladiators are the opposite of that. Gladiators are Go Out And Punch, because they lack the ability to really hit reliably at long range - that's not their job... So you leave your tokens behind... Yes, you do tend to fend the enemy off them at the same time, but you can stretch your own ability to reliably hold onto them...

At which point, if you're taking a Point-Gaining objective, and aren't intending to take points from it, you might as well take a Non-Point-Scoring Objective that gives you a hefty advantage elsewhere.

I remember so many times that I leapt at the chance to pick fire lanes from my opponents lists when I was running my glad swarm. "Yes, please telegraph where your fleet will be so that I can charge in, blow you up, and then circle that token for the rest of the game"... Keep in mind thats 8 dice if you double arc the token at close range

indeed, but the trick of it is, to circle the token at close range... Which doesn't let the Gladiators off the Chain to do what a Gladiator Does Best... That's all...

Not to say its wrong...

But the question was asked as to why change, and that is what I feel the answer is: Its Not Wrong, but it is Counter-Intuitive.

Which in and of itself, can be a good thing, if you've got a plan to unsettle your opponent.

Oh I agree, definitely change that out for an objective that is better suited to your list. But don't be afraid to take it from other peoples lists... However engine techs does alot to help with contesting them...