Sell me on Finn...

By Vitalis, in X-Wing

If you are using the new Falcon title on Rey, you are probably going to end up with a lot of rounds that you don't get an action while trying to keep your target in arc. Kanan should get around this, but I'd rather spend my action on a single sure thing focus token than taking a gamble with Lando.

If you're using Rey and Finn, I'd be mighty tempted to give that last crew slot to Jyn Erso.

If you are using the new Falcon title on Rey, you are probably going to end up with a lot of rounds that you don't get an action while trying to keep your target in arc. Kanan should get around this, but I'd rather spend my action on a single sure thing focus token than taking a gamble with Lando.

If you're using Rey and Finn, I'd be mighty tempted to give that last crew slot to Jyn Erso.

There's really so many good choices.

3P0 for defense

Kanan for stress-free turning around

Jyn/RecSpec for the extra Focus tokens

Leebo, if you want an occasional boost, but still want an illicit slot for Glitterstim to play Dengaroo for a turn.

Dash Rendar crew seems pretty handy for a large ship that really wants to stay in arc (ask Brobots how much they like asteroids)

Freaking Gunner to get 4 dice, with re-rolls, again, in case you miss.

Intel Agent/Cassian to keep aces in arc.

I think I could see any one of those options on Rey/Finn and not think it's a bad idea.

If you are using the new Falcon title on Rey, you are probably going to end up with a lot of rounds that you don't get an action while trying to keep your target in arc. Kanan should get around this, but I'd rather spend my action on a single sure thing focus token than taking a gamble with Lando.

If you're using Rey and Finn, I'd be mighty tempted to give that last crew slot to Jyn Erso.

What about sticking Jyn Erso on another ship?

Also, Rey/Finn loves Glitterstim.

Freaking Gunner to get 4 dice, with re-rolls, again, in case you miss.

Gunner's a waste of points against most lists. You're already attacking with 4 or even 5 dice, the chance of you missing is low.

Edited by WingedSpider

I don't think that anyone is saying that Rey/Finn won't be an awesome combo. The complaints about Finn are all based on trying to use him on something other than Rey. Rey (and possible future ships/pilots) seem to be the reason that he is as expensive as he is.

I actually think Rey/Finn is being UNDERSTATED! As a fan on the Starvipers, I can tell you how powerful that 3 s-loop is. The falcon is a beast that doesn't NEED to have it's targets in arc, but to gain a bonus when it is just make the ship that much better. Further more, there are LOTS of upgrades for that second crew slot that helps with the stress or to gain further advantages. I have a feeling further cards (besides the new title) will further Finn's starpower.

I'm going to laugh (and necro this thread) when the "nerf Rey/Finn combo" threads start popping up. :lol:

Finn is not an instant/easy upgrade like Predator or PTL. But we shouldn't be comparing him EPTs. Crew usually needs other abilities to truly shine. Again, Finn is not as straight forward as something like Recon Specialist. He carries with him a higher risk/reward factor. I'm looking forward to trying him out and testing some new combos.

Imp and Scum have been getting instant/easy upgrades lately, though. Rebels have gotten garbage like R3 and overpriced upgrades like Finn.
It's been mentioned already, but it bears repeating. Unlike R3, there are existing upgrade combos that make Finn worth his cost but are simply waiting for a chassis. Sensor Cluster and Autothrusters would make Finn's defensive benefit easier to trigger. Once we have a Rebel crew carrier with a tech slot or native boost, Finn's cost will be more appropriate. Until then he has his place on Rey and Lone Wolf Falcons.
Assuming that ever happens. Instead we could have something like Zuckuss that Just Works.

Zuckuss is a cool ability on a lack-luster ship. It's the scum B-wing. The B-wing hasn't seen much play lately because of its cost and weaknesses at higher PS levels. The Falcon will never have the problems the G-1A does.

He means Zuckuss crew but TAKE THAT BACK THE G1A IS AWESOME :P

He means Zuckuss crew but TAKE THAT BACK THE G1A IS AWESOME :P

My Starvipers LOVE flying with G-1As.... but who the heck flies Starvipers and G-1As?!?! :lol:

Let me think of a list of every time Finn would be useful.

any ship that can reliably Target Lock

Ray (of course)

Han Solo (the old one)

A ship with predator

Lone Wolf

.

.

.

You know what I am not going to make a list, but he is great any time you get rerolls on attack dice, which frankly is not that uncommon.

Rey with Finn, Kanan, VI, and Falcon title is basically Rebel Dengar: An extremely costly big tanky hard-hitting high PS absurdly maneuverable ship that wants to constantly have foes in arc and beat them in jousting. Only thing it's really missing is a way to get a bunch of Focus consistently. Jyn Erso/Recon Specialist instead of Kanan might help, but then you lose the white S-loops.

You could put Jyn Erso on another ship, but the problem is keeping that ship in range 1-2 while keeping Rey maneuverable.

Still, Rey is a very scary ship.

Edited by WingedSpider

He means Zuckuss crew but TAKE THAT BACK THE G1A IS AWESOME :P

My Starvipers LOVE flying with G-1As.... but who the heck flies Starvipers and G-1As?!?! :lol:

Officially hijacking the thread, but ooh, how do you build them out?

we're missing

1.) trick (would be my guess as to the synergy with blank dice)

2.) snap shot

3.) prow? thrusters

4.) what's his face resistance droid (Finn on ARCs plzplzplzplz)

5.) and Hot(?) Copilot(?)

everything else we know or can read from the front row

I believe you mean Snap Snacks*

snapsnacks.jpg

Glitterstim is a good idea if you think you're going to be facing multiple attacks in one round, for sure.

I am thinking of using this build for funsies and seeing how it does:

Rey Pilot, Finn Crew, Kanan Crew, Title (turn around version), Smuggling Compartment, Inertial Dampeners, Veteran Instincts.

It's a whopping 56 points. My first version had PTL and EU, potentially awesome but waaay too expensive. At 56 I can still fit something useful into the rest of the list.

Edit because math is hard :P

Edited by Dosiere

He means Zuckuss crew but TAKE THAT BACK THE G1A IS AWESOME :P

My Starvipers LOVE flying with G-1As.... but who the heck flies Starvipers and G-1As?!?! :lol:

Officially hijacking the thread, but ooh, how do you build them out?

It's a simple list really.

2x BSE

2x R. Freelancer + FCS

The Starvipers at PS 1 move first and serve as blockers and flankers. By mid game, my opponent knows certain lanes will be blocked and flies in such a way to avoid this (which is what I want them to do). Where I force them to fly (without being blocked) leads them to be shot by 2 G-1As and 1 or 2 Starvipers.

This list wins by outflying your opponent and forcing them to choose between two bad decisions. Like any good list, the more you practice with it, the more it rewards you.

He means Zuckuss crew but TAKE THAT BACK THE G1A IS AWESOME :P

My Starvipers LOVE flying with G-1As.... but who the heck flies Starvipers and G-1As?!?! :lol:

Officially hijacking the thread, but ooh, how do you build them out?

It's a simple list really.

2x BSE

2x R. Freelancer + FCS

The Starvipers at PS 1 move first and serve as blockers and flankers. By mid game, my opponent knows certain lanes will be blocked and flies in such a way to avoid this (which is what I want them to do). Where I force them to fly (without being blocked) leads them to be shot by 2 G-1As and 1 or 2 Starvipers.

This list wins by outflying your opponent and forcing them to choose between two bad decisions. Like any good list, the more you practice with it, the more it rewards you.

Thanks, definitely stealing this to work on my blocking and positioning. Once I pick up an extra Starviper that is.

Glitterstim is a good idea if you think you're going to be facing multiple attacks in one round, for sure.

I am thinking of using this build for funsies and seeing how it does:

Rey Pilot, Finn Crew, Kanan Crew, Title (turn around version), Smuggling Compartment, Inertial Dampeners, Veteran Instincts.

It's a whopping 55 points. My first version had PTL and EU, potentially awesome but waaay too expensive. At 55 I can still fit something useful into the rest of the list.

56 points, but still way more affordable.

Here's a possible list

YT-1300 (Rey)

New Millennium Falcon title

Veteran Instincts

Finn

Kanan Jarrus

Smuggling Compartments

Glitterstim

57 points

VCX-1300 ("Chopper)

Fire Control System

Autoblaster Turret

Hera Syndulla

"Zeb" Orrelios

43 points

Two beefy ships throwing out a lot of red dice.

My Starvipers LOVE flying with G-1As.... but who the heck flies Starvipers and G-1As?!?! :lol:

Officially hijacking the thread, but ooh, how do you build them out?

It's a simple list really.

2x BSE

2x R. Freelancer + FCS

The Starvipers at PS 1 move first and serve as blockers and flankers. By mid game, my opponent knows certain lanes will be blocked and flies in such a way to avoid this (which is what I want them to do). Where I force them to fly (without being blocked) leads them to be shot by 2 G-1As and 1 or 2 Starvipers.

This list wins by outflying your opponent and forcing them to choose between two bad decisions. Like any good list, the more you practice with it, the more it rewards you.

Thanks, definitely stealing this to work on my blocking and positioning. Once I pick up an extra Starviper that is.

YOU ONLY HAVE ONE STARVIPER?!?! Blasphemy! :lol:

My favorite Starviper list (only lost 1 game with it) is:

2x BSE + AT

Kath + Expert Handling (or Predator) + K4 (or Tactician and excited about Tail Gunner!) + Inertial Dampeners (or Gliterstim)

Often I only spend 99 or 98 points insuring that by BSEs go first. Those three ships crank out a real beating and quick!

Finn is a really weird character... both in xwing and in the movies. that ability is almost derogatory.

Weird or not, he was my favorite character in the movie. I think his ability looks interesting and fun to try out.

Finn is a really weird character... both in xwing and in the movies. that ability is almost derogatory.

Weird or not, he was my favorite character in the movie. I think his ability looks interesting and fun to try out.

Finn's crew ability is useless on its own but becomes powerful when combined with someone else.

Finn's character arc is about him overcoming his self-serving cowardice and becoming an admirable person through the relationships he forms with other people, especially Rey. By the end of the movie, he's gone from running away to facing off against Kylo Ren to protect Rey even when he knows he stands no chance.

It's a perfect fit.

Edited by WingedSpider

Finn is a really weird character... both in xwing and in the movies. that ability is almost derogatory.

Derogatory? How? All he did in the movie was blank stares and sweat and breath heavily. Since the latter two are difficult to make into an ability, I'd say FFG nailed it on the blank part.

The argument against Finn really doesn't make any sense because it's omitting the facts - like people aren't going to be using him on HWKs. They will be using him either on obvious choices like Rey or a ship with Lone Wolf, but he's still pretty useful on something like the Ghost that can get TLs like nothing. Sure, it's possible to re-roll the blank and get another blank, but the odds are you'll be able to convert it into a hit. And over the course of a game, those extra potential hits will add up. Plus I've played many games where I just needed to inflict *one* more damage to kill something (even when I've had dice modification) and couldn't do it. In these instances, he's invaluable, and I would have been happy to pay those points even if I never got any use out of his defensive ability.

As such, Finn is not overcosted at all. He's very powerful for the price, and you aren't going to take him unless you build a ship that can get decent use out of him.

Nope, the point is that it's costly, requires even more to yeild something for that, rather restrictive in application and occupies a HIGHLY HIGHLY HIGHLY valueable slot.

Finn is a really weird character... both in xwing and in the movies. that ability is almost derogatory.

Derogatory? How? All he did in the movie was blank stares and sweat and breath heavily. Since the latter two are difficult to make into an ability, I'd say FFG nailed it on the blank part.

and magically happen to have a massively detailed mental map of the Starkiller base spontaneously.

Which is one of the major points in that movie that ticked me off. As a prior military guy, "Need To Know" is preached like its gospel. He's a bloody GRUNT why would he know all that stuff about the starkiller base? Unless he was at some point stationed there and actually WORKING on said weak point, how on earth would he know that thing's weak point?

I hate almost everything about EP7, but i can excuse most of it because starwars plot isnt usually very good to begin with. But wth man....just because youre a part of a military group doesnt mean you automatically know everything about its' secrets.

Edited by Vineheart01

Thanks, definitely stealing this to work on my blocking and positioning. Once I pick up an extra Starviper that is.

YOU ONLY HAVE ONE STARVIPER?!?! Blasphemy! :lol:

My favorite Starviper list (only lost 1 game with it) is:

2x BSE + AT

Kath + Expert Handling (or Predator) + K4 (or Tactician and excited about Tail Gunner!) + Inertial Dampeners (or Gliterstim)

Often I only spend 99 or 98 points insuring that by BSEs go first. Those three ships crank out a real beating and quick!

Black Sun has cut off their funding of my ventures ever since I started blowing up their soldiers with the feedback arrays I hid aboard their ships :P

Finn is a really weird character... both in xwing and in the movies. that ability is almost derogatory.

Derogatory? How? All he did in the movie was blank stares and sweat and breath heavily. Since the latter two are difficult to make into an ability, I'd say FFG nailed it on the blank part.

and magically happen to have a massively detailed mental map of the Starkiller base spontaneously.

Which is one of the major points in that movie that ticked me off. As a prior military guy, "Need To Know" is preached like its gospel. He's a bloody GRUNT why would he know all that stuff about the starkiller base? Unless he was at some point stationed there and actually WORKING on said weak point, how on earth would he know that thing's weak point?

I hate almost everything about EP7, but i can excuse most of it because starwars plot isnt usually very good to begin with. But wth man....just because youre a part of a military group doesnt mean you automatically know everything about its' secrets.

Presumably he needed to know enough of the layout to work in sanitation when he was stationed there. The whole base requires sanitation. :P

Edit: And he does say he doesn't know how to lower the shields. In fact, he may not even have known where the shields are. He just knows where his immediate superior would be.

Edited by WAC47

Even if you consider him to be 'Rey Only', the fact remains that with Rey he's bloody good. For 5 points, turning the Millenium Falcon into a 4-dice attack, agility 2 ship is really not bad, especially since it still leaves both modification slot, elite pilot talent, and action free for you to do other shenanigans with.

And, as noted, there are other uses. I can see Ibitsam being one, and the Ghost (bugger the defence die and just take a 5-dice attack) as the other.

IMO Lando is still better than the finn/rey combo defensively. With lando you are still rolling two dice looking for evades and arent reliant on the arc. Plus you get the evade if you take the title. Plus lando is 2 points less. I guess those two points go into the attack die in this situation but you need something outside rey to combo with that.

But I also think lando is drastically under valued in this game to players. I prefer him over C-3PO

green dice are never undervalued enough

honestly, Finn's defensive effect is the same as Lando's effect for me except it doesn't waste an action <_<

thats why i always pair my lando with IE

Rey with Finn, Kanan, VI, and Falcon title is basically Rebel Dengar: An extremely costly big tanky hard-hitting high PS absurdly maneuverable ship that wants to constantly have foes in arc and beat them in jousting. Only thing it's really missing is a way to get a bunch of Focus consistently. Jyn Erso/Recon Specialist instead of Kanan might help, but then you lose the white S-loops.

You could put Jyn Erso on another ship, but the problem is keeping that ship in range 1-2 while keeping Rey maneuverable.

Still, Rey is a very scary ship.

Let's see, Kyle with Recon Spec, Moldy Crow, and TLT is 33. Your suggested Rey is 55, so there would be 12 left over.

But seriously, every card FFG releases won't make Rebels superstars or work great on every ship. Finn has application, it is just limited, like a whole heck of a lot of other cards (or, you know, the bazillion cards we never see played).

Is it so bad they released a card that only works well in some circumstances?