Sell me on Finn...

By Vitalis, in X-Wing

Threepio does not trigger on a ghost even with Finn. It is almost impossible to use Finn's defensive part on anything but Rey.

Actually, why? We know that cards like gunner and Vader can trigger off of a roll of zero (old blinded pilot rules) and we know you can spend mods even if the results you roll all positive (garven, keyan)

Isn't 3po the same? If I roll zero dice, I'm still in the dice rolling phase. Finn can add results to that roll, can't 3po also check for the results of that roll?

3po triggers very specifically on dice rolls. His modification happens before the dice modification step, which means, for example, the added evade result can be juked and if you guess zero you can still spend tokens afterward to get more evade results after successfully guessing zero.

Gunner and vader trigger on attacks, not rolls themselves.

Edited by Panzeh

Right, but an attack can consist of zero dice being rolled. Gunner and old blinded pilot prove that zero is an acceptable number of dice to roll.

Right, but an attack can consist of zero dice being rolled. Gunner and old blinded pilot prove that zero is an acceptable number of dice to roll.

And you can spend tokens on zero dice attacks. But you can't trigger an ability that requires dice physically rolling to proc without rolling the dice.

C-3po.png

Right, but an attack can consist of zero dice being rolled. Gunner and old blinded pilot prove that zero is an acceptable number of dice to roll.

Edit; also "1 or more" does not include 0. See above.

Edited by WAC47

Right, but an attack can consist of zero dice being rolled. Gunner and old blinded pilot prove that zero is an acceptable number of dice to roll.

Gunner and Vader trigger after performing an attack (that misses in case of gunner). C-3PO triggers on rolling defense dice (which is why he works with cards like Lando). You may defend with 0 dice, but you don't actually roll them so 3PO doesn't trigger.

Edit; also "1 or more" does not include 0. See above.

Ah, specific wording on the number of dice. Alright, no go.

Rey with Outmaneuver, Finn, C-3P0, Engine Upgrade, and the new title is 61 points. You also have the option of replacing C-3PO with Kanan for actions after your sloops.

Outmaneuver is pretty effective on a Falcon, especially one that can sloop and has modifiers when something is in its arc.

I imagine that you could also drop some points somewhere from a Dash Lothal build and fit Finn onto the Ghost. It'll have FCS so it'll be able to modify that extra die. That's pretty gross actually.

Man, that Rey (with Kanan, for preference) looks like so much fun, but at 61 points...

Good call on the outmaneuver.

I've tested out a Rey with that loadout, but with Jan Ors and C-3PO with a Juke Comm Relay regen Poe.

It was pretty gnarly. It was also pretty fun to fly, you have a big incentive to get things in arc and actually play the game instead of just running away all game with your dumb turret.

OG Han. :)

Han

Wired

Ezra

Finn

Sloop title

Slam

Sloop into arc, gain a stress, add a blank die to your roll, add one with Finn, "Han" ability reroll all, change focuses as required, kill things. Do a green and repeat.

The dice are strong in this one ^-^

Though I would replace Ezra with Kanan, the ability to do a Sloop every turn sounds better than the ability to switch one focus to crit.

The sad part is Finn doesn't work with Autothrusters.

Why not? Range 3. Should work.

Edited by SEApocalypse

The sad part is Finn doesn't work with Autothrusters.

Why not? Range 3. Should work.

Because currently there is no ship that is capable of carrying a crew member and has a natural boost action. Thus no ship that can carry Finn can take autothrusters.

Rey w/Finn+Kanan and Title. Get a white S-Loops stressfree.

And you still have Elite slot empty. LoneWolf? VI?

Plus, FFG is going to make a lot of support ships-cards. Pair those with Rey and that's all

That's the basic build I immediately thought of. I don't think Lone Wolf is right for it, due to Rey already getting good rerolls, though it could make the times you can't get people in arc less stressful.

Outmaneuver!

This IS the EPT you are looking for. ;)

The sad part is Finn doesn't work with Autothrusters.

Why not? Range 3. Should work.

Because currently there is no ship that is capable of carrying a crew member and has a natural boost action. Thus no ship that can carry Finn can take autothrusters.

Why not? Engine upgrade gives you the Boost icon on your action bar and Autothrusters says you can only equip if you have boost action icon.

f67550d01b90a01a38c8a9b0455e8497.jpg

Autothrusters-1-.png

The sad part is Finn doesn't work with Autothrusters.

Why not? Range 3. Should work.

Because currently there is no ship that is capable of carrying a crew member and has a natural boost action. Thus no ship that can carry Finn can take autothrusters.

Why not? Engine upgrade gives you the Boost icon on your action bar and Autothrusters says you can only equip if you have boost action icon.

f67550d01b90a01a38c8a9b0455e8497.jpg

Autothrusters-1-.png

Go ahead, slap two modifications onto one ship

hint:you can't

Go ahead, slap two modifications onto one ship

hint:you can't

royal-guard-tie.png

The sad part is Finn doesn't work with Autothrusters.

Why not? Range 3. Should work.

Because currently there is no ship that is capable of carrying a crew member and has a natural boost action. Thus no ship that can carry Finn can take autothrusters.

Why not? Engine upgrade gives you the Boost icon on your action bar and Autothrusters says you can only equip if you have boost action icon.

f67550d01b90a01a38c8a9b0455e8497.jpg

Autothrusters-1-.png

Go ahead, slap two modifications onto one ship

hint:you can't

Oh but you can....

swx57-smuggling-compartment.png

Never mind.... nothing to see..... move along

for some reason I thought the smugglers comp wasn't a modification

Edited by ghotio
So you can't think of any ship that can take Lone Wolf and would like an extra attack and defence die?
LW is the only other way so far to get the defensive portion of his ability to do literally anything
It is almost impossible to use Finn's defensive part on anything but Rey.

Agreed that defence rerolls are relatively rare. My comments on future use:

  • Not sure if there is now or is likely to be a rebel ship with native boost and crew slot. I don't think there is now, but if one comes into existence then Finn+Autothrusters jumps out at me.
  • You may see a mechanic which allows you to sacrifice blank results (in the way R3 sacrifices focus results).

If I really wanted to use Finn, then to get the right mileage out of him you need to put him on a ship with defensive as well as offensive rerolls. Getting purely the extra attack die is nice, but not necessarily worth 5 points (if you got to flat out roll it, maybe). Putting him on a FCS ghost is nice for reliable 4-and-a-bit attack primary is nice, though, for breaking open palpatine aces' defences.

Rey is an obvious (and appropriate!) pairing for him, turning the Falcon into a beast of a head-on gunship.

The other one I can see:

  • Ibitsam (26) - B-wing/E(1), Lone Wolf(1), Finn(5)

This approach costs the same as equipping her with a Heavy Laser Cannon, and gets you the same number of attack dice; but when stressed she also gets two rerollable evade dice - which is good for a B-wing (it's good for any heavyweight!).

Edited by Magnus Grendel

Lone Wolf is 2, not 1, but I think Ibitsam needs PTL to ensure she's stressed to activate her ability re-roll. Otherwise, you probably take a better B-wing with Lone Wolf.

There's no question Finn is massively overcosted. For 3 points more Imperials can modify any die on the field to anything they want. 2 or 3 points would be a proper cost. At 5 he's dead on arrival.

Eh, he's legit on Rey falcon. I can see why he's 5 points there because he works on attack and defense. Compared to some of the rebel stuff in wave 9/10 which seems very conservatively designed/priced he's not the worst thing to happen.

I like Finn as a card because it's thematic, yet also a very interesting mechanical card. Especially because it actually makes the original Han Solo pilot card effective and a heavier hitter, at the cost of having to now actually fly the falcon like a proper ship and now relying on the turret.

FFG have started to show us "No, you may have a turret but we do want to make you fly effectively rather than not bother with where you are going." It gives Han options to be effective in a different way, rather than the traditional 'Fat Han' build type.

5 points is quite expensive when compared to others, however I do think he is effective and has his place. I mean there are crew we never use, there are some who only go on certain ships because they work well together. It's nothing we've not seen before. You can't stick him on anything and expect it to just work, you have to pick and choose what he goes on, an extra point of potential damage or evade is not to be sniffed at though.

Personally I think if anything this does display a problem with some people in the X-Wing community who instantly leap on something and judge it before trying it out and see how it works. You don't know for certain how well something will do until it is tested, and played.

I get that, and it's great, but those original turrets are costed such that you cannot afford to try to joust with them. They simply aren't efficient enough.

I'm going to laugh (and necro this thread) when the "nerf Rey/Finn combo" threads start popping up. :lol:

Finn is not an instant/easy upgrade like Predator or PTL. But we shouldn't be comparing him EPTs. Crew usually needs other abilities to truly shine. Again, Finn is not as straight forward as something like Recon Specialist. He carries with him a higher risk/reward factor. I'm looking forward to trying him out and testing some new combos.

I'm going to laugh (and necro this thread) when the "nerf Rey/Finn combo" threads start popping up. :lol:

Finn is not an instant/easy upgrade like Predator or PTL. But we shouldn't be comparing him EPTs. Crew usually needs other abilities to truly shine. Again, Finn is not as straight forward as something like Recon Specialist. He carries with him a higher risk/reward factor. I'm looking forward to trying him out and testing some new combos.

Imp and Scum have been getting instant/easy upgrades lately, though. Rebels have gotten garbage like R3 and overpriced upgrades like Finn.

I'm going to laugh (and necro this thread) when the "nerf Rey/Finn combo" threads start popping up. :lol:

Finn is not an instant/easy upgrade like Predator or PTL. But we shouldn't be comparing him EPTs. Crew usually needs other abilities to truly shine. Again, Finn is not as straight forward as something like Recon Specialist. He carries with him a higher risk/reward factor. I'm looking forward to trying him out and testing some new combos.

Imp and Scum have been getting instant/easy upgrades lately, though. Rebels have gotten garbage like R3 and overpriced upgrades like Finn.

It's been mentioned already, but it bears repeating. Unlike R3, there are existing upgrade combos that make Finn worth his cost but are simply waiting for a chassis. Sensor Cluster and Autothrusters would make Finn's defensive benefit easier to trigger. Once we have a Rebel crew carrier with a tech slot or native boost, Finn's cost will be more appropriate. Until then he has his place on Rey and Lone Wolf Falcons.

I'm going to laugh (and necro this thread) when the "nerf Rey/Finn combo" threads start popping up. :lol:

Finn is not an instant/easy upgrade like Predator or PTL. But we shouldn't be comparing him EPTs. Crew usually needs other abilities to truly shine. Again, Finn is not as straight forward as something like Recon Specialist. He carries with him a higher risk/reward factor. I'm looking forward to trying him out and testing some new combos.

Imp and Scum have been getting instant/easy upgrades lately, though. Rebels have gotten garbage like R3 and overpriced upgrades like Finn.

It's been mentioned already, but it bears repeating. Unlike R3, there are existing upgrade combos that make Finn worth his cost but are simply waiting for a chassis. Sensor Cluster and Autothrusters would make Finn's defensive benefit easier to trigger. Once we have a Rebel crew carrier with a tech slot or native boost, Finn's cost will be more appropriate. Until then he has his place on Rey and Lone Wolf Falcons.

This, actually. The reason Fin is so expansive is because he stacks with everything and the moment something comes out that works well with him, he is going to explode.

While most of this discussion has focused on determining exactly how useful Finn will be on non-Rey ships, can we take a moment to talk about how freaking good he will be on Rey?

Offensively, generating four hits is mean, especially with a wide front arc. It's like the Ghost, if the Ghost had a better dial and a backup 3-dice PWT. Defensively, getting another die, even part of the time, makes a 13hp ship substantially tougher.

While most of this discussion has focused on determining exactly how useful Finn will be on non-Rey ships, can we take a moment to talk about how freaking good he will be on Rey?

no because that's way too obvious

forced synergy like that, where it's only good on one thing (so far), isn't a sign of good game design imo

There's not much else to be said on Finn's reveal. I was fairly underwhelmed when I read it, but after some of the ridiculous knee-jerk discussion and a small while to think on it, Finn is probably one of the best thematic cards yet.

The card isn't going to shift any meta or counter anything specific, but the raw fact that the card works best with Rey piloting the Falcon, plus looking back at the movie where Finn needs all of the help he can get in a starship to be helpful gives the card better resonance in my opinion.

If we're lucky, today we'll see the new X-Wing pilots.