Sell me on Finn...

By Vitalis, in X-Wing

he does seem over costed for what he for does when you consider that most rebel ships that can take crew are already costed high throw in in many cases you will need an elite that will make use of it. Does seem a solid pick for crew on orginal han solo pilot card. Best ept to use with him would be lone wolf so for 7 points you basicly get an extra red and green die not bad, at least he dosnt take an action to use.

What I do like is he may mix things up a little and get players to consider using something other than VI and Push the limit

Edited by AdamGATX105

I think any Falcon rocking Lone Wolf can do good work with this card. It would definitely require a different sort of flying than you're used to, though. FCS Ghost seems pretty nasty as well. The new U-wing could be great as well.

It would be interesting to try Resistance Han with Lone Wolf and Finn. Start deep in enemy territory, lead them on a merry chase while the rest of your squad (which, granted, can only cost 47 points max) sets up for the kill.

Finn only triggers in arc.

Finn is a stormtrooper and his ability is to miss. Lol.

Hadn't spotted that! I like it!

Finn just screams to me as if it was overtuned in playtesting (someone got 5 dmg and were like "OMG OP!").

I really cant see taking Finn over Gunner, who also works well wih Rey. Now Finn w/ Rey would beat gunner vs low agi, but that isnt where the meta is.

Rey w/Finn+Gunner could work. You sacrifice defense and is expensive but she will hit pretty hard.

Edited by Deadwolf

Just remember people thought 8pts and 2 crew slots was too much for Papa Palps.

Edited by SkyWarp

right, because Finn is even close to palp's level

Finn just screams to me as if it was overtuned in playtesting.

I really cant see taking Finn over Gunner, who also works well wih Rey. Now Finn w/ Rey would beat gunner vs low agi, but that isnt where the meta is.

Rey w/Finn+Gunner could work. You sacrifice defense and is expensive but she will hit pretty hard.

he's pretty auto-include on Rey, which is probably why we was made unusable for everyone else

LW is the only other way so far to get the defensive portion of his ability to do literally anything

unless you're fond of flight instructor <_<

Edited by ficklegreendice

Just remember people thought 8pts and 2 crew slots was to much for Papa Palps.

This... so much this.

Finn is the sleeper power card in this set, everyone saying he sucks should gladly sign something promising to never use him.

Edited by Icelom

LW is the only other way so far to get the defensive portion of his ability to do literally anything

Isn't there a tech upgrade that converts blank to evade for a focus token? Granted, only the upcoming U-Wing has both Tech and Crew, but that means there are at least TWO! :P

Edit: Scratch that, U-Wing doesn't have a tech slot like I thought it did. Derp, it's a Rogue 1 ship not a Force Awakens ship.

Edited by streamdragon

If it wasn't limited to arc I think it would be great.

LW is the only other way so far to get the defensive portion of his ability to do literally anything

Isn't there a tech upgrade that converts blank to evade for a focus token? Granted, only the upcoming U-Wing has both Tech and Crew, but that means there are at least TWO! :P

No tech on the U-wing; the Bat-Ren shuttle has two techs but is the wrong faction. We'll need that Resistance shuttle to release, I think, to get Rebel crew plus tech.

LW is the only other way so far to get the defensive portion of his ability to do literally anything

Isn't there a tech upgrade that converts blank to evade for a focus token? Granted, only the upcoming U-Wing has both Tech and Crew, but that means there are at least TWO! :P

Edit: Scratch that, U-Wing doesn't have a tech slot like I thought it did. Derp, it's a Rogue 1 ship not a Force Awakens ship.

Then I looked: it's systems upgrade.

This wouldn't help defensively, but what about putting Finn on the Original Han card? You add the extra dice, then trigger.

Oh i expected Finn to be in arc, not just because of the movie scene but also ffg seems to have a hardon for "in arc" these days.

I didnt expect this crap though. I was expecting Finn to remove the PWT on the ship (it jammed) and increase its attack value in response.

5 means you have to work for it a little bit. 3 means it's all over the place.

Is this a good card for Keyan with E2? He's got a good opportunity to keep someone in arc with a variety of builds, and he can get the mods to make the extra dice matter.

That's only a point cheaper than taking an HLC. HLC hits a little harder at 3 and a little weaker at 1.

No tech on the U-wing; the Bat-Ren shuttle has two techs but is the wrong faction. We'll need that Resistance shuttle to release, I think, to get Rebel crew plus tech.

I did a spit-take here that a prequel would have the TFA unique tech upgrade.

Then I looked: it's systems upgrade.

Yeah, I realized my derp and edited. Then double edited to strike out the derp. :P

put it on an FCS ghost and it will crush your ships... 6 dice at range 1....

5 means you have to work for it a little bit. 3 means it's all over the place.

Is this a good card for Keyan with E2? He's got a good opportunity to keep someone in arc with a variety of builds, and he can get the mods to make the extra dice matter.

That's only a point cheaper than taking an HLC. HLC hits a little harder at 3 and a little weaker at 1.

Or slap FCS+HLC+E2+Finn on the B-wing for 5-dice at all ranges. Of course, you just up'd the cost of a 1-agility ship by 15 points ...

Edit: Derp. primary attack only.

Edited by Hawkstrike

He'll also pair nicely with some ordnance: Concussion Missiles, Homing Missiles, and Advanced Proton Torpedoes especially. Throw Concussions on a Rey Falcon or Lone Wolf Dash, or combine FCS, Rec Spec, Finn, and APTs for a six-die rear shot with a high probability of six hits.

Finn only works with primary attacks.

5 means you have to work for it a little bit. 3 means it's all over the place.

Is this a good card for Keyan with E2? He's got a good opportunity to keep someone in arc with a variety of builds, and he can get the mods to make the extra dice matter.

That's only a point cheaper than taking an HLC. HLC hits a little harder at 3 and a little weaker at 1.

Or slap FCS+HLC+E2+Finn on the B-wing for 5-dice at all ranges. Of course, you just up'd the cost of a 1-agility ship by 15 points ...

Nope. Finn only works on primary attacks.

That also makes for about the most expensive B-Wing ever.

Edited by WWHSD

The real problem with Finn is that he has too many restrictions for that extra die.

1. It's primary only

2. In arc

3. Gives you a blank die, necessitating spending more points on getting some way to use it.

4. Is 5 points

If you removed any one of these I think he'd be great.

If he affected ordinance I'd love to take him and Miranda and blow things up with a 6 die HM.

It's clear that they designed him to pair amazingly with Rey pilot and virtually nothing else. The FCS Lothal Finn build costs 42 points base, and considering you get a blank you only get a .5 chance that it will be worth it. Ouch.

This is a continuation of FFG overcosting abilities that simply add dice. Expose, Opportunist, and Jan are all quite overcosted for what they bring to the table.

Edited by DarkArk

put it on an FCS ghost and it will crush your ships... 6 dice at range 1....

...and put Jan nearby.

Finn is costed about the same as the punishing one title, Half the points to add a die half the time.

The real problem with Finn is that he has too many restrictions for that extra die.

1. It's primary only

2. In arc

3. Gives you a blank die, necessitating spending more points on getting some way to use it.

4. Is 5 points

If you removed any one of these I think he'd be great.

If he affected ordinance I'd love to take him and Miranda and blow things up with a 6 die HM.

It's clear that they designed him to pair amazingly with Rey pilot and virtually nothing else. The FCS Lothal Finn build costs 42 points base, and considering you get a blank you only get a .5 chance that it will be worth it. Ouch.

This is a continuation of FFG overcosting abilities that simply add dice. Expose, Opportunist, and Jan are all quite overcosted for what they bring to the table.

He is really strong on original Han Solo as well, and my guess in many other locations where you can get re-rolls. (stupid good on original Han Solo)

Finn has a few creative uses.

B-wing with FCS

VCX

Falcon

Ezra w/ PTL

While Finn as crew on a Rey Falcon is the obvious use, I'm more excited about him being on a VCX! The Ghost is a bit ship without a natural turret that needs to make all of its shots count. It has many ways of gaining rerolls, so adding a blank die to a natural 4 attack die ship has me excited!

The real problem with Finn is that he has too many restrictions for that extra die.

1. It's primary only

2. In arc

3. Gives you a blank die, necessitating spending more points on getting some way to use it.

4. Is 5 points

If you removed any one of these I think he'd be great.

If he affected ordinance I'd love to take him and Miranda and blow things up with a 6 die HM.

It's clear that they designed him to pair amazingly with Rey pilot and virtually nothing else. The FCS Lothal Finn build costs 42 points base, and considering you get a blank you only get a .5 chance that it will be worth it. Ouch.

This is a continuation of FFG overcosting abilities that simply add dice. Expose, Opportunist, and Jan are all quite overcosted for what they bring to the table.

He is really strong on original Han Solo as well, and my guess in many other locations where you can get re-rolls. (stupid good on original Han Solo)