Ok i see the combos. The C3PO and Lone Wolf sheanigans....but 5 pts for card that does nothing on its own and needs to be comboed?? Somebody has been drinking at FFG? Unless i miss some really game breaking combo.
Sell me on Finn...
yeah, just put him on Pilot Rey. its almost as if they intended the combo to work like that or something.
an upgrade designed to only work with one dang pilot is pretty garbage
so FFG was half right
the garbage
will do
if you like trash, I guess you'll like this crew card?
it seems costed to
only ever be used with Rey
, because **** all the other rebel ships that could've used it right?
if it was priced properly, anything with re-rolls would've loved it. Imagine FCS Finn gunner ghost that didn't run you an extra 12 points...
Edited by ficklegreendiceHe works on his own. Take a target lock.
take luke gunner with FCS on a ghost.
Yeah, 5 points for the Outrider title is totally wasted points right?
Adding an extra die to primary attacks is not a small thing. True, it doesn't help when you're rolling bare dice, but a lot of things don't.
if it was priced properly, anything with re-rolls would've loved it. Imagine FCS Finn gunner ghost that didn't run you an extra 12 points...
12 points is the cost of Punishing One, and while "+1 die to attacks" is pretty much where the similarity ends you're still looking at 12 points for +1 red and a reroll. Like I said in the other thread, I could have seen him a point cheaper, but below that? Nah.
Adding an extra die to primary attacks is not a small thing. True, it doesn't help when you're rolling bare dice, but a lot of things don't.
if it was priced properly, anything with re-rolls would've loved it. Imagine FCS Finn gunner ghost that didn't run you an extra 12 points...
12 points is the cost of Punishing One, and while "+1 die to attacks" is pretty much where the similarity ends you're still looking at 12 points for +1 red and a reroll. Like I said in the other thread, I could have seen him a point cheaper, but below that? Nah.
punishing one is also a PWT
Finn? in arc
also a guaranteed fail without re=rolls; punishing one is an extra die
also a crew card; not a title. that's some valuable real estate you're wasting
Edited by ficklegreendicean upgrade designed to only work with one dang pilot is pretty garbage
so FFG was half right
the garbage
will do
if you like trash, I guess you'll like this crew card?
it seems costed to only ever be used with Rey , because **** all the other rebel ships that could've used it right?
![]()
if it was priced properly, anything with re-rolls would've loved it. Imagine FCS Finn gunner ghost that didn't run you an extra 12 points...
Kinda wish I could fly him on Nora but that would require a Shara Bey combo for another TL. Or LW, or Predator.
Edited by Polda
an upgrade designed to only work with one dang pilot is pretty garbage
so FFG was half right
the garbage
will do
if you like trash, I guess you'll like this crew card?
it seems costed to only ever be used with Rey , because **** all the other rebel ships that could've used it right?
![]()
if it was priced properly, anything with re-rolls would've loved it. Imagine FCS Finn gunner ghost that didn't run you an extra 12 points...
Kinda wish I could fly him on Nora but that would require a Shara Bey combo for another TL. Or LW, or Predator.
you can, it's just hideously overpriced and anti-synergy with her ability
tailgunner continues to be better
the sad thing is Finn could've made Shara useful!
just bb-8 and PTL; ignore her pilot ability unless you don't have a shot
phantom out the front; firespray out the back (sorta; blank die throws things off a bit)
but for 5 points? **** no
Adding an extra die to primary attacks is not a small thing. True, it doesn't help when you're rolling bare dice, but a lot of things don't.
if it was priced properly, anything with re-rolls would've loved it. Imagine FCS Finn gunner ghost that didn't run you an extra 12 points...
12 points is the cost of Punishing One, and while "+1 die to attacks" is pretty much where the similarity ends you're still looking at 12 points for +1 red and a reroll. Like I said in the other thread, I could have seen him a point cheaper, but below that? Nah.
punishing one is also a PWT
Finn? in arc
also a guaranteed fail without re=rolls; punishing one is an extra die
also a crew card; not a title. that's some valuable real estate you're wasting
I mean, I did say "that's where the similarity ends". But for the same cost as Punishing One, you're getting the rerolls from FCS to make Finn not "a guaranteed fail" (at least most of the time). When you have the reroll, there's only a minor difference between "adds a die" and "adds a blank".
And yes, crew not title, but given that his main homes would be ships with existing titles (Ghost, Millennium Falcon[x2], Pivot Wing, Alliance Overhaul[?]), him being a crew slot instead of a title is actually a good thing.
Like I said it's not a perfect comparison, but I do think you're underselling adding a (granted: blank) die to primary attacks, even if they are in-arc only.
Hmm. What's the ARC dial like? Combine with Targeting Astromech: red maneuver, TL, shoot, pick up Finn's blank, reroll with TL.
Anything that combos with FCS gets benefit: B-wings, Ghost, U-wing. It's ridiculously expensive, but a way to throw five-dice shots at all ranges when combined with an HLC on a B-wing, or six dice at range 1 on the Ghost.
As Dutch Vander's wingman there's some benefit. Too bad you can't put a crew on Horton Salm.
Edited by HawkstrikePretty Much any ship that can reliable re-roll dice will love fin. With a re-roll its a 50% chance to add an extra damage with a re-roll and focus its even better, and one extra damage is massive.
In fact i was supper excited for fin once i read him, he is defiantly a power card and i can envision using him allot. (add him to the old han solo! boom the falcon is a 4 dice primary)
As always it will take some time to know for sure.
Adding an extra die to primary attacks is not a small thing. True, it doesn't help when you're rolling bare dice, but a lot of things don't.
if it was priced properly, anything with re-rolls would've loved it. Imagine FCS Finn gunner ghost that didn't run you an extra 12 points...
12 points is the cost of Punishing One, and while "+1 die to attacks" is pretty much where the similarity ends you're still looking at 12 points for +1 red and a reroll. Like I said in the other thread, I could have seen him a point cheaper, but below that? Nah.
punishing one is also a PWT
Finn? in arc
also a guaranteed fail without re=rolls; punishing one is an extra die
also a crew card; not a title. that's some valuable real estate you're wasting
I mean, I did say "that's where the similarity ends". But for the same cost as Punishing One, you're getting the rerolls from FCS to make Finn not "a guaranteed fail" (at least most of the time). When you have the reroll, there's only a minor difference between "adds a die" and "adds a blank".
And yes, crew not title, but given that his main homes would be ships with existing titles (Ghost, Millennium Falcon[x2], Pivot Wing, Alliance Overhaul[?]), him being a crew slot instead of a title is actually a good thing.
Like I said it's not a perfect comparison, but I do think you're underselling adding a (granted: blank) die to primary attacks, even if they are in-arc only.
I'm not underselling it
it's a great ability
it's not five points great, except arguably on a single pilot who doesn't have to invest extra to make it do something useful
Edited by ficklegreendicei cannot understand who the initial reaction is even remotely negative. this card is expensive because it's really good!
on any ship with reliable re-rolls, it turns a 3 dice gun into a 4 dice one, or a 4 dice gun into a 5 dice one. Heck, at range 1, the VCX gets 6 dice!
any ability that adds dice in X-wing is extremely powerful and will be costed accordingly. there are tons of combos that work really well with Finn, so instead of whining, maybe think about what they might be.
I think any Falcon rocking Lone Wolf can do good work with this card. It would definitely require a different sort of flying than you're used to, though. FCS Ghost seems pretty nasty as well. The new U-wing could be great as well.
I'm not underselling it
it's a great ability
it's not five points great , except arguably on a single pilot who doesn't have to invest extra to make it do something useful
On this I sort of agree. I don't know about 2 points, but 4 or possibly, possibly 3 would have been better. 5 is steep, but worthwhile in the right ships.
I'm not underselling it
it's a great ability
it's not five points great , except arguably on a single pilot who doesn't have to invest extra to make it do something useful
On this I sort of agree. I don't know about 2 points, but 4 or possibly, possibly 3 would have been better. 5 is steep, but worthwhile in the right ships.
Worthwhile on the right ships... so if you costed it down it would be over powered on the right ships then? so the card is costed well then by your own standards? Not all cards work well on all ships... wtf people.
i cannot understand who the initial reaction is even remotely negative. this card is expensive because it's really good!
because it's not even remotely good enough to be five points
it's really not that difficult to understand
it seems priced exclusively because of yt-1300 Rey, which **** over all the other rebel ships it could've been interesting on
and Rey herself is pretty ****** because yt-1300s still don't do well against torp scouts and TLTs
Edited by ficklegreendiceFinn is a stormtrooper and his ability is to miss. Lol.
5 means you have to work for it a little bit. 3 means it's all over the place.
Is this a good card for Keyan with E2? He's got a good opportunity to keep someone in arc with a variety of builds, and he can get the mods to make the extra dice matter.
because it's not even remotely good enough to be five points
So you can't think of any ship that can take Lone Wolf and would like an extra attack and defence die?
Is this a good card for Keyan with E2? He's got a good opportunity to keep someone in arc with a variety of builds, and he can get the mods to make the extra dice matter.
I'd hesitate on the B-wing. For similar points he could just take an HLC instead.
Edited by Blue FiveI think any Falcon rocking Lone Wolf can do good work with this card. It would definitely require a different sort of flying than you're used to, though. FCS Ghost seems pretty nasty as well. The new U-wing could be great as well.
It would be interesting to try Resistance Han with Lone Wolf and Finn. Start deep in enemy territory, lead them on a merry chase while the rest of your squad (which, granted, can only cost 47 points max) sets up for the kill.
Finn at 5 points seems a little pricey. On a Falcon with Rey though... 4/5 dice attacks are nothing to sneeze at and she gets the free rerolls. The extra defense on an already sturdy ship won't hurt either.
I'm looking at it like this; over the course of a match how many times can I get Finn to trigger with re-rolls to make back his cost? If I re-roll the extra dice on defense twice to evades then I'll consider it worth the points. If I can re-roll attacks and defense twice each that is a lot of extra results for five points. I would be inclined to use Gunner or Luke to double down on the ability but palp aces is popular in my area.
5 means you have to work for it a little bit. 3 means it's all over the place.
Is this a good card for Keyan with E2? He's got a good opportunity to keep someone in arc with a variety of builds, and he can get the mods to make the extra dice matter.
Perhaps with FCS equipped.
Problem there is you want to ideally be stressed with a target lock to make the most of the 4 (possibly 5) dice.
That paints an even larger target on poor Keyan.
Worthwhile on the right ships... so if you costed it down it would be over powered on the right ships then? so the card is costed well then by your own standards? Not all cards work well on all ships... wtf people.
Well, it's a question of whether you price for the average or the fringe case. PTL is worth probably more than 3 points on Soontir, but practically worthless on numerous ships/pilots. As such, Finn is probably not in general worth a full 5 points (definitely 4). But on a select few ships, that's 5 points I will happily spend.
Finn is a stormtrooper and his ability is to miss. Lol.
lol I didn't think of it that way