The Garbage Will Do

By streamdragon, in X-Wing

Anyone got theories as to why Burnout SLAM is large only?

I would've loved shoving that thing on a pack of Z-95s, to say nothing of their meatier cousins.

I didn't notice the large ship only restriction for Burnout SLAM. :(

For some reason this bothers me the most of todays revealed cards.

It's so random and arbitrary to make it large ship only.

How befuddling

Totally agreed. If you're OK with Aggressors careening around the map like lunatics (wheeeeee!), and the Shadowcaster being able to do it with a speed 5 large base , then why care about small ships doing it?

Z-95: OK, so you can go for the, um, turn 1 block. That's hilarious, but it's a heck of a gamble.

Kithraxz: What, you were worried Talonbane was going to become somehow useful?

G1A: Same question, though 4LOM might've had some profit to the stunt (Move, SLAM, PTL or something, pass off stress, laugh)

StarViper: ...can do literally nothing funky the Aggressor couldn't do as well.

Thematically, it's senseless - the original SLAMming craft was small based to start with. Mechanically, I don't get it either.

SLAMing is better on small bases, though, mostly

sure you don't get the distance, but you don't get the 4 times chance of obstacles/bumps/table-edge-of-death

more importantly , weapon's disabled represents a larger part of your list getting taken out of the fight for a turn

sooooooo....10 pages in. Bad set? Good set? Tournament players happy or unhappy? Film at 11!

Finn is great on the Ghost. But also Rey, she pairs well with Hera crew on a stressed Ghost.

It's definitely good, but I wouldn't call it great yet. Taking the most common Ghost build I've seen (Lothal Rebel with FCS, Hera and Han) and replacing Han with Finn gives you a 0.2 average damage increase across the board (3.5 vs. 3.27 and 4.25 vs. 4.05 at range 1). This is obviously better in a vacuum, but I'm not sure if 0.2 extra damage for 3 points makes the Ghost more cost-effective or less.

Hey Soontir, meet Whisper after he gets blasted out of the meta :P

Finn is great on the Ghost. But also Rey, she pairs well with Hera crew on a stressed Ghost.

It's definitely good, but I wouldn't call it great yet. Taking the most common Ghost build I've seen (Lothal Rebel with FCS, Hera and Han) and replacing Han with Finn gives you a 0.2 average damage increase across the board (3.5 vs. 3.27 and 4.25 vs. 4.05 at range 1). This is obviously better in a vacuum, but I'm not sure if 0.2 extra damage for 3 points makes the Ghost more cost-effective or less.

He does allow for a distinctly nontrivial increase in maximum firepower, with fewer restrictions than Opportunist or Expose involved. And the additional die on defense, provided you've some mechanic that lets you modify it.

He'd have been great with Autothrusters, and incredible with Palpatine, which is pretty funny all told. ;)

Finn is great on the Ghost. But also Rey, she pairs well with Hera crew on a stressed Ghost.

It's definitely good, but I wouldn't call it great yet. Taking the most common Ghost build I've seen (Lothal Rebel with FCS, Hera and Han) and replacing Han with Finn gives you a 0.2 average damage increase across the board (3.5 vs. 3.27 and 4.25 vs. 4.05 at range 1). This is obviously better in a vacuum, but I'm not sure if 0.2 extra damage for 3 points makes the Ghost more cost-effective or less.

With Ezra it's 3.43 and 4.21 expected, with 1.4 and 1.6 expected crits. Think I'll stick with Ezra.

I'm not thrilled about Han Solo. I've never really been a fan of once and done type abilities. A much more useful, but similar ability would be to take 1 action to prepare a hyperspace jump and another to use it putting him anywhere on the map outside of range 3 (or even 2) from any enemy ship.

the sky is falling - yet again.. :rolleyes:

Yup, and threads like this reminds me why I stopped posting here nearly as much and why people like VS and others have basically left.

I keep checking the boards but until there's something more interesting then yet another 'Palp breaks the game', 'Scum is OP'ed' and 'New expansion sucks' threads to read... I just don't bother responding much.

Same. Between this and FFG not moderating the boards to keep stale odor of teenaged masculinity from permeating far too many of the threads, it's not really worth much of my time.

I'm not thrilled about Han Solo. I've never really been a fan of once and done type abilities. A much more useful, but similar ability would be to take 1 action to prepare a hyperspace jump and another to use it putting him anywhere on the map outside of range 3 (or even 2) from any enemy ship.

And also insanly overpowered.

I think this set looks FUN.

On the rare occasion I use Han, I'll probably stick to the Rebel version. The models look good (even though like many I already painted a black T-70). Resistance Chewie will have a place, and so will Rey as both crew and a pilot. I think Finn, used well, could be very effective. Not everything in the set is perfect, but everything previewed is playable.

You know, play? That thing we do for fun? Forget the negativity of the tourney meta minds, and remember that this game is supposed to be a fun, thematic immersion in Star Wars. I think tournament think often makes a lot of people forget to enjoy playing with their toys.

Snuggling Compartment.

I'm a fan, it will play with way more impact than just skirting the edge. The front arc stuff will be nice to see in action.

5 points for Finn seems a bit steep.

seriously, that's a 2 point card

technically, cards that don't do anything by themselves should be 0 points

FFG is really ******* over the poor guy, which is sad because he could've been great at the right cost/combo

at least we get pseudo-moldy?

The only reason I can think they priced him at 5 is because there is some unforseen combo that would just be completely broken if he was lower.

Just need a 3 dice attack ship that has both a crew and tech slot. (Weapon Guidence)

I was playing around with Rey and Finn combo and it really does annoy people with C3PO, Lone Wolf and thr original title.

Call 3PO for 1. Roll 1. That's 2 evade. Add Finn blank and re roll for a third evade. Add evade token.

Falcon just dodged a four dice attack.

Also, Finn works against tractor beams, Wedge and anything else that reduces your agility.

What's more, add in Glitterstim and you have a strong defence ship against swarms, especially if you add in Countermeasures.

Finn on a CR-90 either saves you an energy, OR adds a 6th attack die. That's not nothing.

I think people are underthinking Finn. He's a great offensive upgrade on any ship with rerolls- Predator or Target Lock or something else. On some ships he's also a nice defensive buff.

Ironically, Young!Han is the second best Falcon pilot to pair with Finn.

Dash is willing to pay 12 points for a 4 die attack that can't crit, and has a huge blind spot. Why shouldn't Cassian Andor, or... Heck! A 5th attack die on the VCX-100 pilot of your choice!

I like him. He's worth 5 points as an offensive upgrade, and if you can get his defense upgrade to proc, he's worth even more.

Outside Ray, as a crew and Titles for Falcon/T-70 ... there is nothing special in this box.

I'm 100% sure that Old Had ability was simply better point/performance ratio, same as Cheewie (new is fun, but not as that competitive if I can be honest).

Finn points is a bad joke.

Time will show, but I'm not seeing this set as must have.

I think this box will be a low priority for a lot of people. With Wave 9 released around the same time, people will be buying that instead is my guess.

sooooooo....10 pages in. Bad set? Good set? Tournament players happy or unhappy? Film at 11!

Good set. Not outstandingly uber-amazing, but no absolute dogs so far.

sooooooo....10 pages in. Bad set? Good set? Tournament players happy or unhappy? Film at 11!

Bad set. No new ship, buffing 2 ships that where already OK. Two different cards for same pilot/title (on the same ship!) is stupid.

Last moment for FFG to make easy money on TFA before the new SW movie.

Han is a bit meh, Rey is awesome, but Chewie is the one that intrigues me the most. I intend to give this a go when the set comes out:

52 Chewie w/ Pred, Ezra, C3P0, Smuggler's compartment, SLAM.

48 (4x) Bandits.

Not sure if it's good, but if there's one thing I know, it's that bandits love to die.

Holy sh**! FINN! The HWK finally has a 2 dice primary :D

5 points for Finn seems a bit steep.

seriously, that's a 2 point card

technically, cards that don't do anything by themselves should be 0 points

FFG is really ******* over the poor guy, which is sad because he could've been great at the right cost/combo

at least we get pseudo-moldy?

It's not hard these days to get quality dice modification, on both offense and defense. Sure, Finn is only a smart choice on ship builds that can do so, but on those ships he's really close to being +1 Attack and +1 Agility. Compare to other upgrades that allow for similar stat increases (Punishing One, Jan Ors pilot, Zuckuss pilot, Opportunist, Expose, Stealth Device, Countermeasures) and he's looking really good.

His most natural homes will be on Rey or (classic) Han or (new) Han + Lone Wolf (all with the new MF title), which is pretty darn thematic if you ask me. On those builds, I can see why he seems like a reasonable 5pt investment (he makes the Falcon close to a 4 attack, 2 Agility ship). These possibilities alone seem to justify Finn's cost. He may also find a home on Shara Bey, where he can increase attacks from both her front and rear arcs and doubles her agility. Couple with Lone Wolf or Predator or give her VI and simply Target Lock for her actions when she can afford to go aggressive. If she is being targeted, Focus and rely on your increased defense.

Saying Finn is not worth 5pts is like saying Gunner is not worth 5pts because Gunner sucks on a TLT HWK. True...but an upgrade's value is not dependent on reconciling its value on each and every ship build you put it on. It's determined by figuring out what it's worth in it's best builds. And Gunner, while worth 0pts on a HWK with TLT, was clearly worth 5pts on a Falcon or Decimator during those ships' heydays.

Sort of like saying Expose sucks because its only place is on a Decimator. We also haven't seen the Rebel Brick, which almost certainly take a Tech slot and WILL allow you to modify that blank.

Sort of like saying Expose sucks because its only place is on a Decimator. We also haven't seen the Rebel Brick, which almost certainly take a Tech slot and WILL allow you to modify that blank.

Expose is a fairly weak option on a decimator and the U-wing does not have a tech slot, and even if you did, you only gain anything from Finn if you don't already roll a blank AND you don't have any eyeballs rolled. Otherwise, even with weapons guidance you gain very little from your huge investment.

Edited by Panzeh

I guess the question you have to ask is, "how many times would Finn need to proc to be worth 5 points?"

It is all RNG, but that is why we play a dice game. I think if I got an extra damage in my attack roll every other attack, that would definitely be worth it! Because of arc restrictions, it may be more like 1 in 3 attacks will net in an extra damage with a ship like the Falcon, but on a VCX I think it adds a lot of threat value to your ship. The value of moving from a 4 dice primary to 5 dice is huge. That pushes the whole damage bell curve to the right, and is going to make token stacking in arc a much scarier prospect for enemy ships.

I think that Finn will really only be seen on 2 ship lists at the moment because he really wants his ship to take Lone Wolf, and that doesn't do well with many ships on the table. That seems like the biggest factor limiting his use, because I for one don't see many 2 ship rebel lists anymore.

A moot point, but Finn would be awesome with Scum Boba... :wub:

TL;DR - Finn has the chance to make his points back, depending on how much you value each point of damage that he does. I personally think if he pushes through 3-4 damage in the course of a game he would be worth it.

If Finn gets to reroll his die into an evade or focus twice then he's worth more than stealth device. But that's with defensive rerolls...

You know, play? That thing we do for fun? Forget the negativity of the tourney meta minds, and remember that this game is supposed to be a fun, thematic immersion in Star Wars. I think tournament think often makes a lot of people forget to enjoy playing with their toys.

Talking about fun is hard,because it's subjective. You think this expansion is fun, maybe I don't. Are any of us wrong? Absolutely not.

Talking about competitivity is easier because there is a whole set of objective benchmarks to compare against and discuss.