The Garbage Will Do

By streamdragon, in X-Wing

5 points for Finn seems a bit steep.

seriously, that's a 2 point card

technically, cards that don't do anything by themselves should be 0 points

FFG is really ******* over the poor guy, which is sad because he could've been great at the right cost/combo

at least we get pseudo-moldy?

The only reason I can think they priced him at 5 is because there is some unforseen combo that would just be completely broken if he was lower.

Has anybody else thought about shadowcaster's using burnout slam on turn 1 to 5 forward and then 5k turn behind enemy ships?

VERY interesting and useful pilot and upgrade cards!!

Rey and Rey work well together

confirmed they are related!

You mean....Reylated!

Can we see anything Chewie pairs with well outside of Zs? His ability is great, but it is going to be hard to fit enough ships in there to really make it worthwhile.

BIGGS!

Han Solo crew card may not be huge only but he might as well be. There is...literally no reason to ever use him except on a ship that cant get focus tokens lol

Cant even say he's a good fallback because unless you happened to not have a focus that turn and rolled a bunch of focus and had a banked targetlock, still wont help much lol. Rather use that slot for Ezra which would only be 1 crit in that scenario but also 1 crit in many, many others.

VCX's with FCS disagree with you fully.

Sadly, Dash crew is a much better fit for that second VCX crew slot. Being able to ignore obstacles during the combat phase is huge, especially since you'll probably want to take a focus for your action when you move at PS3, as you won't know who will be available to shoot during combat.

The first crew slot will always be occupied by Hera.

People actually take actions with the VCX? I thought you just buried it in stress tokens. :P

All I can say is that I loved HotR as soon as it was announced.

Now we've seen some of the cool things that come with it? Get off my bandwagon!!!!

Infiltrating Han .

That's insane.

Cheers

Baaa

.

The first crew slot will always be occupied by Hera.

I find your lack of imagination... disturbing

the sky is falling - yet again.. :rolleyes:

we really need 2 different forum parts; one for people who wanna -play- xwing, one for ... well, my mother told me some manners, so let's just say "the rest that can only talk in hyperbolic absolutes" :rolleyes:

But what about the people who seek to take the alleged high ground in order to shut down conversation and feel a distorted sense of superiority even in the face of what are, despite their knee-jerk optimism, at least arguably legimitate concers? Where will they go? Your proposal does not seem very inclusive...

1. Oh wow ... Han is such a bugger ... LOL ... here you have your hard counter to Palp Aces

------------------------------------------

2.

swx57-smuggling-compartment.png

if you equip this, you can't go with Engine Upgrade - obviously for a reason.

If you go with the one-time slam - what mod would you equip with the falcon?

Advanced SLAM, Sabine Wren, Conner Net.

Stupid as all get out, but the look on someones face when you deploy in their zone with Han and conner net them round 1... priceless.

You can even do it facing head-on with a 3-maneuver followed with a white 3-sloop using Kanan

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!200:170,-1,166,159:40:27:U.202,m.16,U.138&sn=Unnamed%20Squadron

I don't know, these all seem like fun. You know, that thing people have with this game when they're not worried about winning Worlds every week.

What is this "fun" of which you speak earthling? Does it grant rerolls? :P

"The new Falcon is not just a more uniform design. It also breaks a mold within the X-Wing line; it is the first ship to feature an engine glow."

Oh snap, I'm too excited by this, I think.

And I printed a sheet of engine glows off, I may have wasted a sheet of photo paper and some ink......

5 points for Finn seems a bit steep.

seriously, that's a 2 point card

technically, cards that don't do anything by themselves should be 0 points

FFG is really ******* over the poor guy, which is sad because he could've been great at the right cost/combo

at least we get pseudo-moldy?

It's not hard these days to get quality dice modification, on both offense and defense. Sure, Finn is only a smart choice on ship builds that can do so, but on those ships he's really close to being +1 Attack and +1 Agility. Compare to other upgrades that allow for similar stat increases (Punishing One, Jan Ors pilot, Zuckuss pilot, Opportunist, Expose, Stealth Device, Countermeasures) and he's looking really good.

His most natural homes will be on Rey or (classic) Han or (new) Han + Lone Wolf (all with the new MF title), which is pretty darn thematic if you ask me. On those builds, I can see why he seems like a reasonable 5pt investment (he makes the Falcon close to a 4 attack, 2 Agility ship). These possibilities alone seem to justify Finn's cost. He may also find a home on Shara Bey, where he can increase attacks from both her front and rear arcs and doubles her agility. Couple with Lone Wolf or Predator or give her VI and simply Target Lock for her actions when she can afford to go aggressive. If she is being targeted, Focus and rely on your increased defense.

Saying Finn is not worth 5pts is like saying Gunner is not worth 5pts because Gunner sucks on a TLT HWK. True...but an upgrade's value is not dependent on reconciling its value on each and every ship build you put it on. It's determined by figuring out what it's worth in it's best builds. And Gunner, while worth 0pts on a HWK with TLT, was clearly worth 5pts on a Falcon or Decimator during those ships' heydays.

Finn is very similar to Heavy Laser Cannon on ships that can't take HLC. He requires a modification, but he's 2 points cheaper. This will see play. The days of the Falcon as a defensive fortress are over, and have been for some time. New Han and these upgrades are designed to single out and stomp a priority target very early in the match, before you lose the Falcon. The problem is that the Falcon is still monumentally expensive. Finn IS a good card, as good as HLC on ships that can't take it. He'll be on single crew small bases frequently.

5 points for Finn seems a bit steep.

seriously, that's a 2 point card

technically, cards that don't do anything by themselves should be 0 points

FFG is really ******* over the poor guy, which is sad because he could've been great at the right cost/combo

at least we get pseudo-moldy?

It's not hard these days to get quality dice modification, on both offense and defense. Sure, Finn is only a smart choice on ship builds that can do so, but on those ships he's really close to being +1 Attack and +1 Agility. Compare to other upgrades that allow for similar stat increases (Punishing One, Jan Ors pilot, Zuckuss pilot, Opportunist, Expose, Stealth Device, Countermeasures) and he's looking really good.

His most natural homes will be on Rey or (classic) Han or (new) Han + Lone Wolf (all with the new MF title), which is pretty darn thematic if you ask me. On those builds, I can see why he seems like a reasonable 5pt investment (he makes the Falcon close to a 4 attack, 2 Agility ship). These possibilities alone seem to justify Finn's cost. He may also find a home on Shara Bey, where he can increase attacks from both her front and rear arcs and doubles her agility. Couple with Lone Wolf or Predator or give her VI and simply Target Lock for her actions when she can afford to go aggressive. If she is being targeted, Focus and rely on your increased defense.

Saying Finn is not worth 5pts is like saying Gunner is not worth 5pts because Gunner sucks on a TLT HWK. True...but an upgrade's value is not dependent on reconciling its value on each and every ship build you put it on. It's determined by figuring out what it's worth in it's best builds. And Gunner, while worth 0pts on a HWK with TLT, was clearly worth 5pts on a Falcon or Decimator during those ships' heydays.

What gives you defensive rerolls other than Lone Wolf and Rey? And I guess Flight Instructor against low PS swarms.

What gives you defensive rerolls other than Lone Wolf and Rey? And I guess Flight Instructor against low PS swarms.

this is basically the problem

while gunner is just powerful, Finn is such a corner case upgrade because he costs A LOT and does jack diddly defensively without these 3 very specific upgrades (ie further investment outside rey pilot which just make him even more expensive)

rather he had been better designed as a cheaper crew that could've been used on more ships than just Rey

unless rebels magically get an autothruster crew ship, in which case all will be forgiven

Question: Can you adaptability Han's PS down to 8, place him in the opponent's starting zone at range 3 of the ships currently placed, and deny the opponent their planned position of their PS9 ships? Or can they place their ships within range 3 of Han after he's deployed?

Also, were there really no mistakes in the article?

Question: Can you adaptability Han's PS down to 8, place him in the opponent's starting zone at range 3 of the ships currently placed, and deny the opponent their planned position of their PS9 ships? Or can they place their ships within range 3 of Han after he's deployed?

Also, were there really no mistakes in the article?

Adaptability WAS the mistake. You place at your normal PS, THEN get to choose +/- for Adaptability.

Also, ITT: lots of people disappointed by their own knee-jerk reactions and a few creative thinkers moving the game forward.

EDIT: *waves to ffgjosh*

Edited by ObiWonka

Question: Can you adaptability Han's PS down to 8, place him in the opponent's starting zone at range 3 of the ships currently placed, and deny the opponent their planned position of their PS9 ships? Or can they place their ships within range 3 of Han after he's deployed?

Also, were there really no mistakes in the article?

Adaptability WAS the mistake. You place at your normal PS, THEN get to choose +/- for Adaptability.

Also, ITT: lots of people disappointed by their own knee-jerk reactions and a few creative thinkers moving the game forward.

EDIT: *waves to ffgjosh*

Hmm, ok, so you place first at PS 9 before the opponent's ships. Same question. Place him in the opponent's starting zone at range 3 of the ships currently placed, and deny the opponent their planned position of their PS 9 ships? Or can they place their ships within range 3 of Han after he's deployed?

Would they be crazy enough to place their PS 9 within rage 3 of your turret? Do you then equip feedback array in your smuggling compartment, and aim to block their PS9 on the first turn just to burn them to death? If they don't shoot out of the gate you feedback them on the block. If they do 5 forward, you're trailing them the rest of the game.

What gives you defensive rerolls other than Lone Wolf and Rey?

Do you need more than Lone Wolf on Han or Shara Bey? They are 1 Agility Ships, so as long as you don't blank on your first die Lone Wolf triggers on Finn's blank. So, 63% of the time you Lone Wolf Finn's blank, which adds an Evade result 63% of the time with a Focus or 38% of the time without.

When rolling one green die...

  • if you have a Focus token, your expected Evade results are 1.26 (versus 0.85 without Finn)
  • if you don't have a Focus token, your expected Evade results are 0.71 (versus 0.48 without Finn)

Not too shabby for a 1 AG ship, and definitely in my opinion a meaningful difference. Meaningful enough to justify a 5pt crew slot? [note: because Lone Wolf only triggers on blanks, even rolling an [EYE] without a Focus token makes Finn's blank useful to his ship]

On "Not Rey," while returns drop off defensively as you roll more Agility dice (for Range or obstruction) since you're more likely to use that Lone Wolf reroll on one of your original defense dice, it's still a nice boost when it works. And you're still getting the easier-to-reap boosts during offense and during your standard defense rolls where you throw your natural single die.

Edited by AllWingsStandyingBy

I've got a feeling Finn will be ideal pick for B-Wings. It is time to dust off E-2 modification card.

Keyan will become ultimate jouster with this crew card. Also FCS makes a nice combo with Finn.

Can someone theorycraft Finn on a U-Wing for me? Wonder how that might work.

People actually take actions with the VCX? I thought you just buried it in stress tokens. :P

You want actions if it is Kanan and anyone who helps you generate or hoard Focus tokens is going to be golden.

Sabine Wren (TIE Fighter) (15) Lone Wolf (2) Finn (5) Glitterstim (2) Stealth Device (3) Sabine's Masterpiece (1) Total: 28 View in Yet Another Squad Builder

Good lord that's a 28 point tie fighter! Empire can't even invest that many points in our fragile little work horse. You are a brave man, and I salute you.

I've got a feeling Finn will be ideal pick for B-Wings. It is time to dust off E-2 modification card.

Keyan will become ultimate jouster with this crew card. Also FCS makes a nice combo with Finn.

A large ship with LW is probably the 2nd best place (after Rey). Trouble is the VCX cannot take an EPT, the Outrider is probably better off with SuperDash (although I haven't seriously looked at the numbers yet) which leaves the Falcon or....

Can someone theorycraft Finn on a U-Wing for me? Wonder how that might work.

Now you're talking! :)

Cassian definitely has an EPT so Lone Wolf would certainly fit here (OK, his pilot ability really wants you to be close to his buddies but as long as any of the other U-wing pilots have EPTs then it should work OK). That comes to about 35 points for a 4-attack 3 agility ship (including swing-wing title). That is actually not too shabby at all. Chuck someone on to help with Focus generation (Rey, RecSpec, Jyn) and maybe Sensor Jammer for defense and you have a pretty good ship all of a sudden.

Edited by Karhedron