its the cost.
Finn costs as much as Gunner. So that Lothal Rebel strat costs 10pts right there, nevermind the other cards or yaknow the OTHER SHIPS in your list.
its the cost.
Finn costs as much as Gunner. So that Lothal Rebel strat costs 10pts right there, nevermind the other cards or yaknow the OTHER SHIPS in your list.
There's going to be some fun stuff from here. I think Finn's actually going to get used and used well. I can see him on an Attack Shuttle w/ LW - give a 3rd agility and a reroll, not a bad last ditch ship. I can't really see him on an Arc - there are too many other options that are cheaper. Same thing with the K wing - the in arc restriction might mean that he has a better option (plus the defense is completely ignored). He could go well on old Han (er... Young han?) - You basically give up his ability to get a 4 dice primary, that could be nasty. Plus it would free up his EPT to use something besides predator. And the Ghost might find a good use for him.
Rey (crew) is where it's at though. Rey + Norra is going to be awesome! She's the crew I've been looking for to make Norra work. She can also help TLT K wings and HWKs alike. And as an avid Kanan fan, I'm super stoked to pair her with him. I'm not too sure which crew to replace though - Recon Spec or Tactician. I almost think I still want RS - giving him 3 tokens per turn to use, and can hang onto one of them if he doesn't use it...
With the massive flood of new ships this is one set that I'm looking forward to!
They've really mixed up the pilot abilities to make the falcon a varied craft depending on who's in the hot seat.
And Rey and Finn with another crew will soak up huge amounts of damage on the joust. Don't knock his price till you see the maths worked out, I think you'll be surprised.
Personally Chewie is the one for me, with a three Z's and an A wing. Looks like great fun!
Can we see anything Chewie pairs with well outside of Zs? His ability is great, but it is going to be hard to fit enough ships in there to really make it worthwhile.
Any strategy that requires your own ships to die seems dubious to me. Firstly, it encourages you to distort your squad selection. Secondly, it encourages you to take unnecessary risks.
Having said all that, Chewie plus a couple of Talas with missiles, and G-chips plus Threadtracer Blount might work.
All this hate for Finn crew will change when you have a Ghost sitting pretty at range 1 with a focus and target lock.
Attack Phase:
Roll 5 attack, Finn adds a blank, re-roll Finn die as well as the other blanks. Good chance of six hits.
Better yet, get a Jan HWK nearby for a whooping focus/target lock SEVEN dice.
Competitive, no. Fun to annoy people around the mid tables when they lose a game they were "not meant to lose", of course!
There's going to be some fun stuff from here. I think Finn's actually going to get used and used well. I can see him on an Attack Shuttle w/ LW - give a 3rd agility and a reroll, not a bad last ditch ship. I can't really see him on an Arc - there are too many other options that are cheaper. Same thing with the K wing - the in arc restriction might mean that he has a better option (plus the defense is completely ignored). He could go well on old Han (er... Young han?) - You basically give up his ability to get a 4 dice primary, that could be nasty. Plus it would free up his EPT to use something besides predator. And the Ghost might find a good use for him.
Rey (crew) is where it's at though. Rey + Norra is going to be awesome! She's the crew I've been looking for to make Norra work. She can also help TLT K wings and HWKs alike. And as an avid Kanan fan, I'm super stoked to pair her with him. I'm not too sure which crew to replace though - Recon Spec or Tactician. I almost think I still want RS - giving him 3 tokens per turn to use, and can hang onto one of them if he doesn't use it...
Ooh, yeah, he goes neatly with Lone Wolf, hadn't thought of that.
Rey crew seems like the standout here for Rebels.
Burnout SLAM is going to be hella fun on Scum though, especially with Emon. 3 points to do two moves and drop a 3-turn bomb on face? Yes plz.
its the cost.
Finn costs as much as Gunner. So that Lothal Rebel strat costs 10pts right there, nevermind the other cards or yaknow the OTHER SHIPS in your list.
not to mention, how rare is it that you actually miss all five dice? I don't know how many times, I'll get one through, but then I've wasted my range one shot that I worked so hard to get. Finn should be 1-2 pts at most unless there's something coming down the pipe that works wonders with blanks.
Can we see anything Chewie pairs with well outside of Zs? His ability is great, but it is going to be hard to fit enough ships in there to really make it worthwhile.
Any strategy that requires your own ships to die seems dubious to me. Firstly, it encourages you to distort your squad selection. Secondly, it encourages you to take unnecessary risks.
Having said all that, Chewie plus a couple of Talas with missiles, and G-chips plus Threadtracer Blount might work.
You never know, there may be some Phoenix Squadron A-wings on the horizon...
I doubt new chewie will get used. In theory, he offers a defense boost to other ships because of the retaliatory attack at the wrong time could spell doom, but largely i'd rather have no-crit chewie. No-crit chewie just does not freakin' die, its amazing how hard 8hull is to get through when you cant crit him without some cardflip shenanigans (which nobody ever uses)
just want to say I don't enjoy being this negative (venting feels good, but venting is a necessary coping mechanism for this crap)
not to say the sky is falling , as I would've hated anything FFG did with the falcon because they didn't make it a mobile arc like it always should've been, but I was really looking forward to Finn being awesome
5 points, though, is disgustingly bad and incredibly near-sighted game design. They're basically just forcing you to mash him with Rey and no one else due to how overpriced he is
which is very sad, because I love having new options to play around with and Finn just isn't worth using outside a ship I detest
Rey is cool, though, and I guess we should celebrate her more
and there's still a bit more to see. After r3 and this junk, though, optimism is a bit dampened
Edited by ficklegreendiceNah, New!Chewie is awesome. Dengar and TIE/Ds and Quickdraw prove the value of an extra shot, and he's gonna get a lot of value out of that in the right squad.
Can we see anything Chewie pairs with well outside of Zs? His ability is great, but it is going to be hard to fit enough ships in there to really make it worthwhile.
Any strategy that requires your own ships to die seems dubious to me. Firstly, it encourages you to distort your squad selection. Secondly, it encourages you to take unnecessary risks.
Having said all that, Chewie plus a couple of Talas with missiles, and G-chips plus Threadtracer Blount might work.
Oh ya if you are flying over rocks on purpose, you're doing it wrong. But the ability is pretty cool. Just wish it didn't come on a boat that takes up half your list!
There's going to be some fun stuff from here. I think Finn's actually going to get used and used well. I can see him on an Attack Shuttle w/ LW - give a 3rd agility and a reroll, not a bad last ditch ship. I can't really see him on an Arc - there are too many other options that are cheaper. Same thing with the K wing - the in arc restriction might mean that he has a better option (plus the defense is completely ignored). He could go well on old Han (er... Young han?) - You basically give up his ability to get a 4 dice primary, that could be nasty. Plus it would free up his EPT to use something besides predator. And the Ghost might find a good use for him.
Rey (crew) is where it's at though. Rey + Norra is going to be awesome! She's the crew I've been looking for to make Norra work. She can also help TLT K wings and HWKs alike. And as an avid Kanan fan, I'm super stoked to pair her with him. I'm not too sure which crew to replace though - Recon Spec or Tactician. I almost think I still want RS - giving him 3 tokens per turn to use, and can hang onto one of them if he doesn't use it...
You're looking at a 30pt ship at least if you put a turret on it. It moves before every ace and still only has 2 hull.
I was worried for a second that they hadn't made any rules mistakes in this article, but then I got to:
It is important, here, to remember that Han's pilot skill value of "9" means that he will be placed after nearly every other ship in the game. If you build your squad at fewer than 100 points, in order to win the bid for initiative, you can even place Han after your opponent's ships with pilot skill values of "9." Alternatively, you can raise his pilot skill value to "10" or "11" with the elite pilot talents, Adaptability or Veteran Instincts , so that you can be certain to place him after your opponent places all their pilot skill "9" aces.
Adaptability doesn't work that way. You don't pick a side until after you place the ship, so Adaptable Han would still deploy at 9. Thanks, FFG!
ETA: And they also say in the article text that Resistance Chewie's vengeance attack is once per round, but the card doesn't say anything about that. (Hat tip to shadowfriend for spotting that.)
Edited by digitalbuskerVery exciting stuff!
Finn seems underwhelming, but time will tell if he's worth the 5 point investment.
Han is absolutely bananas!
I was worried for a second that they hadn't made any rules mistakes in this article, but then I got to:
It is important, here, to remember that Han's pilot skill value of "9" means that he will be placed after nearly every other ship in the game. If you build your squad at fewer than 100 points, in order to win the bid for initiative, you can even place Han after your opponent's ships with pilot skill values of "9." Alternatively, you can raise his pilot skill value to "10" or "11" with the elite pilot talents, Adaptability or Veteran Instincts , so that you can be certain to place him after your opponent places all their pilot skill "9" aces.
Adaptability doesn't work that way. You don't pick a side until after you place the ship, so Adaptable Han would still deploy at 9. Thanks, FFG!
at least there they never disappoint
New!Han just doesn't seem that useful really. THere could be come comedy blocking potential with swarms, but... paying 46 points for a blocker lol
5 points for Finn seems a bit steep.
seriously, that's a 2 point card
technically, cards that don't do anything by themselves should be 0 points
FFG is really ******* over the poor guy, which is sad because he could've been great at the right cost/combo
at least we get pseudo-moldy?
He is a power card at 5 points, at 2 points he is an auto include, at 0 points he breaks the game.
review your comment after he has been released for a while and people are calling him OP... There is so much damage potential to add to ships.
Rey crew will see a lot of play. A LOT of play im sure.
Agreed. Can she provide a get around when facing Palob? Both state they happen "at the start of the combat phase". Presumably if the Palob player has initiative, he kicks in first, then Rey can reassign the banked Focus token, safe from his sneaky stealing.
5 points for Finn seems a bit steep.
seriously, that's a 2 point card
technically, cards that don't do anything by themselves should be 0 points
FFG is really ******* over the poor guy, which is sad because he could've been great at the right cost/combo
at least we get pseudo-moldy?
He is a power card at 5 points, at 2 points he is an auto include, at 0 points he breaks the game.
review your comment after he has been released for a while and people are calling him OP... There is so much damage potential to add to ships.
Seriously. He's underwhelming in a lot of cases, but in the cases where he's NOT underwhelming he's going to be extraordinary. FCS Ghosts in particular. 6 hit primary? Who needs Torpedoes?
I actually like Finn. 5 Points is fine to me. ****, with Rey he got something like 2 green dice reroll. Seriously? On a Falcon? Jeez C3-PO was considered broken just for 1 evade, and this combo can easely bring in 2!
Nothing to say, She will throw 4-5 red dice at turn.
An there's people who belive that he needs to cost 0 points...kinda weird to me.
And Solo. Well, I feel disturbing the lack of immagination in this community. That ability is simple amazing, to me.
Old Han + Finn + Jan Ors in HWK = 5 dice at any range, 6 dice at range 1.
Still not sure it could survive for long vs u-boats but I'd love to see the look on the opponent's face
.
Miranda + Finn + Homing Missile + Lng Rnge Scanner + Jan Ors Hwk = 7 dice strike.
Cue evil laugh... I may actually try this for the laughs. Again, not competitive, but nice...
EDIT: Or legal - read but didn't absorb the primary weapon limitation.
Rey crew will see a lot of play. A LOT of play im sure.
Agreed. Can she provide a get around when facing Palob? Both state they happen "at the start of the combat phase". Presumably if the Palob player has initiative, he kicks in first, then Rey can reassign the banked Focus token, safe from his sneaky stealing.
Yep, indeed so. It's init based, so the player with init resolves all their things first.
Rey crew is probably the real standout of this set for me, or would be if I played Rebels.
I'll probably wind up buying it just for Burnout SLAM le sigh.
Well, I can mod my old Falcon I guess.
Old Han + Finn + Jan Ors in HWK = 5 dice at any range, 6 dice at range 1.
Still not sure it could survive for long vs u-boats but I'd love to see the look on the opponent's face
.
Miranda + Finn + Homing Missile + Lng Rnge Scanner + Jan Ors Hwk = 7 dice strike.
Cue evil laugh... I may actually try this for the laughs. Again, not competitive, but nice...
Finn works on Primary Weapons only.
But.
Finn on Miranda gives her a 5 die PWT at range 1, and LRS give her a strong likelihood of focus + TL.
As if Miranda wasn't bad enough.
New!Han just doesn't seem that useful really. THere could be come comedy blocking potential with swarms, but... paying 46 points for a blocker lol
Blocking at PS9 is not going to be easy. Swarms are also probably the worst opponent to try this against as they can manoeuvre as one to bring a lot of guns to bear on an Agility-1 target.