The Garbage Will Do

By streamdragon, in X-Wing

... and apparently, there are little to none defensive re-rolls. And only Lone Wolf isn't horribly overpriced like some instructor is >_>

I was hoping for something to make the Outrider good again. Like, 'PGS shaking his fists at the sky in impotent rage' good.

And then we get Burnout SLAM depicting it running away with its tail between its legs.

WHY DO I HAVE TO CUT MY ENGINE UPGRADE JUST TO HIDE SOME ILLEGAL SLICING TOOLS?!

Sort of like saying Expose sucks because its only place is on a Decimator. We also haven't seen the Rebel Brick, which almost certainly take a Tech slot and WILL allow you to modify that blank.

Expose is a fairly weak option on a decimator and the U-wing does not have a tech slot, and even if you did, you only gain anything from Finn if you don't already roll a blank AND you don't have any eyeballs rolled. Otherwise, even with weapons guidance you gain very little from your huge investment.

I think he refers to the possibility of Resistance Transport, aka B Wing Huey, Leia's ship or whatever...

Since is on TFA, ergo tech upgrade.

Finn and Kanan on Rey pilot with VI and new Falcon title. Green Sloops with 5red dice and a focus and 2 rerolls in range 1. 5 pts for Finn seems fine to me.

Finn and Kanan on Rey pilot with VI and new Falcon title. Green Sloops with 5red dice and a focus and 2 rerolls in range 1. 5 pts for Finn seems fine to me.

1 reroll (the second reroll is simply a roll for Finn's die). Regardless, very good. Essentially Predator (>PS2) + focus on 4-5 dice.

Edit: Plus the defensive benefit. Lots of health, with the occasional 2 agility with a blank reroll is quite durable.

Edited by WAC47

Finn and Kanan on Rey pilot with VI and new Falcon title. Green Sloops with 5red dice and a focus and 2 rerolls in range 1. 5 pts for Finn seems fine to me.

1 reroll (the second reroll is simply a roll for Finn's die). Regardless, very good. Essentially Predator (>PS2) + focus on 4-5 dice.

Still prefer Outmaneuver.

Finn's okay. Stick him on a VCX, Rebel Han, or Rey for extra firepower (and defense for Rey).

Chewie is hilarious and I'm really surprised (And grateful) they didn't limit his ability to once-per-turn.

Real disappointment of the set is Resistance Han. If there's a large benefit to his ability, I don't see it. I guess he can chase Manaroo and the Lambda more effectively?

Edited by WingedSpider

Finn's okay. Stick him on a VCX, Rebel Han, or Rey for extra firepower (and defense for Rey).

Chewie is hilarious and I'm really surprised (And grateful) they didn't limit his ability to once-per-turn.

Real disappointment of the set is Resistance Han. If there's a large benefit to his ability, I don't see it. I guess he can chase Manaroo and the Lambda more effectively?

He screws with your opponent's turn 0 strategy and there's always value in that. How much will really depend on the pilot and his opponent.

Manaroo is the really big thing he can hit though.

"Old age and trickery" The Resistance Han when he is played is going to affect turn 0 and how the opponent sets up, which can have a huge effect on game play. Han's opponent MUST take into account where he could be. Will he try and get behind you first turn? Will he have a tactician to start stressing you out the gate? Will you spread out to prevent the back row shenanigans? If you spread out to do that? If so, Han can then isolate one ship. As people say, turn 0 can make or break a game, and Han will have a major influence on turn 0.

Finn and Kanan on Rey pilot with VI and new Falcon title. Green Sloops with 5red dice and a focus and 2 rerolls in range 1. 5 pts for Finn seems fine to me.

1 reroll (the second reroll is simply a roll for Finn's die). Regardless, very good. Essentially Predator (>PS2) + focus on 4-5 dice.

Still prefer Outmaneuver.

It's not because its the best build ever, for me its just a good indicator that Finn is priced about right... We will see how he hits the meta.

Chewbacca's ability doesn't require him to be in arc, LOL.

He screws with your opponent's turn 0 strategy and there's always value in that. How much will really depend on the pilot and his opponent.

Manaroo is the really big thing he can hit though.

"Old age and trickery" The Resistance Han when he is played is going to affect turn 0 and how the opponent sets up, which can have a huge effect on game play. Han's opponent MUST take into account where he could be. Will he try and get behind you first turn? Will he have a tactician to start stressing you out the gate? Will you spread out to prevent the back row shenanigans? If you spread out to do that? If so, Han can then isolate one ship. As people say, turn 0 can make or break a game, and Han will have a major influence on turn 0.

That makes sense. I guess it's an ability that's very dependent on player skill.

Edited by WingedSpider

New Old Han makes me feel Pheaverish, especially with all this Turn Zero talk.

I think the bigger question mark on Old Han is, will it be an ability that's worth paying 46 points for? He's going to have a lot of competition in that area now, with Young Han, Rey, and both Chewbaccas both giving him a run for his money.

I mean nothing really competes with Resistance hans ability because nothing remotely similar exists

Depends on your playstyle I bet

I mean nothing really competes with Resistance hans ability because nothing remotely similar exists

Not yet, anyway. There's a card in the Upsilon shuttle fan (Hyper[space?] Comm [Relay?]) that looks like it alters ship placement. Probably not as dramatically. Looks like something like "You can place this ship first. You can place other ships within Range 1 of this ship, instead of in your normal deployment zone."

Finn's okay. Stick him on a VCX, Rebel Han, or Rey for extra firepower (and defense for Rey).

Chewie is hilarious and I'm really surprised (And grateful) they didn't limit his ability to once-per-turn.

Real disappointment of the set is Resistance Han. If there's a large benefit to his ability, I don't see it. I guess he can chase Manaroo and the Lambda more effectively?

On Chewie, how many times are you actually going to be able to use his ability in a decent list, considering the point cost of the Falcon , itself? Twice, maybe, if the Falcon is the last thing on the board?

I mean, unless there is some YTZZZZ list I'm not aware of.

Now, in Epic though, it'll be hilarious.

In epic he probably just dies first

In epic he probably just dies first

True to the force awakens!

In epic he probably just dies first

True to the force awakens!

I meant chewie, but could definitely apply to new han too

I think the thing with Chewie is that it's not that it only happens once a game, it's when it happens. A lot of ships have limited defensive resources. Palpatine and tokens are once per turn. Frequently, you don't have these limited resources left over at the end of the turn. Chewie hanging around means you need to be more careful about pressing an attack. Say you've got an ace with Focus/Evade/Palp. The ace runs up to a Z-95 with 2 hit points left and rolls 2 hits and 2 eyeballs. Odds are those 2 hits won't kill the Z. The ace has to think about spending that Focus token, because Evade/Palp might have been enough to shrug off a round of shooting from Chewie, but odds are that it won't shrug off two shots. Is the Z95 worth the chance of a Chewie shot against a naked ace? What if he's packing Gunner? That's 3 solid attacks a ship has to weather each time its squad wants to kill an enemy ship. Even if you're fighting something that doesn't token stack, an extra attack is an extra attack. It translates into a ship getting taken off the board one turn sooner, and that is a very serious benefit even against pedestrian stuff like B-wings.

On top of this, you have the fun, but probably sketchy interactions like Suicide Sabine putting a point of damage into someone via Dead Man's Switch, which could then be followed up by Chewie taking a shot at anyone (who won't have actions if they're above PS5). How's this? Chewie selects a move that brings Fel/Whisper/Inquisitor/whatever into arc and Focuses, Sabine zooms to the target and blows up, dealing a damage to the target (with possibly some collateral damage to other targets). Chewie then takes his shot, with Focus, probably with Predator, probably at Range 1-2, as the target hasn't moved or acted yet. If you only use the ability once in a situation like that, it's pretty darn good. That is admittedly a very niche deployment of his ability.

With Biggs he can be guaranteed to use it at least once. ;)

Anything else is in the lap of the dice.

New Old Han makes me feel Pheaverish, especially with all this Turn Zero talk.

It's very much... Him... isn't it?

New Old Han makes me feel Pheaverish, especially with all this Turn Zero talk.

... was this Paul Heaver's card, I wonder?

It's very much... Him... isn't it?

Nah. I'm about 90% sure his card is BoShek in the Quadjumper expansion. Paul has said his card is in wave 10. I don't think HotR is really considered Wave 10, so think Res Han is out as a possibility. Also, BoShek seems really out of place in the Quadjumper expansion. Only explanation seems to be that FFG had to find a place to fit Paul's new card and that was as good a place as any.

Edited by Kdubb

Also, BoShek seems really out of place in the Quadjumper expansion. Only explanation seems to be that FFG had to find a place to fit Paul's new card and that was as good a place as any.

Or another explanation could be....it's not actually BoShek? Unless there's something I missed, all we can see of the crew card name is a B and part of the next letter (which could be an o), but no way to tell that it's boshek as opposed to someone else.

People forget that many X-wing matches are directly lost/won right at the deploy step.

Old Han's ability is pretty powerful.