The Garbage Will Do

By streamdragon, in X-Wing

5 points for Finn seems a bit steep.

seriously, that's a 2 point card

technically, cards that don't do anything by themselves should be 0 points

FFG is really ******* over the poor guy, which is sad because he could've been great at the right cost/combo

at least we get pseudo-moldy?

He is a power card at 5 points, at 2 points he is an auto include, at 0 points he breaks the game.

review your comment after he has been released for a while and people are calling him OP... There is so much damage potential to add to ships.

Rerolling is a core mechanic of the game. So even if he gives you a blank, he more often than not will give you a hit if you have the right modifiers. HLC is 7 points. Mangler is 4 points and only gives you range and hit->Crit, people say it's worth it. I'd say adding a dice on attack in your primary arc is worth about 5 points (let's not forget opportunist is 4 but has a condition).

Finn also grants you extra defense *and* he works more than once, but you need rerolls. The price is fair.

If Han does set up right in the opponent's zone at exactly Range 3 he should be able to boost into an ace's starting position (assuming he has VI). It could force them to K turn first turn to avoid being taken up the rump. Then you get to bluff the move and leave them extremely badly placed as the reinforcement's flood in. Very thematic and potentially very disturbing.

It's going to make people nervy on their first move! And nervous people make mistakes...

I would still prefer Old Han.

New!Han just doesn't seem that useful really. THere could be come comedy blocking potential with swarms, but... paying 46 points for a blocker lol

Blocking at PS9 is not going to be easy. Swarms are also probably the worst opponent to try this against as they can manoeuvre as one to bring a lot of guns to bear on an Agility-1 target.

Derp yeah, I'm forgetting there's that issue of him moving last.

New Han is definitely thematic considering his maneuver in The Force Awakens when he jumped out of hyperspace in atmosphere. New Chewie too.

I don't know, these all seem like fun. You know, that thing people have with this game when they're not worried about winning Worlds every week.

I think these are THE most stupidest Pilot abilities released so far. Well done FFg..Well done.

I don't know, these all seem like fun. You know, that thing people have with this game when they're not worried about winning Worlds every week.

What is this "fun" of which you speak earthling? Does it grant rerolls? :P

Not sure I've seen FGD this mad yet...

Speaking of Tactician and the New Han

New!Han just doesn't seem that useful really. THere could be come comedy blocking potential with swarms, but... paying 46 points for a blocker lol

Blocking at PS9 is not going to be easy. Swarms are also probably the worst opponent to try this against as they can manoeuvre as one to bring a lot of guns to bear on an Agility-1 target.

Derp yeah, I'm forgetting there's that issue of him moving last.

You can position him to move in behind the swarm then SLAM out of there next round. No is one S-Looping their swarm on turn one to shoot a PwT that moved in behind them (or at least out of arc). Alternatively, since you have to be at range 3 to start, slam in behind them on turn one and just stay there.

Personally, I think new Han is dumb and it breaks a very important game mechanic: the approach. But, as the AngryGreenDice has pointed out, he costs so much (and is still pretty useless) that it won't have any effect.

I love how, in the first few posts, this expansion is basically already written off as useless.

I really understand Tom Vasel when he says he doesn't want to play the game anymore because of the people involved.

Old Han + Finn + Jan Ors in HWK = 5 dice at any range, 6 dice at range 1.

Still not sure it could survive for long vs u-boats but I'd love to see the look on the opponent's face :D .

Miranda + Finn + Homing Missile + Lng Rnge Scanner + Jan Ors Hwk = 7 dice strike.

Cue evil laugh... I may actually try this for the laughs. Again, not competitive, but nice...

Finn works on Primary Weapons only.

But.

Finn on Miranda gives her a 5 die PWT at range 1, and LRS give her a strong likelihood of focus + TL.

As if Miranda wasn't bad enough.

Doesn't seem worth it... though budget Miranda just got cheaper. Instead of TLT, take Finn... and only action is spent on target locks. 3 die PWT standard. For 34 points. EDIT: In arc only...

EDIT - Well Fu-udge...

Edited by LagJanson

Picture this: MF standing in front of a TIE swarm at range 3, with glitterstim Finn and rey (perhaps even lone wolf). No chance in hell it's taking any damage.

Finn is basically the opposite of C3PO. C3PO excels when you have one attacker, this consistently gives you chances to evade.

And my imagination is going overboard with Rey on Glitterstim! That should be in the next movie. :)

With countermeasures, Finn, C3P0 she'll weather 3 torp hits without taking hull damage and hit hard on the return before allies come into it!

5 points for Finn seems a bit steep.

seriously, that's a 2 point card

technically, cards that don't do anything by themselves should be 0 points

FFG is really ******* over the poor guy, which is sad because he could've been great at the right cost/combo

at least we get pseudo-moldy?

He is a power card at 5 points, at 2 points he is an auto include, at 0 points he breaks the game.

review your comment after he has been released for a while and people are calling him OP... There is so much damage potential to add to ships.

no there really isn't

if you think he even comes close to the real power card (palpatine) or the arguably game breaking cards such as zuckuss (personally, I think anything that **** over green dice is a-okay), then you're just deluding yourself

he has one home , and that's on Falcon Rey. He was designed purely with her in mind and is horrendously overpriced for anyone else, even Lone Wolf

Edited by ficklegreendice

Old Han + Finn + Jan Ors in HWK = 5 dice at any range, 6 dice at range 1.

Still not sure it could survive for long vs u-boats but I'd love to see the look on the opponent's face :D .

Miranda + Finn + Homing Missile + Lng Rnge Scanner + Jan Ors Hwk = 7 dice strike.

Cue evil laugh... I may actually try this for the laughs. Again, not competitive, but nice...

Finn works on Primary Weapons only.

But.

Finn on Miranda gives her a 5 die PWT at range 1, and LRS give her a strong likelihood of focus + TL.

As if Miranda wasn't bad enough.

Doesn't seem worth it... though budget Miranda just got cheaper. Instead of TLT, take Finn... and only action is spent on target locks. 3 die PWT standard. For 34 points.

Nope, Finn works only in arc.

Edited by Giledhil

Not sure I've seen FGD this mad yet...

Speaking of Tactician and the New Han

New!Han just doesn't seem that useful really. THere could be come comedy blocking potential with swarms, but... paying 46 points for a blocker lol

Blocking at PS9 is not going to be easy. Swarms are also probably the worst opponent to try this against as they can manoeuvre as one to bring a lot of guns to bear on an Agility-1 target.

Derp yeah, I'm forgetting there's that issue of him moving last.

You can position him to move in behind the swarm then SLAM out of there next round. No is one S-Looping their swarm on turn one to shoot a PwT that moved in behind them (or at least out of arc). Alternatively, since you have to be at range 3 to start, slam in behind them on turn one and just stay there.

Personally, I think new Han is dumb and it breaks a very important game mechanic: the approach. But, as the AngryGreenDice has pointed out, he costs so much (and is still pretty useless) that it won't have any effect.

Challenging to peg that TBH. As the Swarm player I'd be inclined to spread the swarm in that instance to block his whole movement pattern, getting a block on him and murder him.

To me this seems like a really risky proposition to use unless your opponent is REALLY dumb about his setup. It seems like a thing that will gotcha you once and you'll never get caught out by again.

Old Han + Finn + Jan Ors in HWK = 5 dice at any range, 6 dice at range 1.

Still not sure it could survive for long vs u-boats but I'd love to see the look on the opponent's face :D .

Miranda + Finn + Homing Missile + Lng Rnge Scanner + Jan Ors Hwk = 7 dice strike.

Cue evil laugh... I may actually try this for the laughs. Again, not competitive, but nice...

Finn works on Primary Weapons only.

But.

Finn on Miranda gives her a 5 die PWT at range 1, and LRS give her a strong likelihood of focus + TL.

As if Miranda wasn't bad enough.

Doesn't seem worth it... though budget Miranda just got cheaper. Instead of TLT, take Finn... and only action is spent on target locks. 3 die PWT standard. For 34 points.

in arc only

Picture this: MF standing in front of a TIE swarm at range 3, with glitterstim Finn and rey (perhaps even lone wolf). No chance in hell it's taking any damage.

Finn is basically the opposite of C3PO. C3PO excels when you have one attacker, this consistently gives you chances to evade.

If you get the whole swarm in arc I'd be surprised. And even then, Crack Shot exists.

Old Han + Finn + Jan Ors in HWK = 5 dice at any range, 6 dice at range 1.

Still not sure it could survive for long vs u-boats but I'd love to see the look on the opponent's face :D .

Miranda + Finn + Homing Missile + Lng Rnge Scanner + Jan Ors Hwk = 7 dice strike.

Cue evil laugh... I may actually try this for the laughs. Again, not competitive, but nice...

Finn works on Primary Weapons only.

But.

Finn on Miranda gives her a 5 die PWT at range 1, and LRS give her a strong likelihood of focus + TL.

As if Miranda wasn't bad enough.

Doesn't seem worth it... though budget Miranda just got cheaper. Instead of TLT, take Finn... and only action is spent on target locks. 3 die PWT standard. For 34 points.

in arc only

Yep.

THis is another one of those upgrades that sounds awesome until you read all of its restrictions... Like Mindlink.

You can position him to move in behind the swarm then SLAM out of there next round. No is one S-Looping their swarm on turn one to shoot a PwT that moved in behind them (or at least out of arc). Alternatively, since you have to be at range 3 to start, slam in behind them on turn one and just stay there.

Personally, I think new Han is dumb and it breaks a very important game mechanic: the approach. But, as the AngryGreenDice has pointed out, he costs so much (and is still pretty useless) that it won't have any effect.

Challenging to peg that TBH. As the Swarm player I'd be inclined to spread the swarm in that instance to block his whole movement pattern, getting a block on him and murder him.

To me this seems like a really risky proposition to use unless your opponent is REALLY dumb about his setup. It seems like a thing that will gotcha you once and you'll never get caught out by again.

If I am able to spread out a swarm at the get-go, then I win. Especially with a monster like a 60-point Falcon attacking each of your swarm ships.

EDIT: Not a competitive monster, just one I see eating a tie per turn

Edited by Rinzler in a Tie

New pilots and upgrades sound like great fun. Looking forward to seeing them in use. Hopefully the Poe article isn't too far away...

hate to quote prequels on this,

2015-05-04.jpg

Han is the ultimate strategy piece to me. Set up r3 of a flanker or the palp shuttle for unwanted early pressure or just set up in line with the enemy and then they have two bad choices. They either ignore you and you eat them from behind or they turn in to engage you and you should be able to fire off the slam illicit and safely get out of dodge. You really hurt the approach most ships want to be able to play with by applying turn 0 pressure. Sure it won't work as traditional fat Han would but it seems like a strategical powerhouse to me and adds a distinct tactical advantage you can't get elsewhere. It also should remove some of the trouble the falcon gets into on the trek into the fight.

Both Han and Chewie seem like they were designed with Epic being the only game mode.

Biggs with Chewie? No one?

NewHan will cause some setup changes, im just struggling making him a solo powerhouse without his innate rerolls.

Ditched c3p0, since crack/juke is a thing anyway

EI Lando + Kanan seems wise, TL for action and EI for Lando to hope for focus (heck evades are nice too), Kanan to clear stress freely. Ive done the EI + Lando thing alot and its actually pretty reliable, Lando is only terrible when you are sacrificing your normal action for him since he can still flop and do nothing.

But that puts him at 59pts. Ouch. The heck else would i put in that list other than Z's or a couple bareboned bluesquad b's?